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Star Wars First Edition WEG - A Love Story
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<blockquote data-quote="Water Bob" data-source="post: 7481759" data-attributes="member: 92305"><p>Although I do not recommend using Combined Actions in your 1E based game, here are a few House Rule ideas to keep the rule in check.</p><p></p><p></p><p></p><p><strong>COMMAND SKILL</strong></p><p></p><p>Combined Fire must be directed by a commander. A commander can be the best shot among his stormtrooper, yelling out commands to his fellow soldiers. Or, the commander can be an officer directing fire. Or, the commander can be a forward observer or communications operator or squad leader. Whomever. A commander must be in contact with his troops.</p><p></p><p>The number of people that can be combined for fire is limited to the commander's Command skill (or his PER code if Command is not improved).</p><p></p><p>Thus, if a normal stormtrooper doesn't have Command, but has Perception 2D, then he can coordinate fire with himself and two other people. An Imperial Naval Officer, with Command 4D+2, can use the combined fire rule with himself plus 4 others, or just 4 others (if commanding is considered a skill use subject to the multiple action rule).</p><p></p><p>This makes the command skill very useful. As the multiple action rule kicks in, the commander loses his ability to effectively command as many troops. But, a commander can always command 1 other trooper.</p><p></p><p></p><p></p><p><strong>COMMAND ONLY</strong></p><p></p><p>If you want to be even more restrictive, you can reserve the combined action rules for characters who have Command skill. Those without the skill cannot use combined fire. Those that have the skill operate as described above.</p><p></p><p></p><p></p><p><strong>OFFICER BASE</strong></p><p></p><p>The rule typically works by taking the highest shot from among the group and then modifying that shot by the others. With this rule, the base attack is the Commander's Blaster skill (which may not be the highest Blaster skill among the group), if the commander is participating in the attack. If the commander is just giving orders, then the highest shot (or that trooper designated by the commander) acts as the base skill.</p><p></p><p></p><p></p><p><strong>ROLL COMMAND</strong></p><p></p><p>Another method that could be used is to have the commander roll his Command skill (or PER). He can command other to combine fire for every 5 points of the roll. </p><p></p><p>Thus...</p><p></p><p>5+ Command 1</p><p></p><p>10+ Command 2</p><p></p><p>15+ Command 3</p><p></p><p>20+ Command 4</p><p></p><p>And so on....</p></blockquote><p></p>
[QUOTE="Water Bob, post: 7481759, member: 92305"] Although I do not recommend using Combined Actions in your 1E based game, here are a few House Rule ideas to keep the rule in check. [b]COMMAND SKILL[/b] Combined Fire must be directed by a commander. A commander can be the best shot among his stormtrooper, yelling out commands to his fellow soldiers. Or, the commander can be an officer directing fire. Or, the commander can be a forward observer or communications operator or squad leader. Whomever. A commander must be in contact with his troops. The number of people that can be combined for fire is limited to the commander's Command skill (or his PER code if Command is not improved). Thus, if a normal stormtrooper doesn't have Command, but has Perception 2D, then he can coordinate fire with himself and two other people. An Imperial Naval Officer, with Command 4D+2, can use the combined fire rule with himself plus 4 others, or just 4 others (if commanding is considered a skill use subject to the multiple action rule). This makes the command skill very useful. As the multiple action rule kicks in, the commander loses his ability to effectively command as many troops. But, a commander can always command 1 other trooper. [b]COMMAND ONLY[/b] If you want to be even more restrictive, you can reserve the combined action rules for characters who have Command skill. Those without the skill cannot use combined fire. Those that have the skill operate as described above. [b]OFFICER BASE[/b] The rule typically works by taking the highest shot from among the group and then modifying that shot by the others. With this rule, the base attack is the Commander's Blaster skill (which may not be the highest Blaster skill among the group), if the commander is participating in the attack. If the commander is just giving orders, then the highest shot (or that trooper designated by the commander) acts as the base skill. [b]ROLL COMMAND[/b] Another method that could be used is to have the commander roll his Command skill (or PER). He can command other to combine fire for every 5 points of the roll. Thus... 5+ Command 1 10+ Command 2 15+ Command 3 20+ Command 4 And so on.... [/QUOTE]
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