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Star Wars Jedi - D&D 5e Character Build
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<blockquote data-quote="Tormyr" data-source="post: 6406363" data-attributes="member: 6776887"><p>Maybe I am misunderstanding the direction everyone is going here, but if the force is a warlock or sorcerous origin, what do you do with all the other magic using classes in D&D?</p><p></p><p>It seems to me that a better analog to the force would be the D&D weave of magic. That leaves all of the classes playable as is with regard to force users. Warlocks could still have their patron. It could be a voice they hear calling to them through the force, etc., and a Sorcerer could be a force user who is naturally adept. Keeping all of the classes lets force users play stereotypical Jedi knights as eldritch knights, Paladins or Rangers. Or they could choose a wizard class but take the lightsaber feat to still get a lightsaber. The sorcerer and warlock could still find it easier to access their force powers while the other classes had to spend time studying to learn how to access it.</p><p></p><p>In the end, it is almost all flavor anyway. I took a look through Dawn of Defiance, an adventure path that WotC released for free back when they had the star wars license. I came away after reading the first chapter thinking, "This would totally work in 5e." Add lightsabers and the appropriate feats. Reskin the equipment chapter: ranged weapons become blasters, melee weapons become vibroswords and the like (and force pikes), and armor becomes various levels of body armor. The most difficult part of adapting Star Wars to 5e is in figuring out which entries in the MM fit best with the Star Wars monsters that you are looking for. Lots of them would be non force-sensitive NPCs. The greatest potential weakness that I see at this point would be space flight. Hopefully some entry in the DMG gives an indication of how that would easily be covered.</p><p></p><p>In the end, the downside of a "simple" conversion approach is that the adventuring party is skewed towards lots of force users of one type or another and the flavor would be slightly different than "pure" Star Wars (like a Jedi with a cortosis weave shield), but it would be easy to do and make Star Wars work as a 5e campaign setting.</p><p></p><p>But I could totally see a paladin style Jedi Knight.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6406363, member: 6776887"] Maybe I am misunderstanding the direction everyone is going here, but if the force is a warlock or sorcerous origin, what do you do with all the other magic using classes in D&D? It seems to me that a better analog to the force would be the D&D weave of magic. That leaves all of the classes playable as is with regard to force users. Warlocks could still have their patron. It could be a voice they hear calling to them through the force, etc., and a Sorcerer could be a force user who is naturally adept. Keeping all of the classes lets force users play stereotypical Jedi knights as eldritch knights, Paladins or Rangers. Or they could choose a wizard class but take the lightsaber feat to still get a lightsaber. The sorcerer and warlock could still find it easier to access their force powers while the other classes had to spend time studying to learn how to access it. In the end, it is almost all flavor anyway. I took a look through Dawn of Defiance, an adventure path that WotC released for free back when they had the star wars license. I came away after reading the first chapter thinking, "This would totally work in 5e." Add lightsabers and the appropriate feats. Reskin the equipment chapter: ranged weapons become blasters, melee weapons become vibroswords and the like (and force pikes), and armor becomes various levels of body armor. The most difficult part of adapting Star Wars to 5e is in figuring out which entries in the MM fit best with the Star Wars monsters that you are looking for. Lots of them would be non force-sensitive NPCs. The greatest potential weakness that I see at this point would be space flight. Hopefully some entry in the DMG gives an indication of how that would easily be covered. In the end, the downside of a "simple" conversion approach is that the adventuring party is skewed towards lots of force users of one type or another and the flavor would be slightly different than "pure" Star Wars (like a Jedi with a cortosis weave shield), but it would be easy to do and make Star Wars work as a 5e campaign setting. But I could totally see a paladin style Jedi Knight. [/QUOTE]
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