Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Star Wars: Plot kernels, a/k/a HELP!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Bagpuss" data-source="post: 3626296" data-attributes="member: 3987"><p>I would have thought if the rebel fleet itself had to use hit and run tactics to stop itself being overwhelmed then any fixed location unless not worthy of Imperial attention is likely to get crushed under the Imperial boot.</p><p></p><p>Even after destorying the Death Star the rebel fleet wasn't strong enough for a stand-up fight against the Imperials. So before then it unlikely any one region of space could stand up to the Imperial war machine.</p><p></p><p>If you were going to start a campaign with defending a world then I would expect it to fail and perhaps the world the PC are defending gets burned by massed Star Destroyer fire and the ships that flee that world become the seed of the rebellion fleet. And the reason the fleet does hit and run tactics is because their homeworld is destroyed or enslaved (like the Mon Calamari).</p><p></p><p>Of course most players aren't happy being on the losing side.</p><p></p><p>By "Jedi killed off" how long after Ep III are you thinking, as the Jedi that die in that film are only the beginning of the Jedi purge, that could be an interesting adventure with the PCs being Jedi or friends of a Jedi on the run from the Empire.</p><p></p><p>Although again its not the sort of adventure most players are use as it involves the PCs running away the whole time.</p><p></p><p>I think this is one of the problems with this particular Era, because its the time when the Empire is winning, which generally means the good guys (the PCs) are losing. Most players like to win, the only victories that can be found are usually pretty small until the Battle of Yavin.</p></blockquote><p></p>
[QUOTE="Bagpuss, post: 3626296, member: 3987"] I would have thought if the rebel fleet itself had to use hit and run tactics to stop itself being overwhelmed then any fixed location unless not worthy of Imperial attention is likely to get crushed under the Imperial boot. Even after destorying the Death Star the rebel fleet wasn't strong enough for a stand-up fight against the Imperials. So before then it unlikely any one region of space could stand up to the Imperial war machine. If you were going to start a campaign with defending a world then I would expect it to fail and perhaps the world the PC are defending gets burned by massed Star Destroyer fire and the ships that flee that world become the seed of the rebellion fleet. And the reason the fleet does hit and run tactics is because their homeworld is destroyed or enslaved (like the Mon Calamari). Of course most players aren't happy being on the losing side. By "Jedi killed off" how long after Ep III are you thinking, as the Jedi that die in that film are only the beginning of the Jedi purge, that could be an interesting adventure with the PCs being Jedi or friends of a Jedi on the run from the Empire. Although again its not the sort of adventure most players are use as it involves the PCs running away the whole time. I think this is one of the problems with this particular Era, because its the time when the Empire is winning, which generally means the good guys (the PCs) are losing. Most players like to win, the only victories that can be found are usually pretty small until the Battle of Yavin. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Star Wars: Plot kernels, a/k/a HELP!
Top