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Star Wars games in the wake of RotS
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<blockquote data-quote="WayneLigon" data-source="post: 2263140" data-attributes="member: 3649"><p>The game I ran was set roughly ten years after the end of RoTS. The chaos of the Clone Wars is winding down and the galaxy is getting on with business under the New Order. The intro material makes sure the PC's know that, by and large, the galaxy loves the Emperor and the New Order. They have all grown up on the Outer Rim, though, among planets that have little need or love of the New Order. This is the place where the atrocities occur, where the new terror weapons are tested, where Tarkin's doctrine of fear is just beginning to stretch it's hand over the free worlds.</p><p></p><p>The campaign was set up to last several years, ending with the signing of the Rebellion Accords by Mon Mothma that brings all the mini-rebellions together into one cohesive force. The players have to deal with the machinations of Tarkin and the New Order as well as the complacency of the Inner Worlds. </p><p></p><p>The campaign opened with some shopping, some slice-of-life scenes on this remore Outer Rim garden world. Then Tarkin's Star Destroyer jumps in-system and Tarkin declares the planetary governor is a spy and a seperatist. Turbo-blaster fire rains down on the Governor's Palace and pods land full of Stormtroopers to secure the planet.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 2263140, member: 3649"] The game I ran was set roughly ten years after the end of RoTS. The chaos of the Clone Wars is winding down and the galaxy is getting on with business under the New Order. The intro material makes sure the PC's know that, by and large, the galaxy loves the Emperor and the New Order. They have all grown up on the Outer Rim, though, among planets that have little need or love of the New Order. This is the place where the atrocities occur, where the new terror weapons are tested, where Tarkin's doctrine of fear is just beginning to stretch it's hand over the free worlds. The campaign was set up to last several years, ending with the signing of the Rebellion Accords by Mon Mothma that brings all the mini-rebellions together into one cohesive force. The players have to deal with the machinations of Tarkin and the New Order as well as the complacency of the Inner Worlds. The campaign opened with some shopping, some slice-of-life scenes on this remore Outer Rim garden world. Then Tarkin's Star Destroyer jumps in-system and Tarkin declares the planetary governor is a spy and a seperatist. Turbo-blaster fire rains down on the Governor's Palace and pods land full of Stormtroopers to secure the planet. [/QUOTE]
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