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<blockquote data-quote="pukunui" data-source="post: 5357791" data-attributes="member: 54629"><p>Heh heh. I got that impression from that old 18-page thread on creepiness (which, as I said, was pretty much all fantasy-oriented but still nevertheless a worthwhile read). Thanks.</p><p></p><p>Hmm. Obviously a good idea, but kinda hard to pull off when your zombies all look like this: <a href="http://images1.wikia.nocookie.net/__cb20091109110904/half-life/en/images/e/e5/Zombies.jpg" target="_blank">http://images1.wikia.nocookie.net/__cb20091109110904/half-life/en/images/e/e5/Zombies.jpg</a></p><p></p><p>FYI: for anyone unfamiliar with <em>Half-Life 2</em>, the zombies aren't undead in the traditional sense. They're still technically 'alive' (at least, some of them are). They've just had their body's motor functions usurped by the weird alien sitting on their head.</p><p></p><p>I'm thinking of doing something along these lines.</p><p></p><p>I like it.</p><p></p><p>What if a force sensitive who becomes a zombie turns into a kind of ringleader, who directs other zombies nearby, but also horribly tries to instinctively "fix" some of them, resulting in mutilations or mutations?</p></blockquote><p>Interesting ideas. I was focused on converting the existing HL2 zombies and headcrabs to the SWSE game, so it hadn't occurred to me to make a Force-sensitive "zombie". That's an interesting idea.</p><p></p><p>Agreed.</p><p></p><p>I like it. Reminds me of those ghostly twin girls on tricycles in the movie version of <em>The Shining</em>.</p><p>[/QUOTE]</p>
[QUOTE="pukunui, post: 5357791, member: 54629"] Heh heh. I got that impression from that old 18-page thread on creepiness (which, as I said, was pretty much all fantasy-oriented but still nevertheless a worthwhile read). Thanks. Hmm. Obviously a good idea, but kinda hard to pull off when your zombies all look like this: [url]http://images1.wikia.nocookie.net/__cb20091109110904/half-life/en/images/e/e5/Zombies.jpg[/url] FYI: for anyone unfamiliar with [I]Half-Life 2[/I], the zombies aren't undead in the traditional sense. They're still technically 'alive' (at least, some of them are). They've just had their body's motor functions usurped by the weird alien sitting on their head. I'm thinking of doing something along these lines. I like it. What if a force sensitive who becomes a zombie turns into a kind of ringleader, who directs other zombies nearby, but also horribly tries to instinctively "fix" some of them, resulting in mutilations or mutations?[/quote]Interesting ideas. I was focused on converting the existing HL2 zombies and headcrabs to the SWSE game, so it hadn't occurred to me to make a Force-sensitive "zombie". That's an interesting idea. Agreed. I like it. Reminds me of those ghostly twin girls on tricycles in the movie version of [I]The Shining[/I]. [/QUOTE]
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