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<blockquote data-quote="Himoura" data-source="post: 4195277" data-attributes="member: 49456"><p>not sure if this is the right area, but i couldn't find a star wars d20 rpg forum.</p><p></p><p>anyway i wanted to know is there any way for the players to suggest things they'd like to see introduced into the game?</p><p></p><p>I've played a lot of KoToR I and II and amongst the many things i loved about that game was the ability to mod lightsabers, swords, guns and armor.</p><p></p><p>I'd really like to see that introduced into Star Wars D20 RPG. Unlike in the game however maybe attach certain restrictions to it, </p><p></p><p>for example </p><p>have to be proficient in the use of the weapon your modifing, after all how are you supposed to know what to modify and how if you don't even know how the weapon/armor works.</p><p></p><p>Also maybe attach a skill to the modification, probable mechanic, which can be done with help from another, example the jedi class doesn't get a lot of skills and but still wants to modify the lightsaber, i think somebody with the mechanic skill should be able to help.</p><p></p><p>Now I'm not overly sure if attaching a skill should be the rule or maybe an alternate rule, so that the game can continue flowing along instead of the one person in the group having mechanic has to help 4 or 5 other people to modify their equipment.</p><p></p><p>The other thing i think needs to be considered before doing this is the power that the upgrades would bring, i think some of the more powerful crystals from the KoToR games certainly shouldn't be common and possible not existant and i don't think that a crystal in the lightsaber should add any stats, certain not with out allowing stat enhancement equipment for the rest of the party, but thats another discussion</p><p></p><p>Anyway thats just a though i had one night while playing Star Wars and i asked the GM if there were any rules for it. please reply and tell me if this is a good idea, bad idea or just something that would need to be fleshed out before consideration</p></blockquote><p></p>
[QUOTE="Himoura, post: 4195277, member: 49456"] not sure if this is the right area, but i couldn't find a star wars d20 rpg forum. anyway i wanted to know is there any way for the players to suggest things they'd like to see introduced into the game? I've played a lot of KoToR I and II and amongst the many things i loved about that game was the ability to mod lightsabers, swords, guns and armor. I'd really like to see that introduced into Star Wars D20 RPG. Unlike in the game however maybe attach certain restrictions to it, for example have to be proficient in the use of the weapon your modifing, after all how are you supposed to know what to modify and how if you don't even know how the weapon/armor works. Also maybe attach a skill to the modification, probable mechanic, which can be done with help from another, example the jedi class doesn't get a lot of skills and but still wants to modify the lightsaber, i think somebody with the mechanic skill should be able to help. Now I'm not overly sure if attaching a skill should be the rule or maybe an alternate rule, so that the game can continue flowing along instead of the one person in the group having mechanic has to help 4 or 5 other people to modify their equipment. The other thing i think needs to be considered before doing this is the power that the upgrades would bring, i think some of the more powerful crystals from the KoToR games certainly shouldn't be common and possible not existant and i don't think that a crystal in the lightsaber should add any stats, certain not with out allowing stat enhancement equipment for the rest of the party, but thats another discussion Anyway thats just a though i had one night while playing Star Wars and i asked the GM if there were any rules for it. please reply and tell me if this is a good idea, bad idea or just something that would need to be fleshed out before consideration [/QUOTE]
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