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<blockquote data-quote="humble minion" data-source="post: 1352065" data-attributes="member: 5948"><p>If you've got a bit of imagination, and aren't planning anything too complex, then the base rulebook should be enough. General consensus seems to be that the Revised rules work much better - I haven't got the original book so I can't offer any opinions on this one. Make sure to get your hands on the errata though - there is a lot of it, and some of it makes a big difference. </p><p></p><p>The best sourcebook by a long way IMHO is the Hero's Guide - loads of prestige classes, feats, character options, useful info on computer and communication tech, and so on that really make the game feel more like Star Wars rather than D&D in space. Really, really, really good stuff, even if the Faction and Sympathy mechanics are a bit wonky.</p><p></p><p>The rest depend on what sort of game you're running. Starships of the Galaxy is indispensable if you're running a game with lots of space combat, even if it is designed for the old ruleset. I've heard that this one is hard to find now, though. The Ultimate Alien Anthology is full of new playable races plus a few Prestige Classes and feats - I've found it useful, but unless you're fairly serious about the campaign it might not be worth the money. Arms and Equipment Guide is a mixed bag, but may be worth it if your characters are gunbunnies or you're running a military game. The Galactic Campaign Handbook is great for a new or hurried GM, with lots of sample maps, GMing advice and so on, but if you've GMed before you might not find it so useful. If you're running a Force-heavy campaign (like you seem to be considering) then Power of the Jedi and the Dark Side Sourcebook are probably worth a look. They do have a lot of bad art and useless stats for comic and novel characters, but there's plenty of useful stuff in there too - particularly the campaign, character, and GMing advice rather than the new rules. There are 'Era' handbooks for the Rebellion and the New Jedi Order, but not for KotOR unfortunately (my campaign is set in the Old Republic too).</p><p></p><p>Finally, the Wizards website has a fair bit of material available for download. I'd especially recommend the Web Enhancements for the Galactic Campaign Handbook and the Hero's Guide, whether or not you're considering buying these books.</p><p></p><p>Hope this helps.</p></blockquote><p></p>
[QUOTE="humble minion, post: 1352065, member: 5948"] If you've got a bit of imagination, and aren't planning anything too complex, then the base rulebook should be enough. General consensus seems to be that the Revised rules work much better - I haven't got the original book so I can't offer any opinions on this one. Make sure to get your hands on the errata though - there is a lot of it, and some of it makes a big difference. The best sourcebook by a long way IMHO is the Hero's Guide - loads of prestige classes, feats, character options, useful info on computer and communication tech, and so on that really make the game feel more like Star Wars rather than D&D in space. Really, really, really good stuff, even if the Faction and Sympathy mechanics are a bit wonky. The rest depend on what sort of game you're running. Starships of the Galaxy is indispensable if you're running a game with lots of space combat, even if it is designed for the old ruleset. I've heard that this one is hard to find now, though. The Ultimate Alien Anthology is full of new playable races plus a few Prestige Classes and feats - I've found it useful, but unless you're fairly serious about the campaign it might not be worth the money. Arms and Equipment Guide is a mixed bag, but may be worth it if your characters are gunbunnies or you're running a military game. The Galactic Campaign Handbook is great for a new or hurried GM, with lots of sample maps, GMing advice and so on, but if you've GMed before you might not find it so useful. If you're running a Force-heavy campaign (like you seem to be considering) then Power of the Jedi and the Dark Side Sourcebook are probably worth a look. They do have a lot of bad art and useless stats for comic and novel characters, but there's plenty of useful stuff in there too - particularly the campaign, character, and GMing advice rather than the new rules. There are 'Era' handbooks for the Rebellion and the New Jedi Order, but not for KotOR unfortunately (my campaign is set in the Old Republic too). Finally, the Wizards website has a fair bit of material available for download. I'd especially recommend the Web Enhancements for the Galactic Campaign Handbook and the Hero's Guide, whether or not you're considering buying these books. Hope this helps. [/QUOTE]
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