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Star Wars d20 is dead
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<blockquote data-quote="wingsandsword" data-source="post: 2450968" data-attributes="member: 14159"><p>Lucasfilm, <strong>Lucasfilm</strong> is the main company. Lucasarts is the software subsidiary (sorry, but lots of people think that Lucasarts makes everything, they are just a subsidary).</p><p></p><p>The license is until 2012, they're less than halfway through with it.</p><p></p><p>Also, many fans believe that in it's own way WEG's model limited the expansion of the game, because they got as far from the movies as they could. The movies are the core of Star Wars, and the d20 SWRPG to date has been made largely focused around the movies at least in part because for the first time they could detail the Clone Wars and Palptatine's rise. While WEG did define much of the Expanded Universe, the casual fan interested in a Star Wars game isn't going to be interested in a box set about the Tapani sector or other esoteric subjects away from the core of the movies, as opposed to a smaller number of books. </p><p></p><p>Dedicated gamers and the hardcore fans might want to keep up with the proliferation of books from d6, and the obscure side characters and places far removed from the movies. If your players have only seen the movies, a campaign set during the New Republic where the PC's work for a rebuilt Black Sun syndicate and are based out of a Victory Star Destroyer and there is a recurring Noghri NPC and the PC's boss is a Falleen who always wears a Corellian Powersuit, they might not get it as much as if it's set in the aftermath of the Battle of Naboo with the PC's as either agents of the Naboo government or the Jedi Counsil having to deal with the unrest in the republic and the growing Separatist movement, or just a good old-fashioned Rebel troops vs. the Empire starting around the Battle of Yavin.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2450968, member: 14159"] Lucasfilm, [b]Lucasfilm[/b] is the main company. Lucasarts is the software subsidiary (sorry, but lots of people think that Lucasarts makes everything, they are just a subsidary). The license is until 2012, they're less than halfway through with it. Also, many fans believe that in it's own way WEG's model limited the expansion of the game, because they got as far from the movies as they could. The movies are the core of Star Wars, and the d20 SWRPG to date has been made largely focused around the movies at least in part because for the first time they could detail the Clone Wars and Palptatine's rise. While WEG did define much of the Expanded Universe, the casual fan interested in a Star Wars game isn't going to be interested in a box set about the Tapani sector or other esoteric subjects away from the core of the movies, as opposed to a smaller number of books. Dedicated gamers and the hardcore fans might want to keep up with the proliferation of books from d6, and the obscure side characters and places far removed from the movies. If your players have only seen the movies, a campaign set during the New Republic where the PC's work for a rebuilt Black Sun syndicate and are based out of a Victory Star Destroyer and there is a recurring Noghri NPC and the PC's boss is a Falleen who always wears a Corellian Powersuit, they might not get it as much as if it's set in the aftermath of the Battle of Naboo with the PC's as either agents of the Naboo government or the Jedi Counsil having to deal with the unrest in the republic and the growing Separatist movement, or just a good old-fashioned Rebel troops vs. the Empire starting around the Battle of Yavin. [/QUOTE]
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