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Star Wars games in the wake of RotS
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<blockquote data-quote="Omega Lord" data-source="post: 2266170" data-attributes="member: 7393"><p>One idea I got from both RotS and Republic Commando (the game) is that what if not all clone troopers blithely accepted order 66? Because it seems to me that the clone commandos in RC had enough autonomy to question orders AND possibly enough of a sense of loayalty to either the Jedi or (more likely) to the republic to disobey order 66.</p><p></p><p>Can you imagine how bad it would be for the empire if the crem de la crem of the clone troopers decided to go rouge. </p><p></p><p>You could use this as a plot element or an all clone commando's game. Ohhhh, these rouge commandos could either train the Rebellion or be part of the beginnings of the rebellion.</p><p></p><p>This sort of thing could also be why the emporor belives in quantity over quaility (see TIE fighters and storm troopers) because having operatives that are too powerful poses a liability to the stability of the Empire.</p><p></p><p>*wanders off still musing*</p></blockquote><p></p>
[QUOTE="Omega Lord, post: 2266170, member: 7393"] One idea I got from both RotS and Republic Commando (the game) is that what if not all clone troopers blithely accepted order 66? Because it seems to me that the clone commandos in RC had enough autonomy to question orders AND possibly enough of a sense of loayalty to either the Jedi or (more likely) to the republic to disobey order 66. Can you imagine how bad it would be for the empire if the crem de la crem of the clone troopers decided to go rouge. You could use this as a plot element or an all clone commando's game. Ohhhh, these rouge commandos could either train the Rebellion or be part of the beginnings of the rebellion. This sort of thing could also be why the emporor belives in quantity over quaility (see TIE fighters and storm troopers) because having operatives that are too powerful poses a liability to the stability of the Empire. *wanders off still musing* [/QUOTE]
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