d4
First Post
i was a bit disappointed with the planet creation system in the Galactic Campaign Guide. it's good as far as it goes, but i was really hoping for something that generated a profile similar to what we see in Coruscant and the Core Worlds.
well, i decided to stop whining and make one up myself.
Planet Type
01-88 = Terrestrial
89-90 = Gas Giant
91 = Asteroid Belt
92-93 = Toxic Rock
94 = Artificial
95 = Toxic Oceanic
96-00 = Oceanic
Climate
01-08 = Arctic
09-83 = Temperate
84-92 = Tropical
93-00 = Arid (re-roll if Toxic Oceanic or Oceanic)
Terrain
Roll 1d3 times on the pertinent table below.
For Toxic Oceanic and Oceanic worlds, the first terrain is always Ocean. For Artificial worlds, the terrain is always Artificial. For Gas Giants, the terrain is always Clouds. For Toxic Rock worlds, roll on the Arid column regardless of actual climate.
Arctic
01-07 = Urban
08-15 = Hills
16-22 = Forests
23-30 = Plains
31-38 = Mountains
39-46 = Rocky Desert
47-54 = Ocean
55-62 = Wasteland
63-70 = Islands
71-78 = Dry Plains
79-85 = Glaciers
86-93 = Ice Fields
94-00 = Tundra
Temperate
01-07 = Urban
08-22 = Hills
23-30 = Rivers/Lakes
31-46 = Forests
47-62 = Plains
63-70 = Mountains
71-78 = Ocean
79-85 = Meadows
86-93 = Islands
94-00 = Dry Plains
Tropical
01-07 = Urban
08-15 = Hills
16-22 = Rivers/Lakes
23-38 = Forests
39-46 = Plains
47-54 = Mountains
55-62 = Ocean
63-70 = Islands
71-78 = Swamps
79-85 = Volcanoes
86-93 = Salt Marshes
94-00 = Jungles
Arid
01-07 = Urban
08-15 = Hills
16-22 = Plains
23-30 = Mountains
31-46 = Rocky Desert
47-54 = Wasteland
55-70 = Sandy Desert
71-78 = Dry Plains
79-85 = Volcanoes
86-93 = Scrublands
94-00 = Canyons
Atmosphere
For Toxic Rock and Toxic Oceanic worlds, atmosphere is Toxic. For all others, atmosphere is Breathable.
Gravity
01-88 = Standard
89-94 = Light ([1d8 x 5] + 45% standard) (50% - 85%)
95-00 = Heavy ([1d8 x 5] + 110% standard) (115% - 150%)
Diameter
Base diameter is 2d6 + 4 thousand km. (6,000 - 16,000) For more variation, roll a d10 for the hundreds and tens places. For example, a 2d6 roll of 5 gives a base diameter of 9,000 km. If the d10 rolls were 2 and 8, the final diameter would be 9,280 km.
Length of Day
01-08 = 1d6 + 17 standard hours (18 - 23 hours)
09-94 = 1d4 + 23 standard hours (24 - 27 hours)
95-99 = 1d10 + 27 standard hours (28 - 37 hours)
00 = ([1d6 - 1] x 100) + 1d20 + 37 standard hours (38 - 557 hours)
Length of Year
([2d3 - 1] x 100) + 1d100 standard days (101 - 600 days)
Population
Roll 2d8 + modifiers, and check on the following table.
Modifiers
Oceanic world = -1
Gas Giant, Asteroid Belt, Toxic Rock, Artifical, or Toxic Oceanic world = -2
Arctic or Arid climate = -1
Urban terrain = +4
Light or Heavy gravity = -1
2 or less = less than 1 thousand people
3 = 1 thousand - 10 thousand
4 = 10 thousand - 100 thousand
5 = 100 thousand - 1 million
6 = 1 million - 5 million
7 = 5 million - 10 million
8 = 10 million - 50 million
9 = 50 million - 100 million
10 = 100 million - 1 billion
11 = 1 billion - 5 billion
12 = 5 billion - 10 billion
13 = 10 billion - 50 billion
14 = 50 billion - 100 billion
15 = 100 billion - 500 billion
16 and up = 500 billion - 1 trillion
Note that i'm using the American definitions of billion and trillion here.
Government
01-17 = Aristocracy
18-25 = Bureaucracy
26-27 = Caste
28-29 = City-States (rare on worlds with populations over 1 billion)
30-31 = Clan (rare on worlds with populations over 1 billion)
32-35 = Corporate
36-50 = Democracy
51-65 = Dictatorship
66-70 = Guild
71-78 = Representative Democracy
79-83 = Repressive Bureaucracy
84-00 = Republic
i'm still working on a system for determining major exports / imports, as well as determining the other bodies of the system.
it's no GURPS First In, but it should work for the level of detail that's needed in a Star Wars game.
well, i decided to stop whining and make one up myself.

