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STAR WARS - Dawn of Defiance
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<blockquote data-quote="Nebulous" data-source="post: 4493122" data-attributes="member: 31465"><p><span style="font-size: 15px">Adventure #7: Darga's Palace</span></p><p></p><p><strong>Part 2 of 3</strong></p><p></p><p>To their relief, the guest quarters are immaculate and clean, with fresh sheets and a temperate climate and iced drinks already waiting. Everyone has their own chamber, and Six-Six shows them the adjacent game room and lounge, and the stairwells to the Kitchen area and the other apartments where some of Darga’s permanent residents live.</p><p></p><p>The group takes advantage of this opportunity to thoroughly question Six-Six, and learn that he is programmed to simply act as protocol droid and liaison for Darga. He does not have many advanced neural pathways for individualism and personality. They wonder how much knowledge is stored in the droid’s databanks, and if they could somehow hack into him, steal what they need, and then wipe his memory. They don’t do it though, not wanting to cause any waves. Not yet. </p><p></p><p>So far, Darga has been very accepting of their presence and they don’t want to jeopardize that.</p><p></p><p>They ask Six-Six about the “Karg Brothers,” and the droid tells them that they are some of Darga’s favorite gladiators. The group groans, seeing where this is going. Turns out that Darga is the sponsor for many gladiators who pass through Cato Neimoeida, and he makes quite a few credits off the gambling that ensues. </p><p></p><p>Six-Six tells them that they are free to move about as they wish, and Darga will contact them if he needs their presence. He leaves, and the heroes ponder what to do next. They have free reign of the palace, within reason anyway, but no clear idea about where to go or who to question.</p><p></p><p>They decide to split up.</p><p></p><p>A’ath wants to walk around the palace and get his bearings.</p><p></p><p>Thanatos, Nahee, Tomla and Nep’Tuk return to the throne room and mingle there. People around Darga might be able to supply some more information. Once again, Tomla feels like he is being watched, the Force skittering warnings over his mind, but he still cannot perceive anyone. But Nahee notices a tall Neimodian with bright red eyes staring intently at the Jedi, and a few questions later he finds out that this is Igren Demos, the Hutt’s majordomo and right hand man. </p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/demos.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Meanwhile, A’ath wanders around the guest quarters and into the rest of the palace. He sees a fat Gamorrean carrying a clear bag of credit chips to a door, which opens and someone snatches it from the guard. A’ath keeps walking, and finds the door that leads to the prison quarters, but doesn’t bother trying to access that level.</p><p></p><p>His trip eventually brings him down to the kitchens, where A’ath hears pans suddenly clatter to the floor, and a stifled scream! He surges in to find a cook cowering behind a counter, fear plastered on his face, his three eyes blinking wildly.</p><p></p><p>“Careful!” he shrieks. “The dianoga got out of its pen! I don’t know how! It’s somewhere in the kitchen!”</p><p></p><p>A’ath knows what a dianoga is--a fairly common beast in the galaxy that is sometimes used as a living disposal unit. They’re faster in the water (or slime, or sewage) but clumsy on land. Nevertheless, A’ath doesn’t feel like facing this task on alone. He calls his buddies up, and within fifteen minutes they all arrive from the throne room.</p><p></p><p>The cook, a three-eyed alien named GRIX, is absolutely terrified. He doesn’t know what got the dianoga so riled up; it’s usually a placid creature content to munch on whatever they throw into the disposal unit, and it lives in its own little watery hole under the palace. It crawled out, nearly attacked Grix, and now he thinks it has slithered into the storage room. Grix is scared that Darga will found out, so he begs the group to help him.</p><p></p><p>“Stun it if you can, and we’ll push it back into the waste room!”</p><p></p><p>They set up a barricade of toppled cabinets and shelves, and using some raw fish for bait, Tomla uses the Force to maneuver the fish into the storage room. They hear something slithering and moving around inside, and then a blast of movement toward the bait! Something slimy and ochre-colored barges through the door, big eyes bobbing on twin eyestalks. </p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/dianoga.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>Tomla throws the fish into the waste chamber, and the stupid dianoga leaps in after it. A’ath punches the “Close” button, mere seconds before the thing slams into the door, but it can’t get out. </p><p></p><p>Mission accomplished, and not a shot fired.</p><p></p><p>Grix is extremely grateful, and promises that he will prepare the heroes any meal they want. They would prefer to deal with information actually, and Grix is willing to talk. He’s been in Darga’s palace for about a year and likes his job, and gets compliments for his cooking. He goes to the market daily and buys the best that he can afford, including these strange little headcrab creatures that were a big hit at the lunch buffet. They’re rare and hard to find though, and Grix doesn’t know when the market will have anymore.