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Star Wars: Republic and Empire (OOC thread)
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<blockquote data-quote="Friadoc" data-source="post: 4693775" data-attributes="member: 5445"><p><strong>For Alternate PC Consideration...</strong></p><p></p><p>It is a bit late in coming, drothgery, mostly due to my feeling I missed the train, but here is a Republic Marine for your review and consideration as a potential PC.</p><p></p><p>[sblock=Bio]Name: Wes Colton <p style="margin-left: 20px">Homeworld: Corellia</p><p>Height: 1.78 m <p style="margin-left: 20px">Service: Republic Marine</p><p>Weight: 79.83 kg <p style="margin-left: 20px">Rank: Gunnery Sergeant</p><p>Hair: Brown <p style="margin-left: 20px">Specialization: Scout/Sniper</p><p>Eye: Blue <p style="margin-left: 20px">Generalization: Sensors, Gunnery, Pilot</p><p>Age: 28 <p style="margin-left: 20px">Awards of Note: Second-Class Bloodstripes</p><p>Personality: Gregarious, dutiful, independent, perceptive[/sblock]</p><p>[sblock=Background] Wes Colton started out his life by sneaking up on people, a habit he would refine during the formative years of his life, as neither of his parents, Geln and Tarace Colton, were planning to have a child during the turbulent times the Galactic Civil War. They were both Corellian Security Force officers, with Geln assigned to the Smuggling Interdiction Division, and Tarace an entry specialist with the Tactical Response Team. Even though it was a chaotic time, both for the Galaxy and Corellia, the Coltons took to the startling news with the same level of excitement that they did their work.</p><p></p><p> Their planning was rushed, as Wes was born a week earlier than expected, as if he was impatient to come into Corellia, thus he was born in Coronet, the capital, instead of home-birthed at the family farmstead outside of the capital. Much of Wes’ youth was spent between the city and the countryside, as his parents wanted him to have a balanced life, exposed to urban and rural life on Corellia. His public education was the same, regardless of being in the city or the country; however it was his exposure to additional experiences that was different. While in the city, he learned various skills from his parents, who felt it was important that Wes gained experience from their lives. While in the country, with his paternal grandparents, Herm and Ilis, Wes picked up marksmanship and survival skills, amongst other things, while protecting the farm from sand panthers and other predators.</p><p></p><p> It was during his early childhood that Wes was separated from his parents because of the tense situation between CorSec and Imperial Intelligence, as the some members former did not agree with the later about chasing rebels being part of their duties. It was after the Battle of Endor, the bittersweet victory of the Rebellion, with a grave loss attached to it, and Wes’ parents risked their careers, as well as their lives, by letting a suspected rebel spy slip through a port outside of Coronet. They were taken away, by Imperial Intelligence, but the outcome, whatever it may have been, was never realized, as the Empire soon abandoned the Corellian System, which switched their focus to recovery, not continued involvement in the Galactic Civil War.</p><p></p><p> For the rest of his childhood, as well as his adolescence, Wes Colton grew up on a free, unoccupied Corellia, with a keen understanding of the Empire. It was this understanding, as well as Corellia’s insular nature at the time, that inspired the young man to enlist in the New Republic Military, in the Republic Navy’s Marines, as he felt inspired by the famous Corellian’s who had served with the Rebel Alliance, be it those who returned to Corellian service or continued with the New Republic, and he wished to make a difference.</p><p></p><p> Over the course of the next decade of his life, Wes Colton was an excellent Marine, although he excelled in many areas, his specialty was as a scout/sniper. Often Wes would find himself scouting a system before an offensive, sometimes given a specific pre-offensive assignment, taking out a specific part of the defenses, including military personnel. It was during his first tour of duty, on RNS <em>Tatooine </em>that Wes, then a Sergeant, earned his Corellian Bloodstripe, second-class, on a pilot recovery mission at a heavily fortified Imperial prison. It was thought to be a suicide mission, but the young Corellian volunteered with a plan already in his mind. It is through his time on the <em>Tatooine </em>that Wes first meets Ariav Cyn and Lynial Gelian, as the former is the officer that he approaches to volunteer for the rescue mission and the later is the subject of the rescue.