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Star Wars: Knights of the Old Republic (FULL)
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<blockquote data-quote="Daiymo" data-source="post: 1041008" data-attributes="member: 2539"><p>Ive really been digging the Xbox rpg by the same name, and I'm wondering if there would be any interest in a campaign set in the Old Republic circa 4000 years before the Battle of Yavin.</p><p></p><p>The game would set in the aftermath of the events in the video game, so maybe some of the characters there could appear as NPCs. Im thinking of a level 4 game,.As to its "type", Im open to heavily Jedi, a mix, or non Jedi. And while it wouldn't be a pre requisite, familiarity with the video game would help to get a taste of setting-but then again its the familiar Star Wars setting with just a few minor variations.</p><p></p><p>Anyway, I wouldnt really launch this game till late August, just wanted to get the ball rolling. I sort of want to check out the Galactic Campaign Guide coming out soon.</p><p></p><p>I only ask for now in our discussion if any, there be no spoiler info regarding the video game- at least nothing detailed.</p><p></p><p>EDIT/UPDATE/GENERAL GAME INFO:</p><p></p><p><strong>Rulebooks used as of games beginning-</strong></p><p>Core Rulebook revised, Hero's Guide, Power of the Jedi Sourcebook, Ultimate Alien Anthology. All feats, species(with DMs approval), Prcs and equipment allowed from these sources.</p><p></p><p><strong>Classes-</strong></p><p>Although Jedi of this era were chosen at a very young age, training can vary greatly from each master to pupil. Therefore multiclassing is allowed, reflecting the possibility that earlier in life pupils travelled with their master picking up other skills. Jedi may not take multiclass in another Jedi class (guardian in consular and vice versa, or in force adept). Jedi levels must equal or exceed non Jedi class levels.</p><p></p><p>Also, the change in the second printing of the revised book will be used for multiclassing-essentially the change is that a PC gains all the starting feats of a new class and doesnt just pick one. Erratta is here <a href="http://www.swrpgnetwork.com/files/faq/SWRPG_errata.pdf" target="_blank">http://www.swrpgnetwork.com/files/faq/SWRPG_errata.pdf</a></p><p></p><p>The Jedi wanderer archetype from the Heroes guide is allowed,but the variant abilities must be taken at appropriate level.</p><p></p><p>For the beginning of our game, all the PCs are padawans of the same Master at the Jedi Temple in Corsucant. You may have had a different master earlier in life, but that master has either died in the recent war, or "passed" his pupil to a new Master in Corsucant, something not unusual for this era. Your new master has been your teacher for about a year.</p><p></p><p><strong>Character Creation-</strong></p><p>Planned Generation per the core rulebook, 25 points</p><p>max vitality at first level, roll for rest.</p><p></p><p>The Halcyon bloodline is allowed. Id like to limit it to that, but Ill discuss other bloodlines.</p><p></p><p>Starting credits:</p><p></p><p>Jedi class characters- 1000- Padawan Jedi have little discretionary funds, and are assigned equipment by their superiors if needed.</p><p></p><p>Non Jedi PCs- 4500 starting credits. Unlike Jedi , the other classes are unburdened by prohibitions against accumulating possessions.</p><p></p><p></p><p>And some general background info-</p><p></p><p>Once upon a time, in a galaxy far, far away-</p><p></p><p>It is a time of rebuilding in the Galaxy. A year has passed since the defeat of the Sith Empire. The Republic, weary and battered, turns inward to bind its wounds and restore its defenses. Slowly life is beginning to return to normal.</p><p></p><p>The Jedi Order, having paid dearly in the costly victories over the Sith and Mandalorians, have put aside the mantle of warrior. Once again they resume their old roles as peacekeepers of the Republic. Having lost many members to death and the dark side, the Jedi Knights continue to train padawans to protect the galaxy against enemies old and new, known and unknown....</p><p></p><p>EDIT AGAIN- Technology and the Galaxy: Heres a url with a sw map download. Its a little more detailed gives a nice sense of the size of the Galaxy..<a href="http://www.nivan.net/index2.html" target="_blank">http://www.nivan.net/index2.html</a></p><p></p><p>Also since this game is 4000 years before the rise of the empire period, there are a few minor variations in technology. For the most part, everything's the same a blasters a blaster, a lightsaber a lightsaber. Some starships are different-no <img src="https://www.enworld.org/forum/images/smilies/xwing.jpg" class="smilie" loading="lazy" alt="xwing" title="X-Wing Miniatures Game xwing" data-shortname="xwing" />s, most Headhunter type fighters. Hyperdrives are a little slower in many cases, with fewer ships capable of x1 travel. There a fewer dependable hyperspace routes, which means in some cases travel takes a bit longer. </p><p></p><p>The Republic controls most of the Galaxy, although much of the Outer Rim is under only nominal control. Huttspace is larger. The corporate sector is smaller, and the Imperial Remnant of course does not exist. Obviously, many worlds are different as presented in the trilogy and (if you read them) the novels but there are more similarities than differences. Couruscant is still the center of the universe, a city-planet, Tatooine is still a backwater station.</p></blockquote><p></p>
