Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Star Wars: Plot kernels, a/k/a HELP!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kaffis" data-source="post: 3619444" data-attributes="member: 10305"><p>1.) Plenty of options if your players decide they want to play smugglers:</p><p></p><p> a) The Trade Federation has blockaded Naboo. A wealthy busnessman has managed to get in touch with contacts off-planet before the communications blackout went into effect. He will pay handsomely if the party can deliver certain essential supplies through the blockade. Once through, their ship is captured; the party escapes but must now evade droid army patrols and devise a plan to get back off-world before full-fledged war breaks out.</p><p></p><p> b) The Clone Wars have broken out, and the Galactic Republic has discovered that a clone army is all well and good, and can be produced quickly -- but they have no logistics infrastructure. They begin contracting private spacers to run supplies for their vast war machine. Your party must deal with piracy, droid fleets intent on cutting off supply lines, and rival spacers to deliver their cargo to fuel the war efforts!</p><p></p><p></p><p>2.) Likewise, military squad options abound, and might lend themselves well to your desired play schedule -- individual missions can be issued without much need to fit into long-term goals and over-arching plots.</p><p></p><p> a) Your squad has been tasked with infiltrating a top secret R&D lab where a new model of battle droid is being perfected, destroying the preparations for mass-production capabilities and stealing the plans for the new model; the mission culminates with facing the prototype(s) of this fearsome new weapon itself!</p><p></p><p> b) Your team has been cobbled together from the remnants of several squads that took heavy losses in the midst of a battle. The clone army of the Galactic Republic is gathering for a full retreat, but you must buy time for your front line HQ to destroy or evacuate all sensitive equipment and records of communications before safely evacuating yourselves.</p><p></p><p></p><p>3.) Jedi parties are a little trickier unless worked into a military setting, as to get the most prequel-accurate feel you'll need to cook up some politics to get the Jedi involved. Here are a few standbys:</p><p></p><p> a) A family member of an influential political figure has been kidnapped by [Separatists, political rivals, emerging popular fanatical cult]. Your small team of Jedi have been dispatched [as repayment of a personal favor done for the Order, to maintain stability, on the request of the Senate], with the mission to discover the kidnapping, rescue the family member alive, and, if possible, find damning evidence to discredit/ruin/convict the figures behind the abduction.</p><p></p><p> b) The Jedi Council has become aware of rumors that the populace of [insert planet] are growing malcontent with the protection and benefits afforded by the Galactic Republic, and are beginning to call for an alliance with the Separatists. The Order dispatches a team to discover the veracity of the rumors and, if true, root out key figures with whom to negotiate and bring the leadership and populace back into the fold.</p></blockquote><p></p>
[QUOTE="Kaffis, post: 3619444, member: 10305"] 1.) Plenty of options if your players decide they want to play smugglers: a) The Trade Federation has blockaded Naboo. A wealthy busnessman has managed to get in touch with contacts off-planet before the communications blackout went into effect. He will pay handsomely if the party can deliver certain essential supplies through the blockade. Once through, their ship is captured; the party escapes but must now evade droid army patrols and devise a plan to get back off-world before full-fledged war breaks out. b) The Clone Wars have broken out, and the Galactic Republic has discovered that a clone army is all well and good, and can be produced quickly -- but they have no logistics infrastructure. They begin contracting private spacers to run supplies for their vast war machine. Your party must deal with piracy, droid fleets intent on cutting off supply lines, and rival spacers to deliver their cargo to fuel the war efforts! 2.) Likewise, military squad options abound, and might lend themselves well to your desired play schedule -- individual missions can be issued without much need to fit into long-term goals and over-arching plots. a) Your squad has been tasked with infiltrating a top secret R&D lab where a new model of battle droid is being perfected, destroying the preparations for mass-production capabilities and stealing the plans for the new model; the mission culminates with facing the prototype(s) of this fearsome new weapon itself! b) Your team has been cobbled together from the remnants of several squads that took heavy losses in the midst of a battle. The clone army of the Galactic Republic is gathering for a full retreat, but you must buy time for your front line HQ to destroy or evacuate all sensitive equipment and records of communications before safely evacuating yourselves. 3.) Jedi parties are a little trickier unless worked into a military setting, as to get the most prequel-accurate feel you'll need to cook up some politics to get the Jedi involved. Here are a few standbys: a) A family member of an influential political figure has been kidnapped by [Separatists, political rivals, emerging popular fanatical cult]. Your small team of Jedi have been dispatched [as repayment of a personal favor done for the Order, to maintain stability, on the request of the Senate], with the mission to discover the kidnapping, rescue the family member alive, and, if possible, find damning evidence to discredit/ruin/convict the figures behind the abduction. b) The Jedi Council has become aware of rumors that the populace of [insert planet] are growing malcontent with the protection and benefits afforded by the Galactic Republic, and are beginning to call for an alliance with the Separatists. The Order dispatches a team to discover the veracity of the rumors and, if true, root out key figures with whom to negotiate and bring the leadership and populace back into the fold. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Star Wars: Plot kernels, a/k/a HELP!
Top