Planet Type
01-88 = Terrestrial
89-90 = Gas Giant
91 = Asteroid Belt
92-93 = Toxic Rock
94 = Artificial
95 = Toxic Oceanic
96-00 = Oceanic
Climate
01-08 = Arctic
09-83 = Temperate
84-92 = Tropical
93-00 = Arid (re-roll if Toxic Oceanic or Oceanic)
Terrain
Roll 1d3 times on the pertinent table below.
For Toxic Oceanic and Oceanic worlds, the first terrain is always Ocean. For Artificial worlds, the terrain is always Artificial. For Gas Giants, the terrain is always Clouds. For Toxic Rock worlds, roll on the Arid column regardless of actual climate.
Arctic
01-07 = Urban
08-15 = Hills
16-22 = Forests
23-30 = Plains
31-38 = Mountains
39-46 = Rocky Desert
47-54 = Ocean
55-62 = Wasteland
63-70 = Islands
71-78 = Dry Plains
79-85 = Glaciers
86-93 = Ice Fields
94-00 = Tundra
Temperate
01-07 = Urban
08-22 = Hills
23-30 = Rivers/Lakes
31-46 = Forests
47-62 = Plains
63-70 = Mountains
71-78 = Ocean
79-85 = Meadows
86-93 = Islands
94-00 = Dry Plains
Tropical
01-07 = Urban
08-15 = Hills
16-22 = Rivers/Lakes
23-38 = Forests
39-46 = Plains
47-54 = Mountains
55-62 = Ocean
63-70 = Islands
71-78 = Swamps
79-85 = Volcanoes
86-93 = Salt Marshes
94-00 = Jungles
Arid
01-07 = Urban
08-15 = Hills
16-22 = Plains
23-30 = Mountains
31-46 = Rocky Desert
47-54 = Wasteland
55-70 = Sandy Desert
71-78 = Dry Plains
79-85 = Volcanoes
86-93 = Scrublands
94-00 = Canyons
Atmosphere
For Toxic Rock and Toxic Oceanic worlds, atmosphere is Toxic. For all others, atmosphere is Breathable.
Gravity
01-88 = Standard
89-94 = Light ([1d8 x 5] + 45% standard) (50% - 85%)
95-00 = Heavy ([1d8 x 5] + 110% standard) (115% - 150%)
Diameter
Base diameter is 2d6 + 4 thousand km. (6,000 - 16,000) For more variation, roll a d10 for the hundreds and tens places. For example, a 2d6 roll of 5 gives a base diameter of 9,000 km. If the d10 rolls were 2 and 8, the final diameter would be 9,280 km.
Length of Day
01-08 = 1d6 + 17 standard hours (18 - 23 hours)
09-94 = 1d4 + 23 standard hours (24 - 27 hours)
95-99 = 1d10 + 27 standard hours (28 - 37 hours)
00 = ([1d6 - 1] x 100) + 1d20 + 37 standard hours (38 - 557 hours)
Length of Year
([2d3 - 1] x 100) + 1d100 standard days (101 - 600 days)
Population
Roll 2d8 + modifiers, and check on the following table.
Modifiers
Oceanic world = -1
Gas Giant, Asteroid Belt, Toxic Rock, Artifical, or Toxic Oceanic world = -2
Arctic or Arid climate = -1
Urban terrain = +4
Light or Heavy gravity = -1
2 or less = less than 1 thousand people
3 = 1 thousand - 10 thousand
4 = 10 thousand - 100 thousand
5 = 100 thousand - 1 million
6 = 1 million - 5 million
7 = 5 million - 10 million
8 = 10 million - 50 million
9 = 50 million - 100 million
10 = 100 million - 1 billion
11 = 1 billion - 5 billion
12 = 5 billion - 10 billion
13 = 10 billion - 50 billion
14 = 50 billion - 100 billion
15 = 100 billion - 500 billion
16 and up = 500 billion - 1 trillion
Note that i'm using the American definitions of billion and trillion here.
Government
01-17 = Aristocracy
18-25 = Bureaucracy
26-27 = Caste
28-29 = City-States (rare on worlds with populations over 1 billion)
30-31 = Clan (rare on worlds with populations over 1 billion)
32-35 = Corporate
36-50 = Democracy
51-65 = Dictatorship
66-70 = Guild
71-78 = Representative Democracy
79-83 = Repressive Bureaucracy
84-00 = Republic
i'm still working on a system for determining major exports / imports, as well as determining the other bodies of the system.
it's no GURPS First In, but it should work for the level of detail that's needed in a Star Wars game.