[QUOTE="Daiymo, post: 1041008, member: 2539"] Ive really been digging the Xbox rpg by the same name, and I'm wondering if there would be any interest in a campaign set in the Old Republic circa 4000 years before the Battle of Yavin. The game would set in the aftermath of the events in the video game, so maybe some of the characters there could appear as NPCs. Im thinking of a level 4 game,.As to its "type", Im open to heavily Jedi, a mix, or non Jedi. And while it wouldn't be a pre requisite, familiarity with the video game would help to get a taste of setting-but then again its the familiar Star Wars setting with just a few minor variations. Anyway, I wouldnt really launch this game till late August, just wanted to get the ball rolling. I sort of want to check out the Galactic Campaign Guide coming out soon. I only ask for now in our discussion if any, there be no spoiler info regarding the video game- at least nothing detailed. EDIT/UPDATE/GENERAL GAME INFO: [b]Rulebooks used as of games beginning-[/b] Core Rulebook revised, Hero's Guide, Power of the Jedi Sourcebook, Ultimate Alien Anthology. All feats, species(with DMs approval), Prcs and equipment allowed from these sources. [b]Classes-[/b] Although Jedi of this era were chosen at a very young age, training can vary greatly from each master to pupil. Therefore multiclassing is allowed, reflecting the possibility that earlier in life pupils travelled with their master picking up other skills. Jedi may not take multiclass in another Jedi class (guardian in consular and vice versa, or in force adept). Jedi levels must equal or exceed non Jedi class levels. Also, the change in the second printing of the revised book will be used for multiclassing-essentially the change is that a PC gains all the starting feats of a new class and doesnt just pick one. Erratta is here [url]http://www.swrpgnetwork.com/files/faq/SWRPG_errata.pdf[/url] The Jedi wanderer archetype from the Heroes guide is allowed,but the variant abilities must be taken at appropriate level. For the beginning of our game, all the PCs are padawans of the same Master at the Jedi Temple in Corsucant. You may have had a different master earlier in life, but that master has either died in the recent war, or "passed" his pupil to a new Master in Corsucant, something not unusual for this era. Your new master has been your teacher for about a year. [b]Character Creation-[/b] Planned Generation per the core rulebook, 25 points max vitality at first level, roll for rest. The Halcyon bloodline is allowed. Id like to limit it to that, but Ill discuss other bloodlines. Starting credits: Jedi class characters- 1000- Padawan Jedi have little discretionary funds, and are assigned equipment by their superiors if needed. Non Jedi PCs- 4500 starting credits. Unlike Jedi , the other classes are unburdened by prohibitions against accumulating possessions. And some general background info- Once upon a time, in a galaxy far, far away- It is a time of rebuilding in the Galaxy. A year has passed since the defeat of the Sith Empire. The Republic, weary and battered, turns inward to bind its wounds and restore its defenses. Slowly life is beginning to return to normal. The Jedi Order, having paid dearly in the costly victories over the Sith and Mandalorians, have put aside the mantle of warrior. Once again they resume their old roles as peacekeepers of the Republic. Having lost many members to death and the dark side, the Jedi Knights continue to train padawans to protect the galaxy against enemies old and new, known and unknown.... EDIT AGAIN- Technology and the Galaxy: Heres a url with a sw map download. Its a little more detailed gives a nice sense of the size of the Galaxy..[url]http://www.nivan.net/index2.html[/url] Also since this game is 4000 years before the rise of the empire period, there are a few minor variations in technology. For the most part, everything's the same a blasters a blaster, a lightsaber a lightsaber. Some starships are different-no xwings, most Headhunter type fighters. Hyperdrives are a little slower in many cases, with fewer ships capable of x1 travel. There a fewer dependable hyperspace routes, which means in some cases travel takes a bit longer. The Republic controls most of the Galaxy, although much of the Outer Rim is under only nominal control. Huttspace is larger. The corporate sector is smaller, and the Imperial Remnant of course does not exist. Obviously, many worlds are different as presented in the trilogy and (if you read them) the novels but there are more similarities than differences. Couruscant is still the center of the universe, a city-planet, Tatooine is still a backwater station. [/QUOTE]
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