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Star Wars: Interbellum (OOC)
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<blockquote data-quote="ShaggySpellsword" data-source="post: 4156291" data-attributes="member: 17626"><p>This looks like fun.</p><p></p><p>I think playing a Seperatist Mercenary who saw the first atrocities of the empire first-hand might be a good fit. He sees the Empire as proof he was on the right side, and now he's looking for someone to sign up with to help him keep up the fight. He might also have some interest in bounty hunting.</p><p></p><p>Zane Fey'lin, Bothan Scout 1/Soldier 1. I think I'll fight with a Force Pike, but carry a blaster pistol and grenades around as well.</p><p></p><p>[sblock=Zane Fey’lin] </p><p>Medium Bothan Scout 1/Soldier 1</p><p><strong>Force</strong> 6 <strong>Dark Side</strong> 0</p><p><strong>Init</strong> +8; <strong>Senses</strong> Perception +6 (reroll)</p><p><strong>Languages</strong> Basic, Bothese, Huttese</p><p><strong>Defenses</strong> Ref 18 (flat-footed 16), Fort 15, Will 14</p><p><strong>Hp</strong> 36; <strong>Threshold</strong> 15</p><p><strong>Special Defenses</strong> Shake it Off</p><p><strong>Speed</strong> 6 squares</p><p><strong>Melee</strong> force pike +3 (2d8+6) or</p><p><strong>Melee</strong> punch +3 (1d4+4) or</p><p><strong>Ranged</strong> Blaster pistol +3 (3d6+1) </p><p><strong>Base Atk</strong> +1; <strong>Grp</strong> +3</p><p><strong>Abilities</strong> Str 14, Dex 14, Con 12, Int 13, Wis 10, Cha 10</p><p><strong>Talents</strong> Acute Senses, Melee Smash</p><p><strong>Feats</strong> Armor Proficiency (light), Shake it Off, Weapon Proficiency (advanced, pistols, rifles, simple weapons)</p><p><strong>Skills</strong> Endurance +7, Initiative +8, Perception +6, Pilot +8, Stealth +8, Survival +6</p><p>Possessions force pike (w/ 2 energy cells), combat jumpsuit, blaster pistol (w/ power pack 100/100) in concealed holster, bandoleer (glowrod), credit chip with 20 credits, license for force pike, combat jumpsuits, and blaster pistols[/sblock]</p><p></p><p>25 point buy now, more hitpoints</p></blockquote><p></p>
[QUOTE="ShaggySpellsword, post: 4156291, member: 17626"] This looks like fun. I think playing a Seperatist Mercenary who saw the first atrocities of the empire first-hand might be a good fit. He sees the Empire as proof he was on the right side, and now he's looking for someone to sign up with to help him keep up the fight. He might also have some interest in bounty hunting. Zane Fey'lin, Bothan Scout 1/Soldier 1. I think I'll fight with a Force Pike, but carry a blaster pistol and grenades around as well. [sblock=Zane Fey’lin] Medium Bothan Scout 1/Soldier 1 [b]Force[/b] 6 [b]Dark Side[/b] 0 [b]Init[/b] +8; [b]Senses[/b] Perception +6 (reroll) [b]Languages[/b] Basic, Bothese, Huttese [b]Defenses[/b] Ref 18 (flat-footed 16), Fort 15, Will 14 [b]Hp[/b] 36; [b]Threshold[/b] 15 [b]Special Defenses[/b] Shake it Off [b]Speed[/b] 6 squares [b]Melee[/b] force pike +3 (2d8+6) or [b]Melee[/b] punch +3 (1d4+4) or [b]Ranged[/b] Blaster pistol +3 (3d6+1) [b]Base Atk[/b] +1; [b]Grp[/b] +3 [b]Abilities[/b] Str 14, Dex 14, Con 12, Int 13, Wis 10, Cha 10 [b]Talents[/b] Acute Senses, Melee Smash [b]Feats[/b] Armor Proficiency (light), Shake it Off, Weapon Proficiency (advanced, pistols, rifles, simple weapons) [b]Skills[/b] Endurance +7, Initiative +8, Perception +6, Pilot +8, Stealth +8, Survival +6 Possessions force pike (w/ 2 energy cells), combat jumpsuit, blaster pistol (w/ power pack 100/100) in concealed holster, bandoleer (glowrod), credit chip with 20 credits, license for force pike, combat jumpsuits, and blaster pistols[/sblock] 25 point buy now, more hitpoints [/QUOTE]
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