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Star Wars First Edition WEG - A Love Story
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<blockquote data-quote="Water Bob" data-source="post: 7481796" data-attributes="member: 92305"><p><strong>HANDLING MULTIPLE FOES IN 1E - THE HERO METHOD</strong></p><p></p><p></p><p></p><p>You're running down the corridor, blaster rifle in your grip. Next to you is Chewie, keeping pace. The blast door before flashes open, and all of a sudden, you face 20 stormtroopers, fully armored and equipped, ready to come at you.</p><p></p><p>How do you handle this using the 1E rules?</p><p></p><p>First off, as GM, you're NOT going to roll 20 blaster shots at Han (Yeah, I know in the movie, they chased Han, but I need this to fit my example) to figure initiative. That would be a nightmare.</p><p></p><p>Go straight to the Declaration. "Han, Chewie? What are you going to do?"</p><p></p><p>"We're going to run as fast as we can in the opposite direction."</p><p></p><p>Again, I know that, in the movie, the troopers just chased the two. But, THESE troopers in THIS example are all going to raise their blaster rifles and fire at Han and Chewie.</p><p></p><p>To make it simple, I'll have 10 fire at Han and 10 fire at Chewie.</p><p></p><p></p><p></p><p><strong>What about Initiative?</strong></p><p></p><p>Use common sense. Han and Chewie are turning and running. The troopers are behind them. All troopers can get a shot as the pair run back down the hall.</p><p></p><p>So, all troopers fire first. Then Han and/or Chewie completes their movement.</p><p></p><p>In situations where logical initiative is not clear, simply allow the player to choose. Heroes have an edge. They're heroes.</p><p></p><p></p><p></p><p><strong>Roll all those attacks?</strong></p><p></p><p>Nope. You're going to use a house rule (that is suggested by the 1E core book) that is similar to but different than the Combined Actions rule--and this rule doesn't have the problems that the CA rule has.</p><p></p><p>Roll attacks normally, starting with the highest attack code, or, if all Blaster codes are the same, as is often the case with Stormtroopers, roll the closest attacker first.</p><p></p><p>You will keep rolling attacks until a trooper misses. And, once you have one miss, you consider that the rest of them miss. If you think about it, this is no more of a stretch with the rules than how the Combined Action rule works. If the first trooper misses, then all 10 end up missing. </p><p></p><p>"You're running down the corridor, heart pounding in your ears. Blaster bolts fly over your head and shoulders, exploding into the corridor walls, leaving smoking, burning divots."</p><p></p><p>If a trooper hits, then apply damage, but the rest of the shooters all miss (because the target is no longer where they aimed--the target is now writhing on the floor, collapsed from a stun, or worse).</p></blockquote><p></p>
[QUOTE="Water Bob, post: 7481796, member: 92305"] [b]HANDLING MULTIPLE FOES IN 1E - THE HERO METHOD[/b] You're running down the corridor, blaster rifle in your grip. Next to you is Chewie, keeping pace. The blast door before flashes open, and all of a sudden, you face 20 stormtroopers, fully armored and equipped, ready to come at you. How do you handle this using the 1E rules? First off, as GM, you're NOT going to roll 20 blaster shots at Han (Yeah, I know in the movie, they chased Han, but I need this to fit my example) to figure initiative. That would be a nightmare. Go straight to the Declaration. "Han, Chewie? What are you going to do?" "We're going to run as fast as we can in the opposite direction." Again, I know that, in the movie, the troopers just chased the two. But, THESE troopers in THIS example are all going to raise their blaster rifles and fire at Han and Chewie. To make it simple, I'll have 10 fire at Han and 10 fire at Chewie. [b]What about Initiative?[/b] Use common sense. Han and Chewie are turning and running. The troopers are behind them. All troopers can get a shot as the pair run back down the hall. So, all troopers fire first. Then Han and/or Chewie completes their movement. In situations where logical initiative is not clear, simply allow the player to choose. Heroes have an edge. They're heroes. [b]Roll all those attacks?[/b] Nope. You're going to use a house rule (that is suggested by the 1E core book) that is similar to but different than the Combined Actions rule--and this rule doesn't have the problems that the CA rule has. Roll attacks normally, starting with the highest attack code, or, if all Blaster codes are the same, as is often the case with Stormtroopers, roll the closest attacker first. You will keep rolling attacks until a trooper misses. And, once you have one miss, you consider that the rest of them miss. If you think about it, this is no more of a stretch with the rules than how the Combined Action rule works. If the first trooper misses, then all 10 end up missing. "You're running down the corridor, heart pounding in your ears. Blaster bolts fly over your head and shoulders, exploding into the corridor walls, leaving smoking, burning divots." If a trooper hits, then apply damage, but the rest of the shooters all miss (because the target is no longer where they aimed--the target is now writhing on the floor, collapsed from a stun, or worse). [/QUOTE]
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