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<blockquote data-quote="pukunui" data-source="post: 5357529" data-attributes="member: 54629"><p>Thanks for the quick response. I have to say, though, that a Sith Lord in Star Wars is probably about as 'overdone' as zombies are.</p><p></p><p>Fortunately for me, I don't know that any of my players have played <em>Half-Life 2</em>, so I don't think any of them are familiar with the headcrabs and their zombie victims. And these zombies do have a <em>few</em> surprises. For one thing, they're mostly not actually dead ... they've been taken over by the headcrabs. So there's probably a lot of psychic pain and anguish going on that any Force-sensitives would pick up on. And it means that the "zombies" can do things that ordinary zombies might not do ... like pull out a grenade and become a suicide bomber.</p><p></p><p>Plus, there's the added bonus of being able to use the <em>HL2</em> sound effects ... which <em>may</em> help creep the players out.</p><p></p><p>The thing is, though, that the PCs will be encountering plenty of Sith and Dark Jedi throughout the campaign, so I'm not so keen on throwing yet another one at them at this point.</p><p></p><p>For the record, the PCs are all 5th level at the moment.</p><p></p><p>Also, I am running the Dawn of Defiance campaign. The 4th module, <em>Echoes of the Jedi</em>, is pretty much one long horror-themed dungeon crawl, but we're not up to that one yet (we only just finished the 2nd module, <em>A Wretched Hive</em>).</p><p></p><p></p><p>I'm mostly just looking for ways to creep out my players to build up the tension and suspense ... I found some nice threads on Halloweeny creepiness, but they're pretty much all D&D/fantasy-centered. I need some sci-fi stuff, specifically stuff that fits in a Star Wars game. Malfunctioning blast doors, weird noises, snippets of horrific scenes in video logs ... that sort of thing.</p></blockquote><p></p>
[QUOTE="pukunui, post: 5357529, member: 54629"] Thanks for the quick response. I have to say, though, that a Sith Lord in Star Wars is probably about as 'overdone' as zombies are. Fortunately for me, I don't know that any of my players have played [I]Half-Life 2[/I], so I don't think any of them are familiar with the headcrabs and their zombie victims. And these zombies do have a [I]few[/I] surprises. For one thing, they're mostly not actually dead ... they've been taken over by the headcrabs. So there's probably a lot of psychic pain and anguish going on that any Force-sensitives would pick up on. And it means that the "zombies" can do things that ordinary zombies might not do ... like pull out a grenade and become a suicide bomber. Plus, there's the added bonus of being able to use the [I]HL2[/I] sound effects ... which [I]may[/I] help creep the players out. The thing is, though, that the PCs will be encountering plenty of Sith and Dark Jedi throughout the campaign, so I'm not so keen on throwing yet another one at them at this point. For the record, the PCs are all 5th level at the moment. Also, I am running the Dawn of Defiance campaign. The 4th module, [I]Echoes of the Jedi[/I], is pretty much one long horror-themed dungeon crawl, but we're not up to that one yet (we only just finished the 2nd module, [I]A Wretched Hive[/I]). I'm mostly just looking for ways to creep out my players to build up the tension and suspense ... I found some nice threads on Halloweeny creepiness, but they're pretty much all D&D/fantasy-centered. I need some sci-fi stuff, specifically stuff that fits in a Star Wars game. Malfunctioning blast doors, weird noises, snippets of horrific scenes in video logs ... that sort of thing. [/QUOTE]
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