</p><p></p><p> Not only did Colton succeed, but he has served several times on special ops missions attached to Cyn, thus it was only natural that he follow the now Commander to the RNS <em>Taelros</em>. While their relationship that of officer and non-commissioned officer, as Wes is now a Gunnery Sergeant, Commander Cyn knows that he can count on the Corellian, as does Lieutenant, Senior Grade, Gelian. Upon joining the <em>Taelros</em>, Wes quickly gets to know Chief Selkin, both on a professional level, as well as a personal one, if there was a sabacc game on the <em>Taelros</em>, which there is not, of course, then he would be there. </p><p>[/sblock]</p><p>[sblock=Sheet]Wes Colton CL5</p><p>Medium Human scout 5</p><p>Destiny ;Force 7;Dark Side</p><p>Init +10;Senses Perception +8</p><p>Languages Basic, Binary, Rodese</p><p>---------------------------------------------</p><p>Defenses Ref 20 (flat-footed 17), Fort 17, Will 16</p><p>hp 58;Threshold 17</p><p>---------------------------------------------</p><p>Speed 6 squares (10m or 30')</p><p>Melee unarmed +4 (1d4+2; combat gloves worn) or</p><p>Melee knife +4 (1d4+1) or</p><p>Melee stun baton (1d6+1 or 2d6+1 stun) or</p><p>Ranged blaster pistol, heavy +6 (3d8 or 2d8 stun) or</p><p>Ranged blaster rifle, heavy +7 (3d10 or 2d10 stun) or</p><p>Ranged grenade +6 (see type)</p><p>Base atk +3; Grp +6</p><p>Atk options</p><p>Special actions</p><p>---------------------------------------------</p><p>Abilities Str 12, Dex 16, Con 15, Int 14, Wis 12, Chr 10</p><p>Talents Acute Senses, Hidden Movement, Keen Shot</p><p>Feats Shake it Off, Skill Training (use computer), Weapon Focus (rifles), Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons)</p><p>Skills Endurance +9, Initiative +10, Knowledge (tactics) +9, Mechanics +9, Perception +8, Pilot +10, Stealth +10, Survival +8, Use Computer +9</p><p>Possessions combat gloves, knife, stun baton, heavy blaster pistol and rifle (both with enhanced low-light scopes), grenades (2 stun, frag, and ion), hip holster, electronic bionoculars, utility belt , bandolier, security kit, long-range comlink, datapad, space suit, 4 power pack</p><p>Credits 2850</p><p>Experience 10,000[/sblock] <span style="color: Red">Bio, sheet, and background are finalized.</span></p></blockquote><p></p>
[QUOTE="Friadoc, post: 4693775, member: 5445"] [b]For Alternate PC Consideration...[/b] It is a bit late in coming, drothgery, mostly due to my feeling I missed the train, but here is a Republic Marine for your review and consideration as a potential PC. [sblock=Bio]Name: Wes Colton [INDENT]Homeworld: Corellia[/INDENT] Height: 1.78 m [INDENT]Service: Republic Marine[/INDENT] Weight: 79.83 kg [INDENT]Rank: Gunnery Sergeant[/INDENT] Hair: Brown [INDENT]Specialization: Scout/Sniper[/INDENT] Eye: Blue [INDENT]Generalization: Sensors, Gunnery, Pilot[/INDENT] Age: 28 [INDENT]Awards of Note: Second-Class Bloodstripes[/INDENT] Personality: Gregarious, dutiful, independent, perceptive[/sblock] [sblock=Background] Wes Colton started out his life by sneaking up on people, a habit he would refine during the formative years of his life, as neither of his parents, Geln and Tarace Colton, were planning to have a child during the turbulent times the Galactic Civil War. They were both Corellian Security Force officers, with Geln assigned to the Smuggling Interdiction Division, and Tarace an entry specialist with the Tactical Response Team. Even though it was a chaotic time, both for the Galaxy and Corellia, the Coltons took to the startling news with the same level of excitement that they did their work. Their planning was rushed, as Wes was born a week earlier than expected, as if he was impatient to come into Corellia, thus he was born in Coronet, the capital, instead of home-birthed at the family farmstead outside of the capital. Much of Wes’ youth was spent between the city and the countryside, as his parents wanted him to have a balanced life, exposed to urban and rural life on Corellia. His public education was the same, regardless of being in the city or the country; however it was his exposure to additional experiences that was different. While in the city, he learned various skills from his parents, who felt it was important that Wes gained experience from their