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Star Wars: D20 v. Saga? [Update 12/08/08: Got The Book]
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<blockquote data-quote="Plane Sailing" data-source="post: 4579705" data-attributes="member: 114"><p>I think that SAGA is much, much better than the original and revised d20 rules.</p><p></p><p>To summarise:</p><p></p><p>a) Combat is streamlined (no multiple attacks, but you add half your level to the damage with whatever weapon you use)</p><p></p><p>b) Classes are excellent - straight class features removed and replaced with talent trees (some of which may be shared with other classes or prestige classes).</p><p></p><p>c) No artificial division between 'jedi guardians' and 'jedi consulars' - although the talents you choose (see above) enable you to focus on one approach rather than another.</p><p></p><p>d) It allows you to do a number of things that you see in the films but which the d20 system essentially ignores. Deflect blaster bolts with your lightsabre? Check. Sense things with a helmet blast shield down? Check. Plus many others. </p><p></p><p>e) You don't use up your hit points (vitality) to power your force powers, but there is a nice mechanism to prevent people spamming off the same force power time after time.</p><p></p><p>f) Destiny!</p><p></p><p>g) Damage track which rolls together poison, stun, morale and a whole lot of other stuff (including persistent conditions) into one thing.</p><p></p><p>It isn't without its flaws - e.g. at low level force powers are probably too good against equivalent foes, but at very high levels they are too weak (although even that reflects the reason why the highest level jedi always end up in lightsabre combat).</p><p></p><p>For me, SAGA is the definitive Star Wars system, and I recommend it in a heartbeat.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Plane Sailing, post: 4579705, member: 114"] I think that SAGA is much, much better than the original and revised d20 rules. To summarise: a) Combat is streamlined (no multiple attacks, but you add half your level to the damage with whatever weapon you use) b) Classes are excellent - straight class features removed and replaced with talent trees (some of which may be shared with other classes or prestige classes). c) No artificial division between 'jedi guardians' and 'jedi consulars' - although the talents you choose (see above) enable you to focus on one approach rather than another. d) It allows you to do a number of things that you see in the films but which the d20 system essentially ignores. Deflect blaster bolts with your lightsabre? Check. Sense things with a helmet blast shield down? Check. Plus many others. e) You don't use up your hit points (vitality) to power your force powers, but there is a nice mechanism to prevent people spamming off the same force power time after time. f) Destiny! g) Damage track which rolls together poison, stun, morale and a whole lot of other stuff (including persistent conditions) into one thing. It isn't without its flaws - e.g. at low level force powers are probably too good against equivalent foes, but at very high levels they are too weak (although even that reflects the reason why the highest level jedi always end up in lightsabre combat). For me, SAGA is the definitive Star Wars system, and I recommend it in a heartbeat. Cheers [/QUOTE]
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