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Star Wars First Edition WEG - A Love Story
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<blockquote data-quote="Water Bob" data-source="post: 6885543" data-attributes="member: 92305"><p>This is a character template. The hardback rulebook comes with 24 of these. The GM can create custom templates for a specific adventure, if he wants. They're not hard to make, and they don't take a lot of time. And, they are a huge time saver when starting a game.</p><p></p><p>Templates are also found in other WEG D6 Star Wars game publications. The one below is from a book called Heroes and Rogues.</p><p></p><p><img src="http://vignette4.wikia.nocookie.net/starwars/images/4/4c/WEG_HeroesandRogues.jpg/revision/latest?cb=20071218171648" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p></p><p></p><p></p><p>To customize the template, a player is given 7D to spread around to any skills. The attributes remain as shown on the template. Equipment is already picked for the character, but the GM should be encouraged to entertain any reasonable equipment requests by players. Star Wars characters don't carry a lot of gear, anyway.</p><p></p><p>To improve a skill, consider the governor attribute as the base die code, then add to it. For example, if we want to improve the Blaster skill for the character below, we can add 1D making her Blaster skill 4D+1. That's 3D+1 base (from the Dexterity code) plus 1 die. No skill can be improved more than 2D. Of the bonus dice given to improve skills, a single die can be broken down into pips. 1D can be exchanged for +1 to three different skills. Or, the single die can improve two separate skills by +1 to one skill and +2 to another. When breaking a die into pips, remember the dice progression shown in the OP. For example, if we break a dice down into three +1 modifiers, we could at 1 pip to the Space Transports skill (under Mechanical), making it Space Transports 4D. The second pip we could apply to Swimming (a Strength skill), making it 2D+1. The third pip we could apply to the Languages skill (under Knowledge), making it Languages 2D+2.</p><p></p><p><img src="http://suptg.thisisnotatrueending.com/archive/14989906/images/1306009368259.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="Water Bob, post: 6885543, member: 92305"] This is a character template. The hardback rulebook comes with 24 of these. The GM can create custom templates for a specific adventure, if he wants. They're not hard to make, and they don't take a lot of time. And, they are a huge time saver when starting a game. Templates are also found in other WEG D6 Star Wars game publications. The one below is from a book called Heroes and Rogues. [img]http://vignette4.wikia.nocookie.net/starwars/images/4/4c/WEG_HeroesandRogues.jpg/revision/latest?cb=20071218171648[/img] To customize the template, a player is given 7D to spread around to any skills. The attributes remain as shown on the template. Equipment is already picked for the character, but the GM should be encouraged to entertain any reasonable equipment requests by players. Star Wars characters don't carry a lot of gear, anyway. To improve a skill, consider the governor attribute as the base die code, then add to it. For example, if we want to improve the Blaster skill for the character below, we can add 1D making her Blaster skill 4D+1. That's 3D+1 base (from the Dexterity code) plus 1 die. No skill can be improved more than 2D. Of the bonus dice given to improve skills, a single die can be broken down into pips. 1D can be exchanged for +1 to three different skills. Or, the single die can improve two separate skills by +1 to one skill and +2 to another. When breaking a die into pips, remember the dice progression shown in the OP. For example, if we break a dice down into three +1 modifiers, we could at 1 pip to the Space Transports skill (under Mechanical), making it Space Transports 4D. The second pip we could apply to Swimming (a Strength skill), making it 2D+1. The third pip we could apply to the Languages skill (under Knowledge), making it Languages 2D+2. [img]http://suptg.thisisnotatrueending.com/archive/14989906/images/1306009368259.jpg[/img] [/QUOTE]
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