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Star Wars First Edition WEG - A Love Story
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<blockquote data-quote="Water Bob" data-source="post: 6887325" data-attributes="member: 92305"><p>The Cost of Living in the Star Was Universe?</p><p></p><p></p><p></p><p>Here's a topic that comes up with a Star Wars game from time to time. Many will say that keep up with character upkeep is too detailed, fussy bookkeeping, that doesn't fit the space opera atmosphere. And, those who think that are correct. Money rarely comes up in the movies unless its a plot point: Luke and Ben needing to leave Tatooine in a hurry, buying passage on the Millennium Falcon, or Han needing the coin to play off Jabba the Hutt.</p><p></p><p>I've seen several gaming forums with threads asking about character upkeep, though. And, this is in spite of the fact that it doesn't show up (to my knowledge), in any D6 Star Wars supplement (and probably in no d20, SAGA, or FFG supplement either). This is in spite of the fact that there are prices in the game. There are equipment and service cost charts here and there. There are prices for most weapons and gear. There are costs for upgrades to equipment, weapons, and vessels. There are transit costs to book trips from world to world. And, starships have docking and maintenance fees.</p><p></p><p>When running a campaign (probably wouldn't bother with it on a one-off adventure), I'm the type of GM that wants my PCs to spend money every so often on generic upkeep. I don't want a hard rule. I don't want anything messy. I just want a figure that I can charge the PCs every so often, especially if the PCs are not living on a ship or having a lot of their costs paid for by the Alliance because the characters are Rebels.</p><p></p><p>My suggestion: Just use real life as your guide. I did a quick google just now and saw that a person living in London spends $8-10 bucks a day to live there (I converted to US dollars). That includes everything. Rent, incidentals, bills, etc. In the US, the number is higher (which shocked me because I thought London was an expensive place to live). Here in the states, a person averages $22 bucks a day.</p><p></p><p>For the game, GMs wanting to apply such an expense should consider where the PCs' environment and the things that they have to pay for (do they pay rent or live on their ship?), and then assign a number of credits to have them pay ever X amount of time (a week or a month works well). Going by those real life numbers I wrote above, somewhere between 10-20 credits per day is about right for an <em>average</em> person. If the character is of high or low social status, then adjust appropriately. Just eye-ball it, and give it a quick number and move on. Then, every X period, just go around the table and dock the players. If once a month, at 20 credits a day, charge each character 600 credits.</p><p></p><p>Even if the players have a ship, they'll buy things that aren't in the game or roleplayed. Hygiene enzyme pills (SW universe toothpaste without a brush!)--pop one in your mouth and feel the buzz! Things like miscellaneous tools around the ship can be covered in this cost. Disposable bidet (SW characters don't use toilet paper!) Batteries for flashlights. Chewing gum and smokes. All this miscellaneous type stuff is covered in the upkeep charge.</p><p></p><p>Consider if the character is an alien. Dexter Jettster, the Besalisk that owns the diner shown in Attack of the Clones, comes across to me as if he eats quite a bit. And, some strange alien might have a specific diet that is rather hard to find and must be purchased in bulk at starports. Some characters (Hutts come to mind) only eat the best. Nobles, too. Upper class senatorials. They'll all spend more money on upkeep.</p><p></p><p style="text-align: center"><img src="http://vignette3.wikia.nocookie.net/starwars/images/8/83/Dexter_Jettster_(Besalisk)_FF44.jpg/revision/latest?cb=20070712205318" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p>In a campaign, 600 credits a month (that's actually cheap--rent alone is probably more than that) will add up and eat into a character's pocketbook quick. Boom, boom. You're giving your players a real motivation to find a job....that is....adventure! Looking at the templates in First Edition, many characters have about 1,000 credits to begin the game. Well, they've got about two months of upkeep (maybe no time at all if they're paying rent) if they don't use some of that money to buy extra gear. These new characters are going to need to....hire on with a crew...put a down payment with a loan shark for a used ship and start smuggling...buy passage to another world to try to join the Rebellion....etc.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 6887325, member: 92305"] The Cost of Living in the Star Was Universe? Here's a topic that comes up with a Star Wars game from time to time. Many will say that keep up with character upkeep is too detailed, fussy bookkeeping, that doesn't fit the space opera atmosphere. And, those who think that are correct. Money rarely comes up in the movies unless its a plot point: Luke and Ben needing to leave Tatooine in a hurry, buying passage on the Millennium Falcon, or Han needing the coin to play off Jabba the Hutt. I've seen several gaming forums with threads asking about character upkeep, though. And, this is in spite of the fact that it doesn't show up (to my knowledge), in any D6 Star Wars supplement (and probably in no d20, SAGA, or FFG supplement either). This is in spite of the fact that there are prices in the game. There are equipment and service cost charts here and there. There are prices for most weapons and gear. There are costs for upgrades to equipment, weapons, and vessels. There are transit costs to book trips from world to world. And, starships have docking and maintenance fees. When running a campaign (probably wouldn't bother with it on a one-off adventure), I'm the type of GM that wants my PCs to spend money every so often on generic upkeep. I don't want a hard rule. I don't want anything messy. I just want a figure that I can charge the PCs every so often, especially if the PCs are not living on a ship or having a lot of their costs paid for by the Alliance because the characters are Rebels. My suggestion: Just use real life as your guide. I did a quick google just now and saw that a person living in London spends $8-10 bucks a day to live there (I converted to US dollars). That includes everything. Rent, incidentals, bills, etc. In the US, the number is higher (which shocked me because I thought London was an expensive place to live). Here in the states, a person averages $22 bucks a day. For the game, GMs wanting to apply such an expense should consider where the PCs' environment and the things that they have to pay for (do they pay rent or live on their ship?), and then assign a number of credits to have them pay ever X amount of time (a week or a month works well). Going by those real life numbers I wrote above, somewhere between 10-20 credits per day is about right for an [i]average[/i] person. If the character is of high or low social status, then adjust appropriately. Just eye-ball it, and give it a quick number and move on. Then, every X period, just go around the table and dock the players. If once a month, at 20 credits a day, charge each character 600 credits. Even if the players have a ship, they'll buy things that aren't in the game or roleplayed. Hygiene enzyme pills (SW universe toothpaste without a brush!)--pop one in your mouth and feel the buzz! Things like miscellaneous tools around the ship can be covered in this cost. Disposable bidet (SW characters don't use toilet paper!) Batteries for flashlights. Chewing gum and smokes. All this miscellaneous type stuff is covered in the upkeep charge. Consider if the character is an alien. Dexter Jettster, the Besalisk that owns the diner shown in Attack of the Clones, comes across to me as if he eats quite a bit. And, some strange alien might have a specific diet that is rather hard to find and must be purchased in bulk at starports. Some characters (Hutts come to mind) only eat the best. Nobles, too. Upper class senatorials. They'll all spend more money on upkeep. [center][img]http://vignette3.wikia.nocookie.net/starwars/images/8/83/Dexter_Jettster_(Besalisk)_FF44.jpg/revision/latest?cb=20070712205318[/img][/center] In a campaign, 600 credits a month (that's actually cheap--rent alone is probably more than that) will add up and eat into a character's pocketbook quick. Boom, boom. You're giving your players a real motivation to find a job....that is....adventure! Looking at the templates in First Edition, many characters have about 1,000 credits to begin the game. Well, they've got about two months of upkeep (maybe no time at all if they're paying rent) if they don't use some of that money to buy extra gear. These new characters are going to need to....hire on with a crew...put a down payment with a loan shark for a used ship and start smuggling...buy passage to another world to try to join the Rebellion....etc. [/QUOTE]
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