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Star Wars: Knights of the Old Republic
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<blockquote data-quote="Salcor" data-source="post: 1249705" data-attributes="member: 6573"><p>Hmm, I agree, and disagree with what you are saying here. I believe the difference between science fiction games and fantasy games is the amount of variety that is available. I do agree that in a modern+ setting that there are a large number of skills available to a character. Hell I have tried to make myself in a game and it is damn near impossible to do. </p><p></p><p> However, the feats allow for a lot of specialization that exists. You say that if a person can pilot a vehicle that they should be able to pilot anything. Well I am a helicopter pilot by trade, and I can asure you that if you took a jet pilot an put him in a helicopter without the proper training he has a high chance of killing himself. So like in D20 modern I believe that there are a number of vehicles that require specalization to pilot (which is recieved through feats). I really don't mind they way that they have done the classes in Star Wars revised. I think it does a good job of capturing star wars (can't really compare it to the older rpg). </p><p></p><p> I haven't ever really run through space combat in the system though, and I think it is one of the more difficult things to work, since you will generally have a few people who can work on a starship. One of those situations that is hard to roll play. </p><p> </p><p>The biggest problem that I had with the Star Wars roll playing game was the way they treated some of the npcs. For example, one of my biggest beefs was the fact is was just as easy to kill a 1st level stormtrooper as it was to kill a 15th level stormtrooper. This was due to the fact that they made stormtroopers thugs (the NPC class) as opposed to soldiers. Of course this is due to how most people view stormtroopers (basically as cannonfodder to be rolled over). I have changed this a bit, because in my version of the world I want players to really consider attacking stormtrooper units. The reason the stormtroopers fall like wheat in the movies is because they are fighting the icon heros. But we all know that stormtroopers were the elite troops of the Empire. So basically I have switch the classes of the stormtrooper (soldier) and the Imperial Soldier (thug).</p><p></p><p> But playing through KotOR has gotten me interested in running my Star Wars game again. The one problem I really have with the Star Wars universe is it seems like every major storyline deals with people trying to get control of some (excuse the phrase use) weapon of mass destruction. There never seems to be some mundane lesser storyline. </p><p> </p><p> I hope that with the success of KotOR that Bioware will make another game like this. Maybe place it during the clone war. I think that would be awesome.</p><p></p><p>Salcor</p></blockquote><p></p>
[QUOTE="Salcor, post: 1249705, member: 6573"] Hmm, I agree, and disagree with what you are saying here. I believe the difference between science fiction games and fantasy games is the amount of variety that is available. I do agree that in a modern+ setting that there are a large number of skills available to a character. Hell I have tried to make myself in a game and it is damn near impossible to do. However, the feats allow for a lot of specialization that exists. You say that if a person can pilot a vehicle that they should be able to pilot anything. Well I am a helicopter pilot by trade, and I can asure you that if you took a jet pilot an put him in a helicopter without the proper training he has a high chance of killing himself. So like in D20 modern I believe that there are a number of vehicles that require specalization to pilot (which is recieved through feats). I really don't mind they way that they have done the classes in Star Wars revised. I think it does a good job of capturing star wars (can't really compare it to the older rpg). I haven't ever really run through space combat in the system though, and I think it is one of the more difficult things to work, since you will generally have a few people who can work on a starship. One of those situations that is hard to roll play. The biggest problem that I had with the Star Wars roll playing game was the way they treated some of the npcs. For example, one of my biggest beefs was the fact is was just as easy to kill a 1st level stormtrooper as it was to kill a 15th level stormtrooper. This was due to the fact that they made stormtroopers thugs (the NPC class) as opposed to soldiers. Of course this is due to how most people view stormtroopers (basically as cannonfodder to be rolled over). I have changed this a bit, because in my version of the world I want players to really consider attacking stormtrooper units. The reason the stormtroopers fall like wheat in the movies is because they are fighting the icon heros. But we all know that stormtroopers were the elite troops of the Empire. So basically I have switch the classes of the stormtrooper (soldier) and the Imperial Soldier (thug). But playing through KotOR has gotten me interested in running my Star Wars game again. The one problem I really have with the Star Wars universe is it seems like every major storyline deals with people trying to get control of some (excuse the phrase use) weapon of mass destruction. There never seems to be some mundane lesser storyline. I hope that with the success of KotOR that Bioware will make another game like this. Maybe place it during the clone war. I think that would be awesome. Salcor [/QUOTE]
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