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<blockquote data-quote="Nebulous" data-source="post: 4486875" data-attributes="member: 31465"><p><span style="font-size: 15px">Adventure #6: Gangs, Goons and a Hutt</span></p><p></p><p><strong>Part 2</strong></p><p></p><p>Half an hour later they find themselves at the address. The warehouse looks unused, falling apart in some places and completely rusted through in others. A wall is partially shattered where a speeder slammed into it. Outside, an excavation droid is picking through the rubble. There are two gun turrets overgrown with moss and rust. </p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/ware1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/exca.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>A’ath the zabrak approaches the door, asking if Warrick Raden is here. There is no answer from inside, but Thanatos the Chiss soldier notices the excavation droid seems to be watching them. Nep’Tuk makes a check, but doesn’t think this model of droid is designed for combat. The sullustan snoops around the flipped speeder, but it is very dark inside the warehouse. Eventually, he hacks into the control panel at the front and opens the bay door. </p><p></p><p>“Hello? Anyone here? We’re looking for Warrick Raden. We have a business proposition.”</p><p></p><p>No answer.</p><p></p><p>Thanatos and A’ath move inside, Thanatos on his new swoop bike, and that’s when they see a second excavation droid, this one distinctly spider-like. It stops its work and stares at them with blinking photoreceptors. At the end of the hall is a partially open metal bay door that can be ducked under. Tomla, Nep’Tuk and Nahee are outside, but then the two excavation droids suddenly lurch into motion and attack! The one nearest Thanatos has climbed up on the wall, and clumsily launches at him, a buzzsaw whirring near his head. The crab outside scrambles toward Nep’Tuk, but likewise misses. </p><p></p><p>Thanatos engages the spider droid, and the mechanical contraption consistently tries to climb the wall above the soldier and drop on his head (for a Leaping Strike ability that missed every time). But the group has new problems. From underneath the partially open metal blast door two aliens pop up, blaster bolts zipping toward Thanatos, and then they duck behind cover again. </p><p></p><p>The droid outside is finally killed, and Tomla Force Grips the droid Thanatos is fighting, holding it immobile near the ceiling, its legs flailing futilely. Everyone readies actions to shoot the two guys under the door, but they all miss. The attackers run out of sight, giving the heroes a few moments to search the area before advancing. There is a deep ventilation grid that has been destroyed, and Nep’Tuk hears the echoing sound of metal on metal somewhere down below. The other doors in this part of the warehouse have no power routed to them, so the only option is to duck under the half-open bay door.</p><p></p><p>Before doing that, Tomla slams the droid into the wall, and then drops it, destroyed. </p><p></p><p>A’ath and Nep’Tuk have exceptional Perception skills (via reroll) and the zabrak detects movement beyond the door. </p><p></p><p>“We just want to talk! We’re just here for Warrick Raden!”</p><p></p><p>“No one speaks to Raden!” grunts a guttural alien voice in broken Basic. “Go away!”</p><p></p><p>But A’ath scoots under the door anyway, triggering a hail of five readied shots! That all miss. </p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/goons.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>A’ath zips across the hall and clambers through a smashed wall and over broken terrain, and enters the interior of the dark warehouse. Motes of dust float through hazy light from holes in the roof, but the rear of this room is shrouded in darkness. The others don’t have good line of sight to the thugs, so they spend a round preparing a grenade to toss their direction.</p><p></p><p>But A’ath has a new problem in the warehouse -- grinding gears suddenly spring to life, lights flash from mounted headlamps, and a HUGE lumbering CRAB DROID crashes forward from the rear of the room, tossing boxes aside like matchsticks! On top of this monstrosity sits a Neimodian wrangling the controls, and sluggishly clomping closer to the zabrak who is now pinned between the crab and the five goons outside. </p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/crab.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Three of the goons advance, but Nep’Tuk has handed a frag grenade to Tomla, who easily Force Moves it into the midst of the attackers, blasting them to pieces. The crab swings a massive pincer down at A’ath, tearing a hole in the floor, and A’ath stumbles into the hallway, back into the line of fire of two goons. The crab surges after him, plugging the hole and mostly filling the hallway beyond. </p><p></p><p>“Call them off!” A’ath shouts. “We’re just here to talk!” But conversation has not been a strong suit this encounter, not until Tomla uses the Force to persuade the driver of the crab droid to listen to their side. He halts the crab, seemingly dazed by the suggestion, while Thanatos and A’ath use the diversion to run away from the crab’s lethal claws. </p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/raden.