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Star Wars D20 - need to make a character
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<blockquote data-quote="Donovan Morningfire" data-source="post: 2973327" data-attributes="member: 39532"><p>Do you have a favored play-style?</p><p></p><p>If you're wanting to avoid Force-users but still be a viable combatant, either go Soldier (place one of those 14s in Intelligence to get some much needed extra skill points), or you can go Scout, who can fight but they just need to be a bit more clever about it due to a low Class Defense bonus. A Soldier with a blaster rifle and a good selection of ranged-combat feats (Point Blank Shot, Precise Shot, Rapid Shot, and Multishot) can be devastating in battle, since you can hose down large quantities of bad guys and not inadvertantly shoot your buddies.</p><p></p><p>Fringer's a fun option, as with the Bonus Class Skill ability you can develop the character as you go, and can make a pretty potent combatant, and have a good breadth of physically-orientated skills. I've used Fringer a few times, once as a springboard to Jedi Guardian in a Rebellion Era game, another to springboard into Soldier in a merc-based RotE campaign. Third Fringer character stayed a Fringer in a starfighter-based NJO campaign.</p><p></p><p>By and large, unless you're playing a Jedi or a Wookiee (or a Wookiee Jedi), I've found it's not a good idea to over-focus on melee combat.</p><p></p><p>Tech Specialist is good if you prefer a "support-role" character (be sure to grab the latest errata from the WotC SW home page; Tech Spcs get a needed boost).</p></blockquote><p></p>
[QUOTE="Donovan Morningfire, post: 2973327, member: 39532"] Do you have a favored play-style? If you're wanting to avoid Force-users but still be a viable combatant, either go Soldier (place one of those 14s in Intelligence to get some much needed extra skill points), or you can go Scout, who can fight but they just need to be a bit more clever about it due to a low Class Defense bonus. A Soldier with a blaster rifle and a good selection of ranged-combat feats (Point Blank Shot, Precise Shot, Rapid Shot, and Multishot) can be devastating in battle, since you can hose down large quantities of bad guys and not inadvertantly shoot your buddies. Fringer's a fun option, as with the Bonus Class Skill ability you can develop the character as you go, and can make a pretty potent combatant, and have a good breadth of physically-orientated skills. I've used Fringer a few times, once as a springboard to Jedi Guardian in a Rebellion Era game, another to springboard into Soldier in a merc-based RotE campaign. Third Fringer character stayed a Fringer in a starfighter-based NJO campaign. By and large, unless you're playing a Jedi or a Wookiee (or a Wookiee Jedi), I've found it's not a good idea to over-focus on melee combat. Tech Specialist is good if you prefer a "support-role" character (be sure to grab the latest errata from the WotC SW home page; Tech Spcs get a needed boost). [/QUOTE]
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