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STAR WARS: On the Run PC's
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<blockquote data-quote="rowport" data-source="post: 1449719" data-attributes="member: 9729"><p><strong>Gurrss Fringer 1/Soldier 2</strong></p><p></p><p><strong>Gurrss (CR3)</strong></p><p></p><p>Gurrss, Male Transdoshan Fringer 1/Soldier 2; Init +0; Defense 15 (+1 Natural, +6 Class, +0 DEX, -2 Multiclass Penalty); Spd 10m; VP/WP 40/18; BAB +2; Atk +8 melee (2d10+5, Vibro-Axe) or +7 melee (Stun DC15, Stun Baton) or +2 ranged (3d6, Blaster Pistol); SQ: Bonus Class Skill: Computer Use, Darkvision 20m; SV Fort +9, Ref +1, Will +4; SZ M; FP 3; DSP 0; Rep +1; STR 20, DEX 10, CON 18, INT 14, WIS 16, CHA 10.</p><p></p><p>Equipment: Padded Flight Suit (DR2) 800 credits, Vibro-Axe 500 credits, Stun Baton 500 credits, Blaster Pistol 500 credits, 2 Energy Cells 20 credits, 2 Power Packs 50 credits, Comlink 200 credits, Tool Kit 250 credits, 430 credits.</p><p></p><p>Skills (44): Computer Use +8, Craft: Droids +8, Craft: Vibro Weapons +6, Demolitions +6, Gamble +7, Listen +9, Profession: Programmer +7, Repair +6, Spot +9, Survival +7; Read/Write: Basic, Speak: Basic, Read/Write: Dosh, Speak: Dosh, Read/Write: Huttese, Speak: Huttese.</p><p></p><p>Feats (2): Alertness (B), Armor Proficiency: Light (B), Cleave, Power Attack, WF: Vibro-Axe (B), WGP: Blaster Pistols (B), WGP: Blaster Rifles (B), WGP: Heavy Weapons (B), WGP: Primitive (B), WGP: Simple (B), WGP: Vibro Weapons (B). </p><p></p><p>Bonus Class Skill: As a Fringer, Gurrss may treat Computer Use as a permanent class skill.</p><p></p><p>“Transdoshan” from Star Wars d20, p.31</p><p>“Fringer” from Star Wars d20, p.41</p><p>“Soldier” from Star Wars d20, p.51</p><p></p><p>Background: </p><p>Gurrss is an unusual Transdoshan, a multi-talented sentient of ambition and drive. While as slow and clumsy as most of his race, he is among the strongest, toughest, and smartest of his kind. Even as a boy, growing up in the fringes of the galaxy, he knew that he was destined for greatness. He poured all his energy into expanding his talents with computers, toying with droids and security systems with equal verve. Gurrss maximized his physical abilities as well, putting his tremendous strength to good effect becoming an expert in the use of the deadly Vibro-Axe, while teaching himself the craft of constructing those devices. Wherever he finds himself in the galaxy, he knows that he is well-prepared. May the Force protect any sentient- especially human- who dares to patronize his “alien” background… </p><p></p><p>Quote: “You assume I am a fool because I am a ‘lizard’?? Or because I am strong?? Fear my intellect as much as my sinews, human!”</p><p></p><p>Tactics: Gurrss is a melee specialist. He generally wades into battle hoisting his favored Vibro-Axe (or, his Stun Baton if deadly force is not required) fearing little of the personal danger. He is not unwise, but simply arrogant. And, frankly, he is a terrible shot with a Blaster. </p><p></p><p><strong>Edited to correct equipment funds; any other change suggestions are welcome!</strong> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="rowport, post: 1449719, member: 9729"] [b]Gurrss Fringer 1/Soldier 2[/b] [B]Gurrss (CR3)[/B] Gurrss, Male Transdoshan Fringer 1/Soldier 2; Init +0; Defense 15 (+1 Natural, +6 Class, +0 DEX, -2 Multiclass Penalty); Spd 10m; VP/WP 40/18; BAB +2; Atk +8 melee (2d10+5, Vibro-Axe) or +7 melee (Stun DC15, Stun Baton) or +2 ranged (3d6, Blaster Pistol); SQ: Bonus Class Skill: Computer Use, Darkvision 20m; SV Fort +9, Ref +1, Will +4; SZ M; FP 3; DSP 0; Rep +1; STR 20, DEX 10, CON 18, INT 14, WIS 16, CHA 10. Equipment: Padded Flight Suit (DR2) 800 credits, Vibro-Axe 500 credits, Stun Baton 500 credits, Blaster Pistol 500 credits, 2 Energy Cells 20 credits, 2 Power Packs 50 credits, Comlink 200 credits, Tool Kit 250 credits, 430 credits. Skills (44): Computer Use +8, Craft: Droids +8, Craft: Vibro Weapons +6, Demolitions +6, Gamble +7, Listen +9, Profession: Programmer +7, Repair +6, Spot +9, Survival +7; Read/Write: Basic, Speak: Basic, Read/Write: Dosh, Speak: Dosh, Read/Write: Huttese, Speak: Huttese. Feats (2): Alertness (B), Armor Proficiency: Light (B), Cleave, Power Attack, WF: Vibro-Axe (B), WGP: Blaster Pistols (B), WGP: Blaster Rifles (B), WGP: Heavy Weapons (B), WGP: Primitive (B), WGP: Simple (B), WGP: Vibro Weapons (B). Bonus Class Skill: As a Fringer, Gurrss may treat Computer Use as a permanent class skill. “Transdoshan” from Star Wars d20, p.31 “Fringer” from Star Wars d20, p.41 “Soldier” from Star Wars d20, p.51 Background: Gurrss is an unusual Transdoshan, a multi-talented sentient of ambition and drive. While as slow and clumsy as most of his race, he is among the strongest, toughest, and smartest of his kind. Even as a boy, growing up in the fringes of the galaxy, he knew that he was destined for greatness. He poured all his energy into expanding his talents with computers, toying with droids and security systems with equal verve. Gurrss maximized his physical abilities as well, putting his tremendous strength to good effect becoming an expert in the use of the deadly Vibro-Axe, while teaching himself the craft of constructing those devices. Wherever he finds himself in the galaxy, he knows that he is well-prepared. May the Force protect any sentient- especially human- who dares to patronize his “alien” background… Quote: “You assume I am a fool because I am a ‘lizard’?? Or because I am strong?? Fear my intellect as much as my sinews, human!” Tactics: Gurrss is a melee specialist. He generally wades into battle hoisting his favored Vibro-Axe (or, his Stun Baton if deadly force is not required) fearing little of the personal danger. He is not unwise, but simply arrogant. And, frankly, he is a terrible shot with a Blaster. [B]Edited to correct equipment funds; any other change suggestions are welcome![/B] :) [/QUOTE]
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