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<blockquote data-quote="Zardnaar" data-source="post: 7560227" data-attributes="member: 6716779"><p>Probably going with Imperial Pirates campaign. Might steal some of the ideas here and incorporate it into the game so feel free to make suggestions.</p><p></p><p> Strike Cruiser or "Q" ship. Ikinda like the strike cruiser as it can carry 1-2 squadrons of fighters so I can stat out a squadron and have the PCs join it so. A "Q" ship would be harder to put in TIEs due to size of hanger required. Some sort of bulk freighter but they are not really big enough although I could use Starships of the Galaxy to mod one I suppose. </p><p></p><p> A Strike Cruiser would be roughly equivalent to a WW2 pocket battleships like Graf Spee. A bit fragile but packing a punch.</p><p></p><p> The captain will be a "good" Imperial who lost a family member that was killed on the Death Star. </p><p></p><p> I want the Captain roughly based on this guy but maybe in a more militaristic ship like an actual ship.</p><p></p><p> <a href="https://en.wikipedia.org/wiki/Felix_von_Luckner" target="_blank">https://en.wikipedia.org/wiki/Felix_von_Luckner</a></p><p></p><p> A tactical genius as well, but not like Thrawn who was tactical and strategic. </p><p></p><p> The idea is kind of mixing the Graf Spee and this ship, von Luckners boat.</p><p></p><p><a href="https://en.wikipedia.org/wiki/SMS_Seeadler_(1888)" target="_blank">https://en.wikipedia.org/wiki/SMS_Seeadler_(1888)</a></p><p></p><p> If I set it in the Legends universe he can eventually join one of the other Imperial factions or work for the Pentastar Alignment, Imperial Remnant etc. In the new canon I might set it after peace has been signed with the New Republic post Battle of Jakku which would make them war criminals if captured. Eventually they make their way to the unknown regions or get blasted to bits.</p><p></p><p> Ideas so far.</p><p></p><p> Early missions are recon.</p><p>Aquire better TIEs</p><p>Deal with some pirates</p><p>Find a shadow port (Star Forge Station?)</p><p>Get some war material</p><p></p><p> Might use the Far Orbit adventure as a template just changing some names etc.</p><p></p><p> Ideas for NPCs/crew would also be welcome. Being an imperial; crew mostly humans but some near humans might be acceptable (Arcanians, Zeltrons, Nagai etc). No Chiss though.</p><p></p><p>Some thoughts so far.</p><p></p><p>Captain- tactial genius, not very bloodthirsty though prefers to fight the "good fight".</p><p></p><p>Hot shot pilot. He/She is an alcoholic though.</p><p></p><p>Force sensitive navigation officer (untrained),</p><p></p><p> Some sort of Imperial screwballs. The captain might be in the poo box due to a falling out with higher ups and has been assigned a strike cruiser or whatever as punishment (former Star Destroyer captain).</p></blockquote><p></p>
[QUOTE="Zardnaar, post: 7560227, member: 6716779"] Probably going with Imperial Pirates campaign. Might steal some of the ideas here and incorporate it into the game so feel free to make suggestions. Strike Cruiser or "Q" ship. Ikinda like the strike cruiser as it can carry 1-2 squadrons of fighters so I can stat out a squadron and have the PCs join it so. A "Q" ship would be harder to put in TIEs due to size of hanger required. Some sort of bulk freighter but they are not really big enough although I could use Starships of the Galaxy to mod one I suppose. A Strike Cruiser would be roughly equivalent to a WW2 pocket battleships like Graf Spee. A bit fragile but packing a punch. The captain will be a "good" Imperial who lost a family member that was killed on the Death Star. I want the Captain roughly based on this guy but maybe in a more militaristic ship like an actual ship. [URL]https://en.wikipedia.org/wiki/Felix_von_Luckner[/URL] A tactical genius as well, but not like Thrawn who was tactical and strategic. The idea is kind of mixing the Graf Spee and this ship, von Luckners boat. [URL]https://en.wikipedia.org/wiki/SMS_Seeadler_(1888)[/URL] If I set it in the Legends universe he can eventually join one of the other Imperial factions or work for the Pentastar Alignment, Imperial Remnant etc. In the new canon I might set it after peace has been signed with the New Republic post Battle of Jakku which would make them war criminals if captured. Eventually they make their way to the unknown regions or get blasted to bits. Ideas so far. Early missions are recon. Aquire better TIEs Deal with some pirates Find a shadow port (Star Forge Station?) Get some war material Might use the Far Orbit adventure as a template just changing some names etc. Ideas for NPCs/crew would also be welcome. Being an imperial; crew mostly humans but some near humans might be acceptable (Arcanians, Zeltrons, Nagai etc). No Chiss though. Some thoughts so far. Captain- tactial genius, not very bloodthirsty though prefers to fight the "good fight". Hot shot pilot. He/She is an alcoholic though. Force sensitive navigation officer (untrained), Some sort of Imperial screwballs. The captain might be in the poo box due to a falling out with higher ups and has been assigned a strike cruiser or whatever as punishment (former Star Destroyer captain). [/QUOTE]
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