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>“Who are you? What you what?” His hands tremble on the gear shifts for the droid, ready to launch it back into motion. Nep’Tuk prepares to take him down with a stun shot, because this guy is probably Warrick Raden and they need him alive. </p><p></p><p>Through Persuasion, and the careful offer of some blaster rifles, the group is finally able to get the Neimodian to calm down. The other two goons have already fled. They question Warrick about a Hutt gangster named Darga, but Raden insists that the Hutt doesn’t want anything to do with them. But the group insists right back, and says they have business with the Hutt, and they want a formal introduction by Warrick, with no surprise fights bursting out like this one did. They show Warrick some of their wares.</p><p></p><p>They also ask him if the Hutt and the gang known as the Vipers have any bad blood, and if the Hutt would want them dead. Turns out that the Vipers are on Darga’s payroll, and he would be upset if they were dispatched! Rolling their eyes, the group quietly steers Raden away from the front of the warehouse with the five stolen swoop bikes, and tell him that they need to pick up some more wares from their ship. They will pay Raden when they return.</p><p></p><p>Raden finally agrees to help, and the group gets away as fast as possible, speeding through the streets back to the Banshee, where they immediately set Arno Silvermine and Crash to work with paint and airbrushes to change the way the bikes look.</p><p></p><p>Within an hour or so, they’re back to the warehouse, where Warrick Raden is still waiting, miraculously enough. </p><p></p><p>“You ready, yes, yes?”</p><p></p><p>They trudge through the shattered streets of Zarra, passing through empty buildings and dodging dangerously deep shafts. Eventually they reach the steps of a ruined Neimodian palace that is overgrown with plants. Steep stairs descend to a large metal door engraved with Huttese runes.</p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/palace.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/door1.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Warrick Raden activates a control panel, and announces: “I have come to address the Great Darga the Hutt! I bring guests, and I ask for us to be seen! Yes, yes?” </p><p></p><p>Soon, a slot slides open, and two glowing red Neimodian eyes stare out. “You’re in for now, Raden!” a voice rasps. “Darga is expecting guests, but not these…creatures.” The voice drips with disdain, and then the slot shuts. A few moments later, gears behind the door spin, and it slowly rises to allow them access.</p><p></p><p>“Remember,” whispers Raden. “Let me talk, yes? Darga knows and trusts me, yes, yes.”</p><p></p><p>The group shrugs. Whatever. They have the guns to barter with Darga, about 12 heavy blasters, and hopefully they can get on his good side, and give them time to find out what this mysterious Sarlaac Project is all about. </p><p></p><p>Raden leads them down dank, poorly lit corridors, until they reach some Gammoreans guarding large doors. They part their vibro-axes and usher the guests inside. As soon as the doors open, gentle music wafts out from an extremely large audience hall. It is filled with tall elaborate pillars and dozens of people, almost none of whom are human. All eyes turn to the doorway, and the music tapers off.</p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/court.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/court3.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>The group slowly advances, led by Warrick Raden, well aware that everyone is armed. This is not a place to start a fight. The group comes to a halt in front of the mighty and very fat Darga the Hutt. Golden rings adorn his fingers, and he holds a golden chalice in one hand. </p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/darga2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>He bellows something in Huttese, which a silver droid at his side immediately translates.</p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/66.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>“FOOL! What is the meaning of this, Raden? Why do you bring strangers here with no appointment, into my very home?”</p><p></p><p>Warrick’s face contorts. “Oh, great Hutt! For-forgive me! They offer guns and business for your mightiness, yes! Yes! I only serve to help you!”</p><p></p><p>“Silence!” </p><p></p><p>The silver protocol droid translates, and Darga points. Guards immediately haul Raden up by his armpits.</p><p></p><p>“You will languish in my prison while you think about your mistake,” the droid calmly translates.