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Star Wars First Edition WEG - A Love Story
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<blockquote data-quote="Water Bob" data-source="post: 7184987" data-attributes="member: 92305"><p>Well, lets test it, then.</p><p></p><p>Take the sample character, Roark Garnet, from page 8 of the 1E core rulebook. He's a Smuggler, so we'll throw him in the Stock Light Freighter, from page 56.</p><p></p><p>Roark has not improved Starship Gunnery, so he uses his Mechanical Skill. That's 3D+2.</p><p></p><p>Fire Control on the Stock Light Freighter is 2D. So, Roark uses 5D+2 on a single shot. 4D+2 on a two shots. 3D+2 on three shots.</p><p></p><p>That's no where near 10D. In fact, it is more like what I said.</p><p></p><p></p><p></p><p></p><p></p><p>Roark's has Starship Piloting 5D+2</p><p></p><p>The Stock Light Freighter has Maneuverability 0D.</p><p></p><p>So, again, Roark is throwing about what I said. 5D+2 on his piloting checks, if he does nothing else in the round, like operate the shields.</p><p></p><p>No where near 10D.</p><p></p><p></p><p></p><p></p><p>That's a basic character, straight out of chargen, with basic equipment.</p><p></p><p>Let's go the other route and look at a hero--one of the best in the entire Galaxy, Han Solo.</p><p></p><p>Han does have 9D Starship Gunnery. And, the Falcon's Fire Control on the Quaddies are 3D. So, he starts at 11D.</p><p></p><p>And Han, being one of the best pilots in the entire Galaxy, has Starship Piloting 10D. The Falcon has Manuervability 1D. Thus, Han is also throwing 11D for his piloting.</p><p></p><p></p><p></p><p></p><p></p><p>Therefore, the characters in your game, Wil, must have had some incredible bonuses to get skills as high as the Star Wars heroes.</p><p></p><p>But, playing the game out of the box, is exactly as I said.</p><p></p><p>My memory of the game is fine. It is YOU, aramis erik, that must have been very liberal with the Skill Points, growing your PCs to be equal to that of Luke, Leia, Han, Chewie, and Darth Vader so that you remember their skill rolls to be routinely as high as you said they were.</p><p></p><p>With Second Edition, with its dice bloat, you are probably correct in what you say. But, not for First Edition, if played as written.</p></blockquote><p></p>
[QUOTE="Water Bob, post: 7184987, member: 92305"] Well, lets test it, then. Take the sample character, Roark Garnet, from page 8 of the 1E core rulebook. He's a Smuggler, so we'll throw him in the Stock Light Freighter, from page 56. Roark has not improved Starship Gunnery, so he uses his Mechanical Skill. That's 3D+2. Fire Control on the Stock Light Freighter is 2D. So, Roark uses 5D+2 on a single shot. 4D+2 on a two shots. 3D+2 on three shots. That's no where near 10D. In fact, it is more like what I said. Roark's has Starship Piloting 5D+2 The Stock Light Freighter has Maneuverability 0D. So, again, Roark is throwing about what I said. 5D+2 on his piloting checks, if he does nothing else in the round, like operate the shields. No where near 10D. That's a basic character, straight out of chargen, with basic equipment. Let's go the other route and look at a hero--one of the best in the entire Galaxy, Han Solo. Han does have 9D Starship Gunnery. And, the Falcon's Fire Control on the Quaddies are 3D. So, he starts at 11D. And Han, being one of the best pilots in the entire Galaxy, has Starship Piloting 10D. The Falcon has Manuervability 1D. Thus, Han is also throwing 11D for his piloting. Therefore, the characters in your game, Wil, must have had some incredible bonuses to get skills as high as the Star Wars heroes. But, playing the game out of the box, is exactly as I said. My memory of the game is fine. It is YOU, aramis erik, that must have been very liberal with the Skill Points, growing your PCs to be equal to that of Luke, Leia, Han, Chewie, and Darth Vader so that you remember their skill rolls to be routinely as high as you said they were. With Second Edition, with its dice bloat, you are probably correct in what you say. But, not for First Edition, if played as written. [/QUOTE]
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