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[Star Wars] Planet Creation System
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<blockquote data-quote="d4" data-source="post: 1103815" data-attributes="member: 12699"><p>i was a bit disappointed with the planet creation system in the <em>Galactic Campaign Guide</em>. it's good as far as it goes, but i was really hoping for something that generated a profile similar to what we see in <em>Coruscant and the Core Worlds</em>.</p><p></p><p>well, i decided to stop whining and make one up myself. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p><strong>Planet Type</strong></p><p></p><p>01-88 = Terrestrial</p><p>89-90 = Gas Giant</p><p>91 = Asteroid Belt</p><p>92-93 = Toxic Rock</p><p>94 = Artificial</p><p>95 = Toxic Oceanic</p><p>96-00 = Oceanic</p><p></p><p><strong>Climate</strong></p><p></p><p>01-08 = Arctic</p><p>09-83 = Temperate</p><p>84-92 = Tropical</p><p>93-00 = Arid (re-roll if Toxic Oceanic or Oceanic)</p><p></p><p><strong>Terrain</strong></p><p></p><p>Roll 1d3 times on the pertinent table below.</p><p></p><p>For Toxic Oceanic and Oceanic worlds, the first terrain is always Ocean. For Artificial worlds, the terrain is always Artificial. For Gas Giants, the terrain is always Clouds. For Toxic Rock worlds, roll on the Arid column regardless of actual climate.</p><p></p><p><em>Arctic</em></p><p>01-07 = Urban</p><p>08-15 = Hills</p><p>16-22 = Forests</p><p>23-30 = Plains</p><p>31-38 = Mountains</p><p>39-46 = Rocky Desert</p><p>47-54 = Ocean</p><p>55-62 = Wasteland</p><p>63-70 = Islands</p><p>71-78 = Dry Plains</p><p>79-85 = Glaciers</p><p>86-93 = Ice Fields</p><p>94-00 = Tundra</p><p></p><p><em>Temperate</em></p><p>01-07 = Urban</p><p>08-22 = Hills</p><p>23-30 = Rivers/Lakes</p><p>31-46 = Forests</p><p>47-62 = Plains</p><p>63-70 = Mountains</p><p>71-78 = Ocean</p><p>79-85 = Meadows</p><p>86-93 = Islands</p><p>94-00 = Dry Plains</p><p></p><p><em>Tropical</em></p><p>01-07 = Urban</p><p>08-15 = Hills</p><p>16-22 = Rivers/Lakes</p><p>23-38 = Forests</p><p>39-46 = Plains</p><p>47-54 = Mountains</p><p>55-62 = Ocean</p><p>63-70 = Islands</p><p>71-78 = Swamps</p><p>79-85 = Volcanoes</p><p>86-93 = Salt Marshes</p><p>94-00 = Jungles</p><p></p><p><em>Arid</em></p><p>01-07 = Urban</p><p>08-15 = Hills</p><p>16-22 = Plains</p><p>23-30 = Mountains</p><p>31-46 = Rocky Desert</p><p>47-54 = Wasteland</p><p>55-70 = Sandy Desert</p><p>71-78 = Dry Plains</p><p>79-85 = Volcanoes</p><p>86-93 = Scrublands</p><p>94-00 = Canyons</p><p></p><p><strong>Atmosphere</strong></p><p></p><p>For Toxic Rock and Toxic Oceanic worlds, atmosphere is Toxic. For all others, atmosphere is Breathable.</p><p></p><p><strong>Gravity</strong></p><p></p><p>01-88 = Standard</p><p>89-94 = Light ([1d8 x 5] + 45% standard) (50% - 85%)</p><p>95-00 = Heavy ([1d8 x 5] + 110% standard) (115% - 150%)</p><p></p><p><strong>Diameter</strong></p><p></p><p>Base diameter is 2d6 + 4 thousand km. (6,000 - 16,000) For more variation, roll a d10 for the hundreds and tens places. For example, a 2d6 roll of 5 gives a base diameter of 9,000 km. If the d10 rolls were 2 and 8, the final diameter would be 9,280 km.