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[Star Wars d20] Let's see some published campaigns!
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<blockquote data-quote="wingsandsword" data-source="post: 2967355" data-attributes="member: 14159"><p>Why bother with pre-published Star Wars campaigns?</p><p></p><p>It's not D&D where every encounter is balanced out precisely by EL and every orc in every dungeon room has to have detailed treaure statted out with a full write up of every trap. I've found that Star Wars can be much more improvised than D&D with adventures, I could never just "wing it" with D&D, but typically when I run Star Wars I have a few sentences worth of story outline for the adventure, my stack of stock NPC's, a few recurring NPC's, and my knowledge of the setting, and run just fine.</p><p></p><p>With a D&D adventure, the typical dungeon crawl can be ported to most campaign settings with little effort. Star Wars adventures tend to have a lot of era-specific elements to them, so it is far harder to create one that a large number of the player base will want.</p><p></p><p>As for the length of the contract, I remember reading it was at least until 2010, so I doubt this was a renegotiation of the contract, as much as WotC realizing they can't continuously turn out Star Wars minis releases, since there are only so many characters in Star Wars (unlike D&D, where they can make up new characters pretty much at will), and splitting their efforts between a minis game and the RPG, and trying to build synergy between the two.</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 2967355, member: 14159"] Why bother with pre-published Star Wars campaigns? It's not D&D where every encounter is balanced out precisely by EL and every orc in every dungeon room has to have detailed treaure statted out with a full write up of every trap. I've found that Star Wars can be much more improvised than D&D with adventures, I could never just "wing it" with D&D, but typically when I run Star Wars I have a few sentences worth of story outline for the adventure, my stack of stock NPC's, a few recurring NPC's, and my knowledge of the setting, and run just fine. With a D&D adventure, the typical dungeon crawl can be ported to most campaign settings with little effort. Star Wars adventures tend to have a lot of era-specific elements to them, so it is far harder to create one that a large number of the player base will want. As for the length of the contract, I remember reading it was at least until 2010, so I doubt this was a renegotiation of the contract, as much as WotC realizing they can't continuously turn out Star Wars minis releases, since there are only so many characters in Star Wars (unlike D&D, where they can make up new characters pretty much at will), and splitting their efforts between a minis game and the RPG, and trying to build synergy between the two. [/QUOTE]
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[Star Wars d20] Let's see some published campaigns!
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