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<blockquote data-quote="Ankh-Morpork Guard" data-source="post: 4351238" data-attributes="member: 10079"><p><span style="font-size: 9px">Combat Info</span>[sblock]Okay. Since the first few TIEs are in range, Deurr's going to attack, I believe.</p><p></p><p>Will just assume he's shooting at 2, dead 'center' behind the shuttle. His attack is a 1 with the range modifier and a bad roll...even a Force Point won't put that over the top to hit the TIE.</p><p></p><p>I'm assuming that Viria is still holding off on shooting, so the shuttle continues forward at its normal speed. Brings up the YT-2000, and they go All Out Movement to catch up. With some help from a pilot check, they're closing on the TIEs.</p><p></p><p>That's the end of the round. 5 left for K2 to finish with the coordinates and 4 to get out of the gravity well.</p><p></p><p>The TIEs move to catch up and then fire. None of them hit, though thanks to range penalties. You guys are up again, and here's the updated map...</p><p></p><p>----------------------</p><p>----------------------</p><p>Y-----------61-------</p><p>-------------52------V</p><p>-------------43-------</p><p>----------------------</p><p>----------------------</p><p>----------------------[/sblock]</p><p></p><p>With the TIEs closing in, Deurr was able to line up the rear cannons with the approaching ships. However, even with the help of the computer, they were still distant, small ships that were hard to see, sending his attack off in the middle of the fighter formation.</p><p></p><p>The six TIE Fighters broke up slightly to avoid the shot, but as they came together in a tight formation again, it was easy to see they were gaining on the <em>Vortex</em>. And, finally, they began to fire. Streaks of bright green shot past the cockpit of the shuttle, some close enough to graze the shields, but it was clear the TIE pilots were having troubles of their own hitting the shuttle at such a distance.</p><p></p><p>At his console, the Duros continued to report on the sensor readings, <span style="color: RoyalBlue">"It doesn't look like more TIEs...whatever that Star Destroyer has coming after us is too big for that. Its still too far off to see clearly, though."</span></p><p></p><p>The story was true to the naked eye, as well. Through the viewport, the wedge-shaped <em>Victory</em> destroyer could be seen slowly moving towards the shuttle's course. And, moving underneath it as a dark shape against Yavin's orange backdrop, was a smaller object that was too hard to make out.</p><p></p><p><span style="font-size: 9px">Kay:</span>[sblock]While all of the consoles, switches, and controls aren't exactly like home to you, not everything about them is impossible to understand. Generally, blackness and a few sparks along a section aren't considered good, as far as you know. And one of the panels just over your head looks just that way, with some obvious blaster scoring to complement the rest of it.[/sblock]</p></blockquote><p></p>
[QUOTE="Ankh-Morpork Guard, post: 4351238, member: 10079"] [size=1]Combat Info[/size][sblock]Okay. Since the first few TIEs are in range, Deurr's going to attack, I believe. Will just assume he's shooting at 2, dead 'center' behind the shuttle. His attack is a 1 with the range modifier and a bad roll...even a Force Point won't put that over the top to hit the TIE. I'm assuming that Viria is still holding off on shooting, so the shuttle continues forward at its normal speed. Brings up the YT-2000, and they go All Out Movement to catch up. With some help from a pilot check, they're closing on the TIEs. That's the end of the round. 5 left for K2 to finish with the coordinates and 4 to get out of the gravity well. The TIEs move to catch up and then fire. None of them hit, though thanks to range penalties. You guys are up again, and here's the updated map... ---------------------- ---------------------- Y-----------61------- -------------52------V -------------43------- ---------------------- ---------------------- ----------------------[/sblock] With the TIEs closing in, Deurr was able to line up the rear cannons with the approaching ships. However, even with the help of the computer, they were still distant, small ships that were hard to see, sending his attack off in the middle of the fighter formation. The six TIE Fighters broke up slightly to avoid the shot, but as they came together in a tight formation again, it was easy to see they were gaining on the [i]Vortex[/i]. And, finally, they began to fire. Streaks of bright green shot past the cockpit of the shuttle, some close enough to graze the shields, but it was clear the TIE pilots were having troubles of their own hitting the shuttle at such a distance. At his console, the Duros continued to report on the sensor readings, [color=RoyalBlue]"It doesn't look like more TIEs...whatever that Star Destroyer has coming after us is too big for that. Its still too far off to see clearly, though."[/color] The story was true to the naked eye, as well. Through the viewport, the wedge-shaped [i]Victory[/i] destroyer could be seen slowly moving towards the shuttle's course. And, moving underneath it as a dark shape against Yavin's orange backdrop, was a smaller object that was too hard to make out. [size=1]Kay:[/size][sblock]While all of the consoles, switches, and controls aren't exactly like home to you, not everything about them is impossible to understand. Generally, blackness and a few sparks along a section aren't considered good, as far as you know. And one of the panels just over your head looks just that way, with some obvious blaster scoring to complement the rest of it.[/sblock] [/QUOTE]
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