</p><p></p><p>The heroes, on the other hand, know exactly where to find some headcrabs. </p><p></p><p>Moving on, they keep questioning Grix about Darga and the palace and Imperials, and glean more information about the money and projects that the Hutt is involved with. Grix mentions an old Duros named GOME who is Darga’s moneychanger, and goes on to gossip further saying that Gome is a senile old bat who has a drug problem, but Darga doesn’t know anything about that. </p><p></p><p>And it turns out that Gome lives in an apartment not far from their guest quarters. </p><p></p><p>Interesting. Gome surely knows more about Darga’s secret projects.</p><p></p><p>They ask about the Karg Brothers, who Grix says are vicious Gammorean gladiators, and some of the house favorites. They are sponsored by Darga, and have won many, many battles, and earned Darga many credits. And the next fight happens to be today. They ask if the fights are always to the death, but Grix says no, it really just depends on what kind of bloodlust mood Darga is in. </p><p></p><p>A flashing red light in the corner interrupts the cook, and he says that means an assembly has been called for in the throne room. He must start preparing snacks at once! The heroes leave and return, just in time to see their old pal Warrick Raden escorted in by guards. He is stripped nearly naked, blubbering and crying and begging for mercy.</p><p></p><p>“HO-HO-HO,” chortles the Hutt, clapping his fat hands. “No mercy for you, fool. You shall serve as an example to others as stupid as you!”</p><p></p><p>Six-Six says that Raden has been brought here for execution, and as a sign of their good faith, Darga wants one of the PCs to perform the beheading! A guard brings them a vibro-ax, and Raden becomes hysterical, clawing at their feet and begging them for mercy. Nep’Tuk the Sullustan has NO qualms about killing Raden, but the others aren’t so quick to jump on board. They come up with an alternate plan, and offer to buy Raden from Darga as a slave.</p><p></p><p>This evolves into a haggle for a price, and through clever diplomacy and wording, the group convinces Darga to sell Raden for 1000 Credits. </p><p></p><p>“You have balls,” the Hutt admits, obviously pleased with their willingness to defy him, yet do so respectfully. However, Darga insists that their new slave must be treated as a lowly slave, at least while in his court, so Warrick Raden (renamed “Toto!”) is fastened with a studded collar and a leash. </p><p></p><p>Embarrassed and humiliated in a room full of laughing, jeering patrons, Toto is just glad to be alive, and immensely appreciate of his liberators. </p><p></p><p>Nep’Tuk still wants to chop his head off.</p><p></p><p><img src="http://www.med.unc.edu/~saasha/DoD/characters2.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p></blockquote><p></p>
[QUOTE="Nebulous, post: 4493122, member: 31465"] [SIZE=4]Adventure #7: Darga's Palace[/SIZE] [B]Part 2 of 3[/B] To their relief, the guest quarters are immaculate and clean, with fresh sheets and a temperate climate and iced drinks already waiting. Everyone has their own chamber, and Six-Six shows them the adjacent game room and lounge, and the stairwells to the Kitchen area and the other apartments where some of Darga’s permanent residents live. The group takes advantage of this opportunity to thoroughly question Six-Six, and learn that he is programmed to simply act as protocol droid and liaison for Darga. He does not have many advanced neural pathways for individualism and personality. They wonder how much knowledge is stored in the droid’s databanks, and if they could somehow hack into him, steal what they need, and then wipe his memory. They don’t do it though, not wanting to cause any waves. Not yet. So far, Darga has been very accepting of their presence and they don’t want to jeopardize that. They ask Six-Six about the “Karg Brothers,” and the droid tells them that they are some of Darga’s favorite gladiators. The group groans, seeing where this is going. Turns out that Darga is the sponsor for many gladiators who pass through Cato Neimoeida, and he makes quite a few credits off the gambling that ensues. Six-Six tells them that they are free to move about as they wish, and Darga will contact them if he needs their presence. He leaves, and the heroes ponder what to do next. They have free reign of the palace, within reason anyway, but no clear idea about where to go or who to question. They decide to split up. A’ath wants to walk around the palace and get his bearings. Thanatos, Nahee, Tomla and Nep’Tuk return to the throne room and mingle there. People around Darga might be able to supply some more information. Once again, Tomla feels like he is being watched, the Force skittering warnings over his mind, but he still cannot perceive anyone. But Nahee notices a tall Neimodian with bright red eyes staring intently at the Jedi, and a few questions later he finds out that this is Igren Demos, the Hutt’s majordomo and right hand man. [img]http://www.med.unc.edu/~saasha/DoD/demos.jpg[/img] Meanwhile, A’ath wanders around the guest quarters and