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Star Wars: Knights of the Old Republic
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<blockquote data-quote="Balsamic Dragon" data-source="post: 1248671" data-attributes="member: 2433"><p>I have the first edition Star Wars rules I'm pretty sure. I didn't know there was a second edition. </p><p></p><p>Henry - sure you can quote me on that!</p><p></p><p>Josh - I mean the system, although the setting is very good as well. I'd love to see a setting book based on it.</p><p></p><p>Basically, I dislike three main things about the d20 Star Wars rules (at least in the edition I have): first, I don't like wound points, easily fixed. In fact, I have a neat way of fixing it. (In my game, if you go to -10 hit points, you aren't necessarily dead, but something really nasty happens to you, like having your hand chopped off or being frozen in carbonite <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Second, I don't like the complexity of the way that force powers work (i.e., make them feats or skills, but not both!). Third, I don't like the D&D flavor interfering with the Star Wars flavor. I want the game to be more Star Wars than adapted D&D. </p><p></p><p>The computer game fixes all three of those things. It's a simpler system that it needs to be, so it might not work directly translated for table top, but it definately goes in the direction that I want to change the rules, so I thought it would be a good starting point.</p><p></p><p>Balsamic Dragon</p></blockquote><p></p>
[QUOTE="Balsamic Dragon, post: 1248671, member: 2433"] I have the first edition Star Wars rules I'm pretty sure. I didn't know there was a second edition. Henry - sure you can quote me on that! Josh - I mean the system, although the setting is very good as well. I'd love to see a setting book based on it. Basically, I dislike three main things about the d20 Star Wars rules (at least in the edition I have): first, I don't like wound points, easily fixed. In fact, I have a neat way of fixing it. (In my game, if you go to -10 hit points, you aren't necessarily dead, but something really nasty happens to you, like having your hand chopped off or being frozen in carbonite :) Second, I don't like the complexity of the way that force powers work (i.e., make them feats or skills, but not both!). Third, I don't like the D&D flavor interfering with the Star Wars flavor. I want the game to be more Star Wars than adapted D&D. The computer game fixes all three of those things. It's a simpler system that it needs to be, so it might not work directly translated for table top, but it definately goes in the direction that I want to change the rules, so I thought it would be a good starting point. Balsamic Dragon [/QUOTE]
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