</p><p></p><p><strong>Length of Day</strong></p><p></p><p>01-08 = 1d6 + 17 standard hours (18 - 23 hours)</p><p>09-94 = 1d4 + 23 standard hours (24 - 27 hours)</p><p>95-99 = 1d10 + 27 standard hours (28 - 37 hours)</p><p>00 = ([1d6 - 1] x 100) + 1d20 + 37 standard hours (38 - 557 hours)</p><p></p><p><strong>Length of Year</strong></p><p></p><p>([2d3 - 1] x 100) + 1d100 standard days (101 - 600 days)</p><p></p><p><strong>Population</strong></p><p></p><p>Roll 2d8 + modifiers, and check on the following table.</p><p></p><p><em>Modifiers</em></p><p>Oceanic world = -1</p><p>Gas Giant, Asteroid Belt, Toxic Rock, Artifical, or Toxic Oceanic world = -2</p><p>Arctic or Arid climate = -1</p><p>Urban terrain = +4</p><p>Light or Heavy gravity = -1</p><p></p><p>2 or less = less than 1 thousand people</p><p>3 = 1 thousand - 10 thousand</p><p>4 = 10 thousand - 100 thousand</p><p>5 = 100 thousand - 1 million</p><p>6 = 1 million - 5 million</p><p>7 = 5 million - 10 million</p><p>8 = 10 million - 50 million</p><p>9 = 50 million - 100 million</p><p>10 = 100 million - 1 billion</p><p>11 = 1 billion - 5 billion</p><p>12 = 5 billion - 10 billion</p><p>13 = 10 billion - 50 billion</p><p>14 = 50 billion - 100 billion</p><p>15 = 100 billion - 500 billion</p><p>16 and up = 500 billion - 1 trillion</p><p></p><p>Note that i'm using the American definitions of billion and trillion here.</p><p></p><p><strong>Government</strong></p><p></p><p>01-17 = Aristocracy</p><p>18-25 = Bureaucracy</p><p>26-27 = Caste</p><p>28-29 = City-States (rare on worlds with populations over 1 billion)</p><p>30-31 = Clan (rare on worlds with populations over 1 billion)</p><p>32-35 = Corporate</p><p>36-50 = Democracy</p><p>51-65 = Dictatorship</p><p>66-70 = Guild</p><p>71-78 = Representative Democracy</p><p>79-83 = Repressive Bureaucracy</p><p>84-00 = Republic</p><p></p><p>i'm still working on a system for determining major exports / imports, as well as determining the other bodies of the system.</p><p></p><p>it's no <em>GURPS First In</em>, but it should work for the level of detail that's needed in a Star Wars game.</p></blockquote><p></p>
[QUOTE="d4, post: 1103815, member: 12699"] i was a bit disappointed with the planet creation system in the [i]Galactic Campaign Guide[/i]. it's good as far as it goes, but i was really hoping for something that generated a profile similar to what we see in [i]Coruscant and the Core Worlds[/i]. well, i decided to stop whining and make one up myself. ;) [b]Planet Type[/b] 01-88 = Terrestrial 89-90 = Gas Giant 91 = Asteroid Belt 92-93 = Toxic Rock 94 = Artificial 95 = Toxic Oceanic 96-00 = Oceanic [b]Climate[/b] 01-08 = Arctic 09-83 = Temperate 84-92 = Tropical 93-00 = Arid (re-roll if Toxic Oceanic or Oceanic) [b]Terrain[/b] Roll 1d3 times on the pertinent table below. For Toxic Oceanic and Oceanic worlds, the first terrain is always Ocean. For Artificial worlds, the terrain is always Artificial. For Gas Giants, the terrain is always Clouds. For Toxic Rock worlds, roll on the Arid column regardless of actual