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Star Wars Halloween Special
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<blockquote data-quote="pukunui" data-source="post: 5357508" data-attributes="member: 54629"><p>Hi folks,</p><p></p><p>I run a fortnightly Star Wars Saga Edition game, and as it happens, it's my turn to run my game this coming Friday ... which happens to be two days before Halloween. And since we just finished one adventure last session, I thought I'd go off on a Halloween-themed tangent before starting the next one.</p><p></p><p>What I thought I'd do is send the PCs to a now-derelict space station overrun by <em>Half-Life 2</em>-inspired headcrabs and zombies (including the zombine from the <em>HL2</em> episodes). There will be some survivors on the station, including a friend of the PCs whom they will have to find and rescue.</p><p></p><p>However, my players are all in their 30s and 40s and, as such, are rather jaded when it comes to this sort of thing. A bunch of zombies and headhumpers isn't going to be enough to freak them out.</p><p></p><p>I'm not so much looking for horror-themed game mechanics. What I want is some ideas on how to make a Star Wars game creepy and spooky. I want some psychology I can use to freak my players out as well as their PCs.</p><p></p><p>The thing is: two of them have darkvision, and the rest have low-light vision, so darkness isn't really going to help. I need narrow corridors, blind corners, ducts that the headcrabs can drop out of, and so on. I can have several set pieces involving areas with no gravity/life support, areas with highly flammable/explosive materials (like an engineering room) and such. I was also thinking that at least one group of survivors might have set up some traps that the PCs will either fall into themselves or be able to use on the zombies as intended.</p><p></p><p>The other issue is the Force: it can be used to shortchange a lot of the mystery, and there happen to be two Force-sensitives in the party. Someone suggested to me on a separate thread that I make it so the Force is "screaming" from the awful things that have happened on the station, so when the Force-sensitives try to use their ESP abilities, they'll potentially get overwhelmed with "feedback".</p><p></p><p>If anyone has any ideas, please post them ASAP as I'll be running this horror-themed Star Wars scenario this coming Friday, the 29th of October.</p><p></p><p></p><p>Thanks in advance!</p><p></p><p>Regards,</p><p>Jonathan</p></blockquote><p></p>
[QUOTE="pukunui, post: 5357508, member: 54629"] Hi folks, I run a fortnightly Star Wars Saga Edition game, and as it happens, it's my turn to run my game this coming Friday ... which happens to be two days before Halloween. And since we just finished one adventure last session, I thought I'd go off on a Halloween-themed tangent before starting the next one. What I thought I'd do is send the PCs to a now-derelict space station overrun by [I]Half-Life 2[/I]-inspired headcrabs and zombies (including the zombine from the [I]HL2[/I] episodes). There will be some survivors on the station, including a friend of the PCs whom they will have to find and rescue. However, my players are all in their 30s and 40s and, as such, are rather jaded when it comes to this sort of thing. A bunch of zombies and headhumpers isn't going to be enough to freak them out. I'm not so much looking for horror-themed game mechanics. What I want is some ideas on how to make a Star Wars game creepy and spooky. I want some psychology I can use to freak my players out as well as their PCs. The thing is: two of them have darkvision, and the rest have low-light vision, so darkness isn't really going to help. I need narrow corridors, blind corners, ducts that the headcrabs can drop out of, and so on. I can have several set pieces involving areas with no gravity/life support, areas with highly flammable/explosive materials (like an engineering room) and such. I was also thinking that at least one group of survivors might have set up some traps that the PCs will either fall into themselves or be able to use on the zombies as intended. The other issue is the Force: it can be used to shortchange a lot of the mystery, and there happen to be two Force-sensitives in the party. Someone suggested to me on a separate thread that I make it so the Force is "screaming" from the awful things that have happened on the station, so when the Force-sensitives try to use their ESP abilities, they'll potentially get overwhelmed with "feedback". If anyone has any ideas, please post them ASAP as I'll be running this horror-themed Star Wars scenario this coming Friday, the 29th of October. Thanks in advance! Regards, Jonathan [/QUOTE]
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