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Star Wars: Edge of the Empire Core Rulebook
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<blockquote data-quote="sheadunne" data-source="post: 6442655" data-attributes="member: 27570"><p><strong>3 out of 5 rating for Star Wars: Edge of the Empire Core Rulebook</strong></p><p></p><p>Star Wars: Edge of the Empire is a game that doesn't know what it wants to be. On one hand it's fairly rules light and on the other it's chart/table heavy. It introduces indy mechanics but then doesn't follow through with implementation, instead rely solely on tables for results. It's an old school game that wants to be indy but doesn't succeed. If the designers went back to the table and redeveloped some of the mechanics, reduced the number of charts, and relied more on narration, I think the game could have been superb. As it is, it doesn't deliver if you're expecting an indy game and as an old school game it just adds unnecessary confusion. Fluff and setting are great (It's Star Wars!) and I like that it places itself outside the big going-ons of the star wars universe. If you're expecting to play a Big Damn Hero, you'll probably be disappointed as the flat math keeps truly epic star wars play out of reach, which is probably fitting for the setting. Overall I'd say the game is okay at capturing the feel of the Star Wars universe, but mechanically would benefit from some good hacks.</p></blockquote><p></p>
[QUOTE="sheadunne, post: 6442655, member: 27570"] [b]3 out of 5 rating for Star Wars: Edge of the Empire Core Rulebook[/b] Star Wars: Edge of the Empire is a game that doesn't know what it wants to be. On one hand it's fairly rules light and on the other it's chart/table heavy. It introduces indy mechanics but then doesn't follow through with implementation, instead rely solely on tables for results. It's an old school game that wants to be indy but doesn't succeed. If the designers went back to the table and redeveloped some of the mechanics, reduced the number of charts, and relied more on narration, I think the game could have been superb. As it is, it doesn't deliver if you're expecting an indy game and as an old school game it just adds unnecessary confusion. Fluff and setting are great (It's Star Wars!) and I like that it places itself outside the big going-ons of the star wars universe. If you're expecting to play a Big Damn Hero, you'll probably be disappointed as the flat math keeps truly epic star wars play out of reach, which is probably fitting for the setting. Overall I'd say the game is okay at capturing the feel of the Star Wars universe, but mechanically would benefit from some good hacks. [/QUOTE]
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