Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Star Wars: Rebels with Style
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Ankh-Morpork Guard" data-source="post: 4341458" data-attributes="member: 10079"><p><span style="font-size: 9px">Combat Info:</span>[sblock]Going with the All Out Movement...the YT is doing the same to catch up, which ends the round.</p><p></p><p>6 rounds left to safe distance/plotted coordinates. Due to All Out Movement being 4x the normal speed, I'm willing to say it shaves off 1 round from the necessary distance to exit the gravity well, as otherwise it doesn't really seem to make sense to even do that. So, 5 rounds until that, but still 6 for K2 to finish plotting the jump.</p><p></p><p>That brings the TIEs up, and they also go All Out Movement again. However, due to being faster, they actually close the distance a bit more. They're now within 8 squares, and now just barely inside Blaster Cannon range.</p><p></p><p>------------</p><p>------------</p><p>--61--------</p><p>--52-------V</p><p>--43--------</p><p>------------</p><p>------------</p><p>------------</p><p></p><p>As a note, All Out Movement has a side effect in that the gunners canNOT shoot until the next round. That means this round you can, but if you go that direction again, no attacks until the start of the next round. Also on the note of shooting, the map has changed slightly to show ALL the TIEs, now labeled by number rather than a T for ease of targetting. 1-3 are actually the only ones within Blaster Cannon range, though 4-6 are still inside Laster Cannon range.</p><p></p><p>Hopefully that's not insanely confusing...but, you guys are up now.[/sblock]</p><p></p><p>It took a quick diversion of power, but Lia was able to coax even more out of the <em>Vortex</em>'s engines. But the shuttle was not nearly as fast as the TIE Fighters, which were actually gaining on them despite the speed. They were within range to fire now, according to the sensor data, but at least Lia seemed to be forcing them to keep up the chase for the most part.</p><p></p><p>The real problem, though, that distant <em>Victory</em> Star Destroyer, was at least not moving too quickly. Its outer orbit in the system meant that it wasn't in firing range, at least, but its commander seemed determined to simply broadside the shuttle...though, from the looks of things, the Star Destroyer wouldn't be fast enough to get in the way.</p><p></p><p>A beep from one of the auxiliary consoles was clear above the general hum of both the engines and all the other consoles within the cockpit. Noting the unoccupied station and hearing Lia's remarks, the Duros quickly had a seat and examined the console. An odd sigh escaped him before he reported, <span style="color: RoyalBlue">"Long range sensors...I think that Star Destroyer is launching a few more friends for us."</span></p></blockquote><p></p>
[QUOTE="Ankh-Morpork Guard, post: 4341458, member: 10079"] [size=1]Combat Info:[/size][sblock]Going with the All Out Movement...the YT is doing the same to catch up, which ends the round. 6 rounds left to safe distance/plotted coordinates. Due to All Out Movement being 4x the normal speed, I'm willing to say it shaves off 1 round from the necessary distance to exit the gravity well, as otherwise it doesn't really seem to make sense to even do that. So, 5 rounds until that, but still 6 for K2 to finish plotting the jump. That brings the TIEs up, and they also go All Out Movement again. However, due to being faster, they actually close the distance a bit more. They're now within 8 squares, and now just barely inside Blaster Cannon range. ------------ ------------ --61-------- --52-------V --43-------- ------------ ------------ ------------ As a note, All Out Movement has a side effect in that the gunners canNOT shoot until the next round. That means this round you can, but if you go that direction again, no attacks until the start of the next round. Also on the note of shooting, the map has changed slightly to show ALL the TIEs, now labeled by number rather than a T for ease of targetting. 1-3 are actually the only ones within Blaster Cannon range, though 4-6 are still inside Laster Cannon range. Hopefully that's not insanely confusing...but, you guys are up now.[/sblock] It took a quick diversion of power, but Lia was able to coax even more out of the [i]Vortex[/i]'s engines. But the shuttle was not nearly as fast as the TIE Fighters, which were actually gaining on them despite the speed. They were within range to fire now, according to the sensor data, but at least Lia seemed to be forcing them to keep up the chase for the most part. The real problem, though, that distant [i]Victory[/i] Star Destroyer, was at least not moving too quickly. Its outer orbit in the system meant that it wasn't in firing range, at least, but its commander seemed determined to simply broadside the shuttle...though, from the looks of things, the Star Destroyer wouldn't be fast enough to get in the way. A beep from one of the auxiliary consoles was clear above the general hum of both the engines and all the other consoles within the cockpit. Noting the unoccupied station and hearing Lia's remarks, the Duros quickly had a seat and examined the console. An odd sigh escaped him before he reported, [COLOR="RoyalBlue"]"Long range sensors...I think that Star Destroyer is launching a few more friends for us."[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Star Wars: Rebels with Style
Top