climate. [i]Arctic[/i] 01-07 = Urban 08-15 = Hills 16-22 = Forests 23-30 = Plains 31-38 = Mountains 39-46 = Rocky Desert 47-54 = Ocean 55-62 = Wasteland 63-70 = Islands 71-78 = Dry Plains 79-85 = Glaciers 86-93 = Ice Fields 94-00 = Tundra [i]Temperate[/i] 01-07 = Urban 08-22 = Hills 23-30 = Rivers/Lakes 31-46 = Forests 47-62 = Plains 63-70 = Mountains 71-78 = Ocean 79-85 = Meadows 86-93 = Islands 94-00 = Dry Plains [i]Tropical[/i] 01-07 = Urban 08-15 = Hills 16-22 = Rivers/Lakes 23-38 = Forests 39-46 = Plains 47-54 = Mountains 55-62 = Ocean 63-70 = Islands 71-78 = Swamps 79-85 = Volcanoes 86-93 = Salt Marshes 94-00 = Jungles [i]Arid[/i] 01-07 = Urban 08-15 = Hills 16-22 = Plains 23-30 = Mountains 31-46 = Rocky Desert 47-54 = Wasteland 55-70 = Sandy Desert 71-78 = Dry Plains 79-85 = Volcanoes 86-93 = Scrublands 94-00 = Canyons [b]Atmosphere[/b] For Toxic Rock and Toxic Oceanic worlds, atmosphere is Toxic. For all others, atmosphere is Breathable. [b]Gravity[/b] 01-88 = Standard 89-94 = Light ([1d8 x 5] + 45% standard) (50% - 85%) 95-00 = Heavy ([1d8 x 5] + 110% standard) (115% - 150%) [b]Diameter[/b] Base diameter is 2d6 + 4 thousand km. (6,000 - 16,000) For more variation, roll a d10 for the hundreds and tens places. For example, a 2d6 roll of 5 gives a base diameter of 9,000 km. If the d10 rolls were 2 and 8, the final diameter would be 9,280 km. [b]Length of Day[/b] 01-08 = 1d6 + 17 standard hours (18 - 23 hours) 09-94 = 1d4 + 23 standard hours (24 - 27 hours) 95-99 = 1d10 + 27 standard hours (28 - 37 hours) 00 = ([1d6 - 1] x 100) + 1d20 + 37 standard hours (38 - 557 hours) [b]Length of Year[/b] ([2d3 - 1] x 100) + 1d100 standard days (101 - 600 days) [b]Population[/b] Roll 2d8 + modifiers, and check on the following table. [i]Modifiers[/i] Oceanic world = -1 Gas Giant, Asteroid Belt, Toxic Rock, Artifical, or Toxic Oceanic world = -2 Arctic or Arid climate = -1 Urban terrain = +4 Light or Heavy gravity = -1 2 or less = less than 1 thousand people 3 = 1 thousand - 10 thousand 4 = 10 thousand - 100 thousand 5 = 100 thousand - 1 million 6 = 1 million - 5 million 7 = 5 million - 10 million 8 = 10 million - 50 million 9 = 50 million - 100 million 10 = 100 million - 1 billion 11 = 1 billion - 5 billion 12 = 5 billion - 10 billion 13 = 10 billion - 50 billion 14 = 50 billion - 100 billion 15 = 100 billion - 500 billion 16 and up = 500 billion - 1 trillion Note that i'm using the American definitions of billion and trillion here. [b]Government[/b] 01-17 = Aristocracy 18-25 = Bureaucracy 26-27 = Caste 28-29 = City-States (rare on worlds with populations over 1 billion) 30-31 = Clan (rare on worlds with populations over 1 billion) 32-35 = Corporate 36-50 = Democracy 51-65 = Dictatorship 66-70 = Guild 71-78 = Representative Democracy 79-83 = Repressive Bureaucracy 84-00 = Republic i'm still working on a system for determining major exports / imports, as well as determining the other bodies of the system. it's no [i]GURPS First In[/i], but it should work for the level of detail that's needed in a Star Wars game. [/QUOTE]
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