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Story Hour
Star Wars - Dark Tides, act one
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<blockquote data-quote="SurfMonkey01" data-source="post: 208711" data-attributes="member: 1898"><p>The group's ship was being followed by a Jedi starfighter, the likes of which the characters had never seen (even though the players had just seen one recently in episode 2). A voice came over the comm and introduced himself as Ardos Veras, a "friend." After a brief comm parly, the party agreed to meet with him on the planet Duros, an 8-hour hyperspace jump away. The meeting was tense -- Veras was obviously a Jedi of some kind, but he wore armor that had both unknown marking as well as sith writings on it. He told the group he needed the astromech, and would not leave without it. While he and Katarn almost came to blows, MD-94 quickly uploaded the astromech into the ship's computers, memory-wiped it, and gave it to the "Jedi." As Veras prepared to depart, he left Katarn and Talwin with the knowledge that they are not "true Jedi," but rather that he is. The group then contacted the Rebel fleet and arranged a rendevouz in the Corellian system. As General Solo debriefed them, technicians decrypted the knowledge from the astromech. In it were incomplete schematics, using unrecognized symbols (old Imperial codes, and the code of the old Trade Federation). Also in it were the word "Jensaarai," and information about an Imperial space station above the planet of Firrerre, where more answers could be found. Solo told the group to get ready, they had another mission...</p><p></p><p>END ACT ONE</p><p></p><p>All in all, this game was a lot of fun. I didn't add in a lot of the fun little asides, mostly because they were group in-jokes... even from the write-up, you can tell which characters have the players that get into character and whatnot... but even the bad gamers can't keep me from having fun with this game. And just wait till they see what's next... if anyone wants to know, just ask me...</p></blockquote><p></p>
[QUOTE="SurfMonkey01, post: 208711, member: 1898"] The group's ship was being followed by a Jedi starfighter, the likes of which the characters had never seen (even though the players had just seen one recently in episode 2). A voice came over the comm and introduced himself as Ardos Veras, a "friend." After a brief comm parly, the party agreed to meet with him on the planet Duros, an 8-hour hyperspace jump away. The meeting was tense -- Veras was obviously a Jedi of some kind, but he wore armor that had both unknown marking as well as sith writings on it. He told the group he needed the astromech, and would not leave without it. While he and Katarn almost came to blows, MD-94 quickly uploaded the astromech into the ship's computers, memory-wiped it, and gave it to the "Jedi." As Veras prepared to depart, he left Katarn and Talwin with the knowledge that they are not "true Jedi," but rather that he is. The group then contacted the Rebel fleet and arranged a rendevouz in the Corellian system. As General Solo debriefed them, technicians decrypted the knowledge from the astromech. In it were incomplete schematics, using unrecognized symbols (old Imperial codes, and the code of the old Trade Federation). Also in it were the word "Jensaarai," and information about an Imperial space station above the planet of Firrerre, where more answers could be found. Solo told the group to get ready, they had another mission... END ACT ONE All in all, this game was a lot of fun. I didn't add in a lot of the fun little asides, mostly because they were group in-jokes... even from the write-up, you can tell which characters have the players that get into character and whatnot... but even the bad gamers can't keep me from having fun with this game. And just wait till they see what's next... if anyone wants to know, just ask me... [/QUOTE]
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Star Wars - Dark Tides, act one
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