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Star Wars Jedi - D&D 5e Character Build
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<blockquote data-quote="Tormyr" data-source="post: 6406547" data-attributes="member: 6776887"><p>I find it somewhat interesting to think of Jedi casting not just witchbolt a la Emporer Palpatine but fireball. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> I think it would also be interesting to have a "cleric" jedi who focused on healing. In the Thrawn trilogy, one of the jedi acadmey students specializes in healing and heals Mon Mothma by pulling poison out of her one molecule at a time over multiple days (if memory serves).</p><p></p><p>As for jedi having access to the lightsaber feat, I could see it given at start if you are running a short term, low level campaign. I would also find it interesting if you had the option for your character to decide if they were force sensitive or not. If the player decided their character was force sensitive, if they wanted to they could spend their 4th level ability score increase to learn how to use a lightsaber. Or the "Wizard" style Jedi could continue to work solely on their "force" powers and choose an ability score increase instead (another deviation from "standard" jedi lore). Having to work toward that lightsaber for a couple of levels would make it pretty darn important for those who wanted it and finally got it, and the first few levels go by quickly anyway.</p><p></p><p>I also think that rogues would be more important for all of the computer slicing required. You could fold slicing equipment into thieves tools with an intelligence bonus instead of Dexterity.</p></blockquote><p></p>
[QUOTE="Tormyr, post: 6406547, member: 6776887"] I find it somewhat interesting to think of Jedi casting not just witchbolt a la Emporer Palpatine but fireball. :) I think it would also be interesting to have a "cleric" jedi who focused on healing. In the Thrawn trilogy, one of the jedi acadmey students specializes in healing and heals Mon Mothma by pulling poison out of her one molecule at a time over multiple days (if memory serves). As for jedi having access to the lightsaber feat, I could see it given at start if you are running a short term, low level campaign. I would also find it interesting if you had the option for your character to decide if they were force sensitive or not. If the player decided their character was force sensitive, if they wanted to they could spend their 4th level ability score increase to learn how to use a lightsaber. Or the "Wizard" style Jedi could continue to work solely on their "force" powers and choose an ability score increase instead (another deviation from "standard" jedi lore). Having to work toward that lightsaber for a couple of levels would make it pretty darn important for those who wanted it and finally got it, and the first few levels go by quickly anyway. I also think that rogues would be more important for all of the computer slicing required. You could fold slicing equipment into thieves tools with an intelligence bonus instead of Dexterity. [/QUOTE]
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