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<blockquote data-quote="Felon" data-source="post: 985652" data-attributes="member: 8158"><p>OK, I'm on the Bria server, planet Talus. I'm a Bothan named Gerith Ax"ilar. I'm a novice scout/marksman/medic/artisan. The scout's intended to get me concealment and camping abilities to avoid being attacked in the wilderness. The marksman's basically because a scout needs to kill things to get the harvesting XP to get the concealment abilities, and for whatever reason, it's much easier to accrue XP for weapon usage than it is anything else (I had several thousand pistol/rifle XP before I was able to qualify for even a single box on the scout talent tree). The medic's so I can heal myself. The artisan's because I have to prospect to get the components to make medkits to heal myself (also, it just sounds like fun).</p><p></p><p>I don't where any of that will take me, but I'm content knowing I can always get the skill points back.</p><p></p><p>I have noticed that nobody--even experienced players--really knows what many of the skills are actuallly good for. There's just not a lot of specific details anywhere on what the skills really do.</p><p></p><p>I've also noticed that some of the professions seem fairly ill-conceived. The smuggler is just...bleh! The slicing tree certainly doesn't seem well-implement. Hacking your armor so it protects you better? Overclocking your pistol? This one needs to go back to the drawing board.</p></blockquote><p></p>
[QUOTE="Felon, post: 985652, member: 8158"] OK, I'm on the Bria server, planet Talus. I'm a Bothan named Gerith Ax"ilar. I'm a novice scout/marksman/medic/artisan. The scout's intended to get me concealment and camping abilities to avoid being attacked in the wilderness. The marksman's basically because a scout needs to kill things to get the harvesting XP to get the concealment abilities, and for whatever reason, it's much easier to accrue XP for weapon usage than it is anything else (I had several thousand pistol/rifle XP before I was able to qualify for even a single box on the scout talent tree). The medic's so I can heal myself. The artisan's because I have to prospect to get the components to make medkits to heal myself (also, it just sounds like fun). I don't where any of that will take me, but I'm content knowing I can always get the skill points back. I have noticed that nobody--even experienced players--really knows what many of the skills are actuallly good for. There's just not a lot of specific details anywhere on what the skills really do. I've also noticed that some of the professions seem fairly ill-conceived. The smuggler is just...bleh! The slicing tree certainly doesn't seem well-implement. Hacking your armor so it protects you better? Overclocking your pistol? This one needs to go back to the drawing board. [/QUOTE]
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