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Star Wars: Republic and Empire (OOC thread)
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<blockquote data-quote="drothgery" data-source="post: 4674149" data-attributes="member: 360"><p>This is how Istara figured things...</p><p></p><p>+4 - Base attack bonus</p><p>+3 - E-Wing Int Modifier</p><p>+2 - Trained pilot firing pilot-operated weapon</p><p>+2 - Aid another</p><p>+2 - Attack run</p><p>----------------------------------------------------</p><p>+13 - total (note that this works just the same for Zenith as it does for Istara)</p><p></p><p>There's a slight error there, but it doesn't affect the total modifier. E-Wings are special, in that as long as you've got an R7 Astromech droid equipped, you get a +2 equipment bonus to attacks. I'm going to rule that an astromech can't aid another to stack with its own equipment bonus, but that does mean your astromech is always free to act along with aiding your attack.</p><p></p><p></p><p></p><p>Yes, or rather, your E-Wing does. If there aren't full stats for an R7 somewhere, treat it as an R2, except for the special integration with E-Wing systems noted above.</p><p></p><p></p><p></p><p>You can't; you don't have the Angle Deflector Shields starship manuever, which would let you do that (from Starships of the Galaxy; the Starship Tactics feat gives you 1 + Wis modifier manuevers).</p><p></p><p>You'll be in long blaster cannon range in another round (meaning they can shoot back). However, note that your torpedoes do more damage, and will be in short range. Please remember that shooting the bad guys while they can't shoot back is <em>safer</em>.</p><p></p><p></p><p></p><p>There are some feats (and maybe some talents) that come into play when Aiming. But I don't think there's much point without it (except for countering cover bonuses).</p></blockquote><p></p>
[QUOTE="drothgery, post: 4674149, member: 360"] This is how Istara figured things... +4 - Base attack bonus +3 - E-Wing Int Modifier +2 - Trained pilot firing pilot-operated weapon +2 - Aid another +2 - Attack run ---------------------------------------------------- +13 - total (note that this works just the same for Zenith as it does for Istara) There's a slight error there, but it doesn't affect the total modifier. E-Wings are special, in that as long as you've got an R7 Astromech droid equipped, you get a +2 equipment bonus to attacks. I'm going to rule that an astromech can't aid another to stack with its own equipment bonus, but that does mean your astromech is always free to act along with aiding your attack. Yes, or rather, your E-Wing does. If there aren't full stats for an R7 somewhere, treat it as an R2, except for the special integration with E-Wing systems noted above. You can't; you don't have the Angle Deflector Shields starship manuever, which would let you do that (from Starships of the Galaxy; the Starship Tactics feat gives you 1 + Wis modifier manuevers). You'll be in long blaster cannon range in another round (meaning they can shoot back). However, note that your torpedoes do more damage, and will be in short range. Please remember that shooting the bad guys while they can't shoot back is [I]safer[/I]. There are some feats (and maybe some talents) that come into play when Aiming. But I don't think there's much point without it (except for countering cover bonuses). [/QUOTE]
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