lives. While in the country, with his paternal grandparents, Herm and Ilis, Wes picked up marksmanship and survival skills, amongst other things, while protecting the farm from sand panthers and other predators. It was during his early childhood that Wes was separated from his parents because of the tense situation between CorSec and Imperial Intelligence, as the some members former did not agree with the later about chasing rebels being part of their duties. It was after the Battle of Endor, the bittersweet victory of the Rebellion, with a grave loss attached to it, and Wes’ parents risked their careers, as well as their lives, by letting a suspected rebel spy slip through a port outside of Coronet. They were taken away, by Imperial Intelligence, but the outcome, whatever it may have been, was never realized, as the Empire soon abandoned the Corellian System, which switched their focus to recovery, not continued involvement in the Galactic Civil War. For the rest of his childhood, as well as his adolescence, Wes Colton grew up on a free, unoccupied Corellia, with a keen understanding of the Empire. It was this understanding, as well as Corellia’s insular nature at the time, that inspired the young man to enlist in the New Republic Military, in the Republic Navy’s Marines, as he felt inspired by the famous Corellian’s who had served with the Rebel Alliance, be it those who returned to Corellian service or continued with the New Republic, and he wished to make a difference. Over the course of the next decade of his life, Wes Colton was an excellent Marine, although he excelled in many areas, his specialty was as a scout/sniper. Often Wes would find himself scouting a system before an offensive, sometimes given a specific pre-offensive assignment, taking out a specific part of the defenses, including military personnel. It was during his first tour of duty, on RNS [I]Tatooine [/I]that Wes, then a Sergeant, earned his Corellian Bloodstripe, second-class, on a pilot recovery mission at a heavily fortified Imperial prison. It was thought to be a suicide mission, but the young Corellian volunteered with a plan already in his mind. It is through his time on the [I]Tatooine [/I]that Wes first meets Ariav Cyn and Lynial Gelian, as the former is the officer that he approaches to volunteer for the rescue mission and the later is the subject of the rescue. Not only did Colton succeed, but he has served several times on special ops missions attached to Cyn, thus it was only natural that he follow the now Commander to the RNS [I]Taelros[/I]. While their relationship that of officer and non-commissioned officer, as Wes is now a Gunnery Sergeant, Commander Cyn knows that he can count on the Corellian, as does Lieutenant, Senior Grade, Gelian. Upon joining the [I]Taelros[/I], Wes quickly gets to know Chief Selkin, both on a professional level, as well as a personal one, if there was a sabacc game on the [I]Taelros[/I], which there is not, of course, then he would be there. [/sblock] [sblock=Sheet]Wes Colton CL5 Medium Human scout 5 Destiny ;Force 7;Dark Side Init +10;Senses Perception +8 Languages Basic, Binary, Rodese --------------------------------------------- Defenses Ref 20 (flat-footed 17), Fort 17, Will 16 hp 58;Threshold 17 --------------------------------------------- Speed 6 squares (10m or 30') Melee unarmed +4 (1d4+2; combat gloves worn) or Melee knife +4 (1d4+1) or Melee stun baton (1d6+1 or 2d6+1 stun) or Ranged blaster pistol, heavy +6 (3d8 or 2d8 stun) or Ranged blaster rifle, heavy +7 (3d10 or 2d10 stun) or Ranged grenade +6 (see type) Base atk +3; Grp +6 Atk options Special actions --------------------------------------------- Abilities Str 12, Dex 16, Con 15, Int 14, Wis 12, Chr 10 Talents Acute Senses, Hidden Movement, Keen Shot Feats Shake it Off, Skill Training (use computer), Weapon Focus (rifles), Weapon Proficiency (heavy weapons, pistols, rifles, simple weapons) Skills Endurance +9, Initiative +10, Knowledge (tactics) +9, Mechanics +9, Perception +8, Pilot +10, Stealth +10, Survival +8, Use Computer +9 Possessions combat gloves, knife, stun baton, heavy blaster pistol and rifle (both with enhanced low-light scopes), grenades (2 stun, frag, and ion), hip holster, electronic bionoculars, utility belt , bandolier, security kit, long-range comlink, datapad, space suit, 4 power pack Credits 2850 Experience 10,000[/sblock] [COLOR="Red"]Bio, sheet, and background are finalized.[/COLOR] [/QUOTE]
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