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Star Wars Jedi - D&D 5e Character Build
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<blockquote data-quote="Cernor" data-source="post: 6405702" data-attributes="member: 6780066"><p>Hmmm, in the Star Wars universe the Force is a constant presence throughout the universe, especially among living creatures. This got me thinking that maybe The Old Faith (ie druidic worship of life) could have deity-like (if not deities themselves) spirits of nature which could be pacted with to get a D&D equivalent of the 'force', with your character having access to every power, but the path chosen giving you more (or better) powers of a certain type. For example, some could grant mastery over lightning (force lightning), some could grant the ability to influence the minds of others (Jedi mind tricks), and some could let you use the power of the wind to manipulate your environment (Force jump, dash, push, pull, etc.). Maybe even one that lets you manipulate the Force in yourself and others, giving it to others to heal and revitalize them, or taking it from your enemies to deal damage.</p><p></p><p>Or, as Redthistle suggested, make it similar to a sorcerous origin, where you choose one of the nature spirits you have a particular affinity to. That seems to fit the Star Wars universe more where Jedi are born being able to detect the Force, and training only helps them control them better.</p></blockquote><p></p>
[QUOTE="Cernor, post: 6405702, member: 6780066"] Hmmm, in the Star Wars universe the Force is a constant presence throughout the universe, especially among living creatures. This got me thinking that maybe The Old Faith (ie druidic worship of life) could have deity-like (if not deities themselves) spirits of nature which could be pacted with to get a D&D equivalent of the 'force', with your character having access to every power, but the path chosen giving you more (or better) powers of a certain type. For example, some could grant mastery over lightning (force lightning), some could grant the ability to influence the minds of others (Jedi mind tricks), and some could let you use the power of the wind to manipulate your environment (Force jump, dash, push, pull, etc.). Maybe even one that lets you manipulate the Force in yourself and others, giving it to others to heal and revitalize them, or taking it from your enemies to deal damage. Or, as Redthistle suggested, make it similar to a sorcerous origin, where you choose one of the nature spirits you have a particular affinity to. That seems to fit the Star Wars universe more where Jedi are born being able to detect the Force, and training only helps them control them better. [/QUOTE]
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