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Star Wars: Edge of the Empire Core Rulebook
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<blockquote data-quote="TrippyHippy" data-source="post: 6454416" data-attributes="member: 27252"><p><strong>4 out of 5 rating for Star Wars: Edge of the Empire Core Rulebook</strong></p><p></p><p>Very high production standards, as you might expect from a license this big, Star Wars has always had the advantage of pre-knowledge from any gamer who might pick it up. This edition uses a colourful dice-pool mechanic, inherited from WFRP 3rd edition, and gives a fair variety of character types to play. The fine focus on low level fringer play, to go alongside other themed corebook releases, is really more of a marketing gimmick to get gamers to buy more books truth be told. Honestly, is there really any reason why a smuggler can’t end up commanding a Rebel force or a farmer-boy becoming a Jedi within the same narrative….? Nevertheless, it’s an excellently produced book with only the old WEG fan favourite d6 system still able to shine a light to it.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 6454416, member: 27252"] [b]4 out of 5 rating for Star Wars: Edge of the Empire Core Rulebook[/b] Very high production standards, as you might expect from a license this big, Star Wars has always had the advantage of pre-knowledge from any gamer who might pick it up. This edition uses a colourful dice-pool mechanic, inherited from WFRP 3rd edition, and gives a fair variety of character types to play. The fine focus on low level fringer play, to go alongside other themed corebook releases, is really more of a marketing gimmick to get gamers to buy more books truth be told. Honestly, is there really any reason why a smuggler can’t end up commanding a Rebel force or a farmer-boy becoming a Jedi within the same narrative….? Nevertheless, it’s an excellently produced book with only the old WEG fan favourite d6 system still able to shine a light to it. [/QUOTE]
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