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Community
General Tabletop Discussion
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Star Wars - Overhaul Ship Modification/Building
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<blockquote data-quote="Taren Nighteyes" data-source="post: 3005521" data-attributes="member: 806"><p>Hey everyone!</p><p></p><p>I have been playing a new d20 Star Wars RCR game for the past few months and it has been absolutely outstanding. I haven't been a PC (as I usually am the GM for a DND game) but a friend who is a wonderful story teller and GM decided he wanted to run and much to my happiness it has been awesome.</p><p></p><p>This is the first time we've run the d20 Star Wars RCR, and it has been pretty good. All of us have played the WEG version, so we know what it was like. I can't say it is any better or worse than the WEG Star Wars system. The sole exception is the ship building/modifications. I really dislike the d20 way of things. I'm wondering if anyone has tried to overhaul the ship building/mod stuff.</p><p></p><p>I would prefer a weight and power system. Where an engine provides power and stuff you want to add to your ship takes up tonnage. For example, if you want to add an Ion cannon, it weighs 4 tons, so you would lose 4 tons of space. Your current engine puts out 50 power units, and all current systems utilize 42 power units. An Ion Cannon utilizes 6 power units, so you can add it and not worry about power. </p><p></p><p>I know this is long, but it just seems odd that something like this wasn't done, or utilized. An engine takes up tonnage, a bigger, more power unit output engine takes up more tonnage, etc.</p><p></p><p>I don't think it would be too hard to develop and implement, but I was wondering if anyone had a line on some existing work that has been done.</p><p></p><p>Thanks!</p><p></p><p>Taren Nighteyes</p></blockquote><p></p>
[QUOTE="Taren Nighteyes, post: 3005521, member: 806"] Hey everyone! I have been playing a new d20 Star Wars RCR game for the past few months and it has been absolutely outstanding. I haven't been a PC (as I usually am the GM for a DND game) but a friend who is a wonderful story teller and GM decided he wanted to run and much to my happiness it has been awesome. This is the first time we've run the d20 Star Wars RCR, and it has been pretty good. All of us have played the WEG version, so we know what it was like. I can't say it is any better or worse than the WEG Star Wars system. The sole exception is the ship building/modifications. I really dislike the d20 way of things. I'm wondering if anyone has tried to overhaul the ship building/mod stuff. I would prefer a weight and power system. Where an engine provides power and stuff you want to add to your ship takes up tonnage. For example, if you want to add an Ion cannon, it weighs 4 tons, so you would lose 4 tons of space. Your current engine puts out 50 power units, and all current systems utilize 42 power units. An Ion Cannon utilizes 6 power units, so you can add it and not worry about power. I know this is long, but it just seems odd that something like this wasn't done, or utilized. An engine takes up tonnage, a bigger, more power unit output engine takes up more tonnage, etc. I don't think it would be too hard to develop and implement, but I was wondering if anyone had a line on some existing work that has been done. Thanks! Taren Nighteyes [/QUOTE]
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