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Star Wars: Knights of the Old Republic
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<blockquote data-quote="Balsamic Dragon" data-source="post: 1249123" data-attributes="member: 2433"><p>It's a tricky thing to describe... Hmmm, the D&D system has always seemed very organic to me. It's rules are very non-intuitive in the sense that just because you know that a Paladin is a holy warrior, doesn't mean that you will be able to guess what kinds of abilities they might have at any given level. You have to look in the rules to find out. There are all these little quirky mystical abilities, like Druids being able to disguise themselves to look like anyone. The skill system incorporates a feeling of the medieval guild with things like crafts and traditional thieves' skills. The feats are build around complex melee combat styles using different weapons and armor types to reflect the many different cultures of a D&D world. </p><p></p><p>With Star Wars, I prefer a more technological, rather than organic feel. I want all the feats to have standardized requirements. For example, in the computer game, all feats come in sets of three, all with increasing level requirements. I want character classes to look more like the Fighter (bonus feats at regular levels that you choose from a list) than the Monk (weird abilities that increase at different, unpredictable rates). I want the fighting classes to distinguish themselves by profession rather than fighting style, with skills playing a greater role than feats. I want someone who can use a blaster to be able to use any technological missile weapon, including a starship turret. I want anyone who can pilot one vehicle to be able to pilot any vehicle. In short, less emphasis on specialization and more emphasis on adaptability.</p><p></p><p>D20 Modern might have been a better base to build Star Wars off of than regular d20. But I don't really mind the use of character classes, I just want them to be a little more generic, so that with multiclassing you can build whatever you want and not worry about sticking with a single class to get some of the "signature" abilities, like you do in D&D. Star Wars d20 already goes in this direction, but I want to go even farther. Not sure that makes sense to you, but that's the best I can explain it.</p><p></p><p>Balsamic Dragon</p></blockquote><p></p>
[QUOTE="Balsamic Dragon, post: 1249123, member: 2433"] It's a tricky thing to describe... Hmmm, the D&D system has always seemed very organic to me. It's rules are very non-intuitive in the sense that just because you know that a Paladin is a holy warrior, doesn't mean that you will be able to guess what kinds of abilities they might have at any given level. You have to look in the rules to find out. There are all these little quirky mystical abilities, like Druids being able to disguise themselves to look like anyone. The skill system incorporates a feeling of the medieval guild with things like crafts and traditional thieves' skills. The feats are build around complex melee combat styles using different weapons and armor types to reflect the many different cultures of a D&D world. With Star Wars, I prefer a more technological, rather than organic feel. I want all the feats to have standardized requirements. For example, in the computer game, all feats come in sets of three, all with increasing level requirements. I want character classes to look more like the Fighter (bonus feats at regular levels that you choose from a list) than the Monk (weird abilities that increase at different, unpredictable rates). I want the fighting classes to distinguish themselves by profession rather than fighting style, with skills playing a greater role than feats. I want someone who can use a blaster to be able to use any technological missile weapon, including a starship turret. I want anyone who can pilot one vehicle to be able to pilot any vehicle. In short, less emphasis on specialization and more emphasis on adaptability. D20 Modern might have been a better base to build Star Wars off of than regular d20. But I don't really mind the use of character classes, I just want them to be a little more generic, so that with multiclassing you can build whatever you want and not worry about sticking with a single class to get some of the "signature" abilities, like you do in D&D. Star Wars d20 already goes in this direction, but I want to go even farther. Not sure that makes sense to you, but that's the best I can explain it. Balsamic Dragon [/QUOTE]
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