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Star Wars d6 -- wild die?
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<blockquote data-quote="Henry" data-source="post: 1900560" data-attributes="member: 158"><p>There were a couple of things changed, not necessarily for the better. For instance, damage was accorded by comparing the dice pool roll of your damage (e.g. Blaster 4D) to the victim's con (anywhere from 2D to 4D). In the original edition, it was based on multiple factors; if you rolled up to twice higher, wound, up to three times higher, serious wound, etc. (fuzzy on the categories, now).</p><p></p><p>In the newer editions, it was a simple difference. If you rolled 0 to 3 higher, it was a stun, 4-6 higher, a wound, etc. roll 18 higher than the person's con, and you killed them outright. BOY did you need those force and character points!</p><p></p><p>Force skills were elaborated, too. They were dirt simple, and a jedi could pull off darn near anything he could roll high enough for. Give him a lightsaber, and screw special training - he added his Control Force Dice directly to lightsaber damage. In later editions they included force powers (basically "tricks" like lightsaber combat that you had to roll to get running in an encounter, instead of it just working right away). This tradition carried over into d20 SW's Force skills like Battlemind.</p><p></p><p>Ship combats were broken into individual dogfights, and speed as a dice code too. Want to lose someone? roll a dice code versus their speed. In the second edition, it was strict units counted out, and lent itself to grid-combat.</p><p></p><p>The first game was definitely simpler and faster to run than the second, but the 2nd edition had some fun elements added.</p></blockquote><p></p>
[QUOTE="Henry, post: 1900560, member: 158"] There were a couple of things changed, not necessarily for the better. For instance, damage was accorded by comparing the dice pool roll of your damage (e.g. Blaster 4D) to the victim's con (anywhere from 2D to 4D). In the original edition, it was based on multiple factors; if you rolled up to twice higher, wound, up to three times higher, serious wound, etc. (fuzzy on the categories, now). In the newer editions, it was a simple difference. If you rolled 0 to 3 higher, it was a stun, 4-6 higher, a wound, etc. roll 18 higher than the person's con, and you killed them outright. BOY did you need those force and character points! Force skills were elaborated, too. They were dirt simple, and a jedi could pull off darn near anything he could roll high enough for. Give him a lightsaber, and screw special training - he added his Control Force Dice directly to lightsaber damage. In later editions they included force powers (basically "tricks" like lightsaber combat that you had to roll to get running in an encounter, instead of it just working right away). This tradition carried over into d20 SW's Force skills like Battlemind. Ship combats were broken into individual dogfights, and speed as a dice code too. Want to lose someone? roll a dice code versus their speed. In the second edition, it was strict units counted out, and lent itself to grid-combat. The first game was definitely simpler and faster to run than the second, but the 2nd edition had some fun elements added. [/QUOTE]
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