into the rest of the palace. He sees a fat Gamorrean carrying a clear bag of credit chips to a door, which opens and someone snatches it from the guard. A’ath keeps walking, and finds the door that leads to the prison quarters, but doesn’t bother trying to access that level. His trip eventually brings him down to the kitchens, where A’ath hears pans suddenly clatter to the floor, and a stifled scream! He surges in to find a cook cowering behind a counter, fear plastered on his face, his three eyes blinking wildly. “Careful!” he shrieks. “The dianoga got out of its pen! I don’t know how! It’s somewhere in the kitchen!” A’ath knows what a dianoga is--a fairly common beast in the galaxy that is sometimes used as a living disposal unit. They’re faster in the water (or slime, or sewage) but clumsy on land. Nevertheless, A’ath doesn’t feel like facing this task on alone. He calls his buddies up, and within fifteen minutes they all arrive from the throne room. The cook, a three-eyed alien named GRIX, is absolutely terrified. He doesn’t know what got the dianoga so riled up; it’s usually a placid creature content to munch on whatever they throw into the disposal unit, and it lives in its own little watery hole under the palace. It crawled out, nearly attacked Grix, and now he thinks it has slithered into the storage room. Grix is scared that Darga will found out, so he begs the group to help him. “Stun it if you can, and we’ll push it back into the waste room!” They set up a barricade of toppled cabinets and shelves, and using some raw fish for bait, Tomla uses the Force to maneuver the fish into the storage room. They hear something slithering and moving around inside, and then a blast of movement toward the bait! Something slimy and ochre-colored barges through the door, big eyes bobbing on twin eyestalks. [img]http://www.med.unc.edu/~saasha/DoD/dianoga.jpg[/img] Tomla throws the fish into the waste chamber, and the stupid dianoga leaps in after it. A’ath punches the “Close” button, mere seconds before the thing slams into the door, but it can’t get out. Mission accomplished, and not a shot fired. Grix is extremely grateful, and promises that he will prepare the heroes any meal they want. They would prefer to deal with information actually, and Grix is willing to talk. He’s been in Darga’s palace for about a year and likes his job, and gets compliments for his cooking. He goes to the market daily and buys the best that he can afford, including these strange little headcrab creatures that were a big hit at the lunch buffet. They’re rare and hard to find though, and Grix doesn’t know when the market will have anymore. The heroes, on the other hand, know exactly where to find some headcrabs. Moving on, they keep questioning Grix about Darga and the palace and Imperials, and glean more information about the money and projects that the Hutt is involved with. Grix mentions an old Duros named GOME who is Darga’s moneychanger, and goes on to gossip further saying that Gome is a senile old bat who has a drug problem, but Darga doesn’t know anything about that. And it turns out that Gome lives in an apartment not far from their guest quarters. Interesting. Gome surely knows more about Darga’s secret projects. They ask about the Karg Brothers, who Grix says are vicious Gammorean gladiators, and some of the house favorites. They are sponsored by Darga, and have won many, many battles, and earned Darga many credits. And the next fight happens to be today. They ask if the fights are always to the death, but Grix says no, it really just depends on what kind of bloodlust mood Darga is in. A flashing red light in the corner interrupts the cook, and he says that means an assembly has been called for in the throne room. He must start preparing snacks at once! The heroes leave and return, just in time to see their old pal Warrick Raden escorted in by guards. He is stripped nearly naked, blubbering and crying and begging for mercy. “HO-HO-HO,” chortles the Hutt, clapping his fat hands. “No mercy for you, fool. You shall serve as an example to others as stupid as you!” Six-Six says that Raden has been brought here for execution, and as a sign of their good faith, Darga wants one of the PCs to perform the beheading! A guard brings them a vibro-ax, and Raden becomes hysterical, clawing at their feet and begging them for mercy. Nep’Tuk the Sullustan has NO qualms about killing Raden, but the others aren’t so quick to jump on board. They come up with an alternate plan, and offer to buy Raden from Darga as a slave. This evolves into a haggle for a price, and through clever diplomacy and wording, the group convinces Darga to sell Raden for 1000 Credits. “You have balls,” the Hutt admits, obviously pleased with their willingness to defy him, yet do so respectfully. However, Darga insists that their new slave must be treated as a lowly slave, at least while in his court, so Warrick Raden (renamed “Toto!”) is fastened with a studded collar and a leash. Embarrassed and humiliated in a room full of laughing, jeering patrons, Toto is just glad to be alive, and immensely appreciate of his liberators. Nep’Tuk still wants to chop his head off. [img]http://www.med.unc.edu/~saasha/DoD/characters2.jpg[/img] [/QUOTE]
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