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Star Wars Episode 2.1q: The Fall of Eraydia (RIP)
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<blockquote data-quote="dpdx" data-source="post: 919328" data-attributes="member: 188"><p><strong>Round One:</strong></p><p></p><p>No sooner than the pair of droid starfighters show up on scan, they open the festivities with a pair of proton torpedoes (one each) aimed at the <em>Sanctuary's</em> unprotected aft. The first one makes contact, and explodes for <span style="color: orangered">82 points hull damage</span>. The explosion rocks the Corellian cruiser (and accounts for the jarring mentioned earlier), but has the fortunate effect of throwing off the targeting mechanism of the second, which streams past the starboard viewport without touching (<span style="color: skyblue">miss</span>)...</p><p></p><p>Tilon is up and about in the passenger compartment, and with a renewed sense of purpose, moves swiftly to the base of the ladder which connects the compartment to the service corridor.</p><p></p><p>Ka Jor remains in the passenger compartment, supervising the strapping in of the refugees. His presence seems to calm them.</p><p></p><p>Pog awaits instructions [I'll consider this a readied action for orders from the bridge] in engineering. A console above his seat reports the damage the <em>Sanctuary</em> has taken so far: 148 hull points remain from 230. The aft plating is nearly breached, but still holding (a probe-sized asteroid would do it in, looks like), and so far, no major systems have been damaged.</p><p></p><p>[Pog's initiative reset to 18, to match Shom's.]</p><p></p><p>Shom has the same display on his console, and having been given a reprieve from the second missile, raises shields (move action). The consoles update with the new information, 300 points of shields appearing on a skyblue line above the hull damage reading.</p><p></p><p>"We're not going to outrun them, and we can't jump without getting out of the grav well; our best chance is to take them into the atmosphere and hope they get hit by manteons," the captain says breathlessly over the intercom, "Pog! double shields aft! We'll beat these bastards yet!" [Dramatic license and blatant abuse of the free action to give orders.]</p><p></p><p>Shom seems to be convincing himself more than he is instilling confidence in his crew, but he nonetheless uses his remaining move action to make a break for the surface [4 squares straight ahead, ship at Cruising velocity, which is max under impulse].</p><p></p><p>Since it's difficult at best to fix hull points in space (and the <em>Sanctuary</em> probably doesn't have an hour), Pog complies with the angling order. The display shows a double-width skyblue bar at the back of the original line.</p><p></p><p>Denny's mayday call elicits a response - but not on the emergency channel. An encrypted digital transmission comes in on Denny's earphone over one of the Republic's diplomatic frequencies. It sounds human - and young: "<span style="color: coral">Join the club, Sanctuary. Nobody can get in, or out. They've got Techno Union dreadnoughts at each of the major jump points, and the big spaceports are covered with gunships. Suggest you take it to the grasslands. Watch out for ground troops. Best of luck. Falcon out.</span>"</p><p></p><p>Hiru attempts to jam enemy sensors. With Denny's help, he finds the right button, and a chirp at the console signifies his success. [+2 to Ship Defense]</p><p></p><p>Kerracor accesses the subspacer transceiver in an attempt to plot a hyperspace course back to Alderaan. He is greeted with a message in red on the console display: <span style="color: orangered">Astrogation data unavailable - hyperspace jump impossible from current position.</span> A quick glance at the nav computer indicates that the <em>Sanctuary</em> is well within the gravity well of Eraydia, 18 seconds [3 rounds] away from atmospheric entrance. Kerracor pushes the yoke forward, and the ship moves four squares closer to the planet.</p><p></p><p>The refugees have managed to strap in, the more mature ones helping the children with their seat restraints.</p><p></p><p><strong>End Round One</strong></p></blockquote><p></p>
[QUOTE="dpdx, post: 919328, member: 188"] [B]Round One:[/B] No sooner than the pair of droid starfighters show up on scan, they open the festivities with a pair of proton torpedoes (one each) aimed at the [I]Sanctuary's[/I] unprotected aft. The first one makes contact, and explodes for [COLOR=orangered]82 points hull damage[/COLOR]. The explosion rocks the Corellian cruiser (and accounts for the jarring mentioned earlier), but has the fortunate effect of throwing off the targeting mechanism of the second, which streams past the starboard viewport without touching ([color=skyblue]miss[/color])... Tilon is up and about in the passenger compartment, and with a renewed sense of purpose, moves swiftly to the base of the ladder which connects the compartment to the service corridor. Ka Jor remains in the passenger compartment, supervising the strapping in of the refugees. His presence seems to calm them. Pog awaits instructions [I'll consider this a readied action for orders from the bridge] in engineering. A console above his seat reports the damage the [I]Sanctuary[/I] has taken so far: 148 hull points remain from 230. The aft plating is nearly breached, but still holding (a probe-sized asteroid would do it in, looks like), and so far, no major systems have been damaged. [Pog's initiative reset to 18, to match Shom's.] Shom has the same display on his console, and having been given a reprieve from the second missile, raises shields (move action). The consoles update with the new information, 300 points of shields appearing on a skyblue line above the hull damage reading. "We're not going to outrun them, and we can't jump without getting out of the grav well; our best chance is to take them into the atmosphere and hope they get hit by manteons," the captain says breathlessly over the intercom, "Pog! double shields aft! We'll beat these bastards yet!" [Dramatic license and blatant abuse of the free action to give orders.] Shom seems to be convincing himself more than he is instilling confidence in his crew, but he nonetheless uses his remaining move action to make a break for the surface [4 squares straight ahead, ship at Cruising velocity, which is max under impulse]. Since it's difficult at best to fix hull points in space (and the [i]Sanctuary[/i] probably doesn't have an hour), Pog complies with the angling order. The display shows a double-width skyblue bar at the back of the original line. Denny's mayday call elicits a response - but not on the emergency channel. An encrypted digital transmission comes in on Denny's earphone over one of the Republic's diplomatic frequencies. It sounds human - and young: "[color=coral]Join the club, Sanctuary. Nobody can get in, or out. They've got Techno Union dreadnoughts at each of the major jump points, and the big spaceports are covered with gunships. Suggest you take it to the grasslands. Watch out for ground troops. Best of luck. Falcon out.[/color]" Hiru attempts to jam enemy sensors. With Denny's help, he finds the right button, and a chirp at the console signifies his success. [+2 to Ship Defense] Kerracor accesses the subspacer transceiver in an attempt to plot a hyperspace course back to Alderaan. He is greeted with a message in red on the console display: [COLOR=orangered]Astrogation data unavailable - hyperspace jump impossible from current position.[/COLOR] A quick glance at the nav computer indicates that the [i]Sanctuary[/i] is well within the gravity well of Eraydia, 18 seconds [3 rounds] away from atmospheric entrance. Kerracor pushes the yoke forward, and the ship moves four squares closer to the planet. The refugees have managed to strap in, the more mature ones helping the children with their seat restraints. [B]End Round One[/B] [/QUOTE]
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