</p><p></p><p>Whimpering, Raden is dragged out of the audience chamber, leaving the heroes staring eye to eye with an angry crime lord. </p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/court2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/court4.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>And there we stopped. A great place to stop actually, and just where I wanted it to end. Everyone leveled to 3rd and we made the adjustments to the sheets right then and there. </p><p></p><p>Next Session: Darga’s Palace</p><p></p><p>GAME TIME: About 3 hours.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 4486875, member: 31465"] [SIZE=4]Adventure #6: Gangs, Goons and a Hutt[/SIZE] [B]Part 2[/B] Half an hour later they find themselves at the address. The warehouse looks unused, falling apart in some places and completely rusted through in others. A wall is partially shattered where a speeder slammed into it. Outside, an excavation droid is picking through the rubble. There are two gun turrets overgrown with moss and rust. [img]http://www.med.unc.edu/~saasha/DoD/ware1.jpg[/img] [img]http://www.med.unc.edu/~saasha/DoD/exca.jpg[/img] A’ath the zabrak approaches the door, asking if Warrick Raden is here. There is no answer from inside, but Thanatos the Chiss soldier notices the excavation droid seems to be watching them. Nep’Tuk makes a check, but doesn’t think this model of droid is designed for combat. The sullustan snoops around the flipped speeder, but it is very dark inside the warehouse. Eventually, he hacks into the control panel at the front and opens the bay door. “Hello? Anyone here? We’re looking for Warrick Raden. We have a business proposition.” No answer. Thanatos and A’ath move inside, Thanatos on his new swoop bike, and that’s when they see a second excavation droid, this one distinctly spider-like. It stops its work and stares at them with blinking photoreceptors. At the end of the hall is a partially open metal bay door that can be ducked under. Tomla, Nep’Tuk and Nahee are outside, but then the two excavation droids suddenly lurch into motion and attack! The one nearest Thanatos has climbed up on the wall, and clumsily launches at him, a buzzsaw whirring near his head. The crab outside scrambles toward Nep’Tuk, but likewise misses. Thanatos engages the spider droid, and the mechanical contraption consistently tries to climb the wall above the soldier and drop on his head (for a Leaping Strike ability that missed every time). But the group has new problems. From underneath the partially open metal blast door two aliens pop up, blaster bolts zipping toward Thanatos, and then they duck behind cover again. The droid outside is finally killed, and Tomla Force Grips the droid Thanatos is fighting, holding it immobile near the ceiling, its legs flailing futilely. Everyone readies actions to shoot the two guys under the door, but they all miss. The attackers run out of sight, giving the heroes a few moments to search the area before advancing. There is a deep ventilation grid that has been destroyed, and Nep’Tuk hears the echoing sound of metal on metal somewhere down below. The other doors in this part of the warehouse have no power routed to them, so the only option is to duck under the half-open bay door. Before doing that, Tomla slams the droid into the wall, and then drops it, destroyed. A’ath and Nep’Tuk have exceptional Perception skills (via reroll) and the zabrak detects movement beyond the door. “We just want to talk! We’re just here for Warrick Raden!” “No one speaks to Raden!” grunts a guttural alien voice in broken Basic. “Go away!” But A’ath scoots under the door anyway, triggering a hail of five readied shots! That all miss. [img]http://www.med.unc.edu/~saasha/DoD/goons.jpg[/img] A’ath zips across the hall and clambers through a smashed wall and over broken terrain, and enters the interior of the dark warehouse. Motes of dust float through hazy light from holes in the roof, but the rear of this room is shrouded in darkness. The others don’t have good line of sight to the thugs, so they spend a round preparing a grenade to toss their direction. But A’ath has a new problem in the warehouse -- grinding gears suddenly spring to life, lights flash from mounted headlamps, and a HUGE lumbering CRAB DROID crashes forward from the rear of the room, tossing boxes aside like matchsticks! On top of this monstrosity sits a Neimodian wrangling the controls, and sluggishly clomping closer to the zabrak who is now pinned between the crab and the five goons outside. [img]http://www.med.unc.edu/~saasha/DoD/crab.jpg[/img] Three of the goons advance, but Nep’Tuk has handed a frag grenade to Tomla, who easily Force Moves it into the midst of the attackers, blasting them to pieces. The crab swings a massive pincer down at A’ath, tearing a hole in the floor, and A’ath stumbles into the hallway, back into the line of fire of two goons. The crab surges after him, plugging the hole and mostly filling the hallway beyond. “Call them off!” A’ath shouts. “We’re just here to talk!” But conversation has not been a strong suit this