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<blockquote data-quote="DreadPirateMurphy" data-source="post: 5357677" data-attributes="member: 20715"><p>Zombie kids. Always creepy, and especially horrifying if anybody is a parent. Just let them find the day care center.</p><p></p><p>Whatever your "zombies" are, set it up so that they can be mistaken for non-zombies from a distance, or from behind. It ratchets up the tension if you can never be sure if the people in the next room are survivors or victims.</p><p></p><p>If they start helping survivors, set it up so that some of them are picked off quietly...then let the players discover they're missing later.</p><p></p><p>Force sensitives might be especially confused by the zombies -- make their perceptions WORSE for once, than that of other characters. Particularly bad areas of the station might make them zone out into a force vision at the worst moment.</p><p></p><p>What if a force sensitive who becomes a zombie turns into a kind of ringleader, who directs other zombies nearby, but also horribly tries to instinctively "fix" some of them, resulting in mutilations or mutations?</p><p></p><p>Power should fluctuate randomly, so that gravity and lighting flicker on and off, sometimes in the middle of combat. Set it up so that sometimes one goes out or gets weaker, and sometimes they both cut out. Suddenly finding yourself floating in the dark in a room full of zombies is probably disorienting, even if you have darkvision.</p></blockquote><p></p>
[QUOTE="DreadPirateMurphy, post: 5357677, member: 20715"] Zombie kids. Always creepy, and especially horrifying if anybody is a parent. Just let them find the day care center. Whatever your "zombies" are, set it up so that they can be mistaken for non-zombies from a distance, or from behind. It ratchets up the tension if you can never be sure if the people in the next room are survivors or victims. If they start helping survivors, set it up so that some of them are picked off quietly...then let the players discover they're missing later. Force sensitives might be especially confused by the zombies -- make their perceptions WORSE for once, than that of other characters. Particularly bad areas of the station might make them zone out into a force vision at the worst moment. What if a force sensitive who becomes a zombie turns into a kind of ringleader, who directs other zombies nearby, but also horribly tries to instinctively "fix" some of them, resulting in mutilations or mutations? Power should fluctuate randomly, so that gravity and lighting flicker on and off, sometimes in the middle of combat. Set it up so that sometimes one goes out or gets weaker, and sometimes they both cut out. Suddenly finding yourself floating in the dark in a room full of zombies is probably disorienting, even if you have darkvision. [/QUOTE]
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