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Star Wars Miniatures Starships-thoughts?
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<blockquote data-quote="wingsandsword" data-source="post: 3237735" data-attributes="member: 14159"><p>The problem with using them for the RPG is that and the assortment of ships they have to start is virtually all combat ships, almost no cargo/freighters (except a Rebel transport, and a pair of rares). The ubiquitous light freighter that is the typical PC transport in Star Wars exists only as rares: Millennium Falcon and Outrider, there are no generic stock light freighter minis. The only other freighter is the medium freighter Wild Karrde, also a rare. Don't go expecting to re-enact your favorite missions from X-Wing right out of the box, that's for sure.</p><p></p><p>I've bought a few packs, mostly for RPG use. The fact that all ships aren't to scale is annoying, but since the Executor is a fixed ship in the starter, that would make most capitol ships the size of your fingernail, and starfighters would fit on the head of a pin if made to scale. At least less exaggerated scale would be useful: The Executor and Viscount (Class 1) from the starter use "Gargantuan" bases (to use the D&D minis scales), capitol ships (Class 2) use "Huge", and transports (Class 3) use "Large" and Starfighters use "Medium". Thus, a tiny shuttle looks huge next to a starship that's miles long.</p><p></p><p>Oh, and why the heck use the Viscount? Finding an obscure starship from New Jedi Order, where it was mentioned in passing a few times, to make fixed in the starter are the Light Side flagship? Within the Star Wars setting, Viscount and Executor were separated by about 20 years, but the starter presumes lots of battles of them slugging it out. Were they so obsessed with making both sides have total equivalency that they just had to come up with an equal for the Executor instead of Dark Side having an powerful capitol ships and cheap starfighters, but Light Side having better starfighters but weaker capitol ships? </p><p></p><p>The rules they came up with for a standalone game are decent, and actually had a good idea or two (I liked how they handled taking damage).</p></blockquote><p></p>
[QUOTE="wingsandsword, post: 3237735, member: 14159"] The problem with using them for the RPG is that and the assortment of ships they have to start is virtually all combat ships, almost no cargo/freighters (except a Rebel transport, and a pair of rares). The ubiquitous light freighter that is the typical PC transport in Star Wars exists only as rares: Millennium Falcon and Outrider, there are no generic stock light freighter minis. The only other freighter is the medium freighter Wild Karrde, also a rare. Don't go expecting to re-enact your favorite missions from X-Wing right out of the box, that's for sure. I've bought a few packs, mostly for RPG use. The fact that all ships aren't to scale is annoying, but since the Executor is a fixed ship in the starter, that would make most capitol ships the size of your fingernail, and starfighters would fit on the head of a pin if made to scale. At least less exaggerated scale would be useful: The Executor and Viscount (Class 1) from the starter use "Gargantuan" bases (to use the D&D minis scales), capitol ships (Class 2) use "Huge", and transports (Class 3) use "Large" and Starfighters use "Medium". Thus, a tiny shuttle looks huge next to a starship that's miles long. Oh, and why the heck use the Viscount? Finding an obscure starship from New Jedi Order, where it was mentioned in passing a few times, to make fixed in the starter are the Light Side flagship? Within the Star Wars setting, Viscount and Executor were separated by about 20 years, but the starter presumes lots of battles of them slugging it out. Were they so obsessed with making both sides have total equivalency that they just had to come up with an equal for the Executor instead of Dark Side having an powerful capitol ships and cheap starfighters, but Light Side having better starfighters but weaker capitol ships? The rules they came up with for a standalone game are decent, and actually had a good idea or two (I liked how they handled taking damage). [/QUOTE]
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