encounter, not until Tomla uses the Force to persuade the driver of the crab droid to listen to their side. He halts the crab, seemingly dazed by the suggestion, while Thanatos and A’ath use the diversion to run away from the crab’s lethal claws. [img]http://www.med.unc.edu/~saasha/DoD/raden.jpg[/img] “Who are you? What you what?” His hands tremble on the gear shifts for the droid, ready to launch it back into motion. Nep’Tuk prepares to take him down with a stun shot, because this guy is probably Warrick Raden and they need him alive. Through Persuasion, and the careful offer of some blaster rifles, the group is finally able to get the Neimodian to calm down. The other two goons have already fled. They question Warrick about a Hutt gangster named Darga, but Raden insists that the Hutt doesn’t want anything to do with them. But the group insists right back, and says they have business with the Hutt, and they want a formal introduction by Warrick, with no surprise fights bursting out like this one did. They show Warrick some of their wares. They also ask him if the Hutt and the gang known as the Vipers have any bad blood, and if the Hutt would want them dead. Turns out that the Vipers are on Darga’s payroll, and he would be upset if they were dispatched! Rolling their eyes, the group quietly steers Raden away from the front of the warehouse with the five stolen swoop bikes, and tell him that they need to pick up some more wares from their ship. They will pay Raden when they return. Raden finally agrees to help, and the group gets away as fast as possible, speeding through the streets back to the Banshee, where they immediately set Arno Silvermine and Crash to work with paint and airbrushes to change the way the bikes look. Within an hour or so, they’re back to the warehouse, where Warrick Raden is still waiting, miraculously enough. “You ready, yes, yes?” They trudge through the shattered streets of Zarra, passing through empty buildings and dodging dangerously deep shafts. Eventually they reach the steps of a ruined Neimodian palace that is overgrown with plants. Steep stairs descend to a large metal door engraved with Huttese runes. [img]http://www.med.unc.edu/~saasha/DoD/palace.jpg[/img] [img]http://www.med.unc.edu/~saasha/DoD/door1.jpg[/img] Warrick Raden activates a control panel, and announces: “I have come to address the Great Darga the Hutt! I bring guests, and I ask for us to be seen! Yes, yes?” Soon, a slot slides open, and two glowing red Neimodian eyes stare out. “You’re in for now, Raden!” a voice rasps. “Darga is expecting guests, but not these…creatures.” The voice drips with disdain, and then the slot shuts. A few moments later, gears behind the door spin, and it slowly rises to allow them access. “Remember,” whispers Raden. “Let me talk, yes? Darga knows and trusts me, yes, yes.” The group shrugs. Whatever. They have the guns to barter with Darga, about 12 heavy blasters, and hopefully they can get on his good side, and give them time to find out what this mysterious Sarlaac Project is all about. Raden leads them down dank, poorly lit corridors, until they reach some Gammoreans guarding large doors. They part their vibro-axes and usher the guests inside. As soon as the doors open, gentle music wafts out from an extremely large audience hall. It is filled with tall elaborate pillars and dozens of people, almost none of whom are human. All eyes turn to the doorway, and the music tapers off. [img]http://www.med.unc.edu/~saasha/DoD/court.jpg[/img] [img]http://www.med.unc.edu/~saasha/DoD/court3.jpg[/img] The group slowly advances, led by Warrick Raden, well aware that everyone is armed. This is not a place to start a fight. The group comes to a halt in front of the mighty and very fat Darga the Hutt. Golden rings adorn his fingers, and he holds a golden chalice in one hand. [img]http://www.med.unc.edu/~saasha/DoD/darga2.jpg[/img] He bellows something in Huttese, which a silver droid at his side immediately translates. [img]http://www.med.unc.edu/~saasha/DoD/66.jpg[/img] “FOOL! What is the meaning of this, Raden? Why do you bring strangers here with no appointment, into my very home?” Warrick’s face contorts. “Oh, great Hutt! For-forgive me! They offer guns and business for your mightiness, yes! Yes! I only serve to help you!” “Silence!” The silver protocol droid translates, and Darga points. Guards immediately haul Raden up by his armpits. “You will languish in my prison while you think about your mistake,” the droid calmly translates. Whimpering, Raden is dragged out of the audience chamber, leaving the heroes staring eye to eye with an angry crime lord. [img]http://www.med.unc.edu/~saasha/DoD/court2.jpg[/img] [img]http://www.med.unc.edu/~saasha/DoD/court4.jpg[/img] And there we stopped. A great place to stop actually, and just where I wanted it to end. Everyone leveled to 3rd and we made the adjustments to the sheets right then and there. Next Session: Darga’s Palace GAME TIME: About 3 hours. [/QUOTE]
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