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<blockquote data-quote="Shard O'Glase" data-source="post: 1025508" data-attributes="member: 1134"><p>combat seems to be a blend of turn based and real time. It's hard to describe, but you decided your action and you do it, if you don't have another action to punch in you will have a slight delay and then automatically react to something. Normally though you learn to love the X button and use it to put your next actions in a que(Q? a line). You use the balck button to switch characters and set up their actions as well. Oh white buton pauses so you can do all of this. </p><p></p><p>Also you can set up the autopuse to pause at the end of every turn.</p><p></p><p>And yes you can control everything, inventory, levleing up etc. Only problem with control is they have to be in your active party to contorl them, if there just chilling on your ship you can talk with them and that's about it.</p></blockquote><p></p>
[QUOTE="Shard O'Glase, post: 1025508, member: 1134"] combat seems to be a blend of turn based and real time. It's hard to describe, but you decided your action and you do it, if you don't have another action to punch in you will have a slight delay and then automatically react to something. Normally though you learn to love the X button and use it to put your next actions in a que(Q? a line). You use the balck button to switch characters and set up their actions as well. Oh white buton pauses so you can do all of this. Also you can set up the autopuse to pause at the end of every turn. And yes you can control everything, inventory, levleing up etc. Only problem with control is they have to be in your active party to contorl them, if there just chilling on your ship you can talk with them and that's about it. [/QUOTE]
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