Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Star Wars rp game problems
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fireinthedust" data-source="post: 4859261" data-attributes="member: 51930"><p>I'm posting this so I don't stomp on another recent thread (which this would drag off topic)</p><p></p><p>SAGA edition for SW is a lovely game I'd like to play (once I get a group who's interested; my current group loves my 4e campaign and doesn't want to interrupt it; and my sched is crazy). HOWEVER, the idea of PCs means throwing continuity out the window. Yes, the galaxy is a big place, but I don't want the movie to affect *anything* my players may want to do. Galaxy as sandbox for sure, with specific missