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<blockquote data-quote="Leatherhead" data-source="post: 5357527" data-attributes="member: 53176"><p>My initial response is to not use zombies.</p><p></p><p>I mean, zombies, really? They are so played out right now. Everyone is trying to make fast zombies or brute zombies, or zombies set on fire, or unlimited zombies, or whatever gimmick they decided was hot this season. But they forget the horror from zombies is that your friends and relatives are coming back from the dead as mindless beasts who are trying to eat you, and potentially turn you into one of their ilk so you too will be chowing down on the innards of people you once loved.</p><p></p><p>Now with that out of the way, the fun thing about the force is that it can be used against people. Lets say that there is an old sith ghost who is haunting an artifact. Of course the sensitives will notice it, but what good will that do them when their friend thinks they are the enemy? Or when the sith notices <em>them</em>? I can assure you that an old sith lord has more mind-hax than a jedi apprentice.</p><p></p><p>And then suddenly everyone on the ship can be trying to kill you, and not just like a hungry beast. This thing has sapience and malevolence. Heck, you could be the one under the influence of this horror and not know it. (In fact make sure the PC's kill someone unjustly and they find out about it)</p><p></p><p>The rest of the game practically rights itself. Firstly, the artifact turns up missing, then weird stuff happens to make the ship lost with no way off, and finally people start getting murdered. The session ends when the Pc's cleanse the artifact(unlikely), get off the ship (to bad the escape pods are broken with essential parts hidden), or throw the artifact off the ship (preferably into a star).</p><p></p><p>Well there goes my 2AM ramblings, someone will undoubtedly show up with a better idea.</p></blockquote><p></p>
[QUOTE="Leatherhead, post: 5357527, member: 53176"] My initial response is to not use zombies. I mean, zombies, really? They are so played out right now. Everyone is trying to make fast zombies or brute zombies, or zombies set on fire, or unlimited zombies, or whatever gimmick they decided was hot this season. But they forget the horror from zombies is that your friends and relatives are coming back from the dead as mindless beasts who are trying to eat you, and potentially turn you into one of their ilk so you too will be chowing down on the innards of people you once loved. Now with that out of the way, the fun thing about the force is that it can be used against people. Lets say that there is an old sith ghost who is haunting an artifact. Of course the sensitives will notice it, but what good will that do them when their friend thinks they are the enemy? Or when the sith notices [I]them[/I]? I can assure you that an old sith lord has more mind-hax than a jedi apprentice. And then suddenly everyone on the ship can be trying to kill you, and not just like a hungry beast. This thing has sapience and malevolence. Heck, you could be the one under the influence of this horror and not know it. (In fact make sure the PC's kill someone unjustly and they find out about it) The rest of the game practically rights itself. Firstly, the artifact turns up missing, then weird stuff happens to make the ship lost with no way off, and finally people start getting murdered. The session ends when the Pc's cleanse the artifact(unlikely), get off the ship (to bad the escape pods are broken with essential parts hidden), or throw the artifact off the ship (preferably into a star). Well there goes my 2AM ramblings, someone will undoubtedly show up with a better idea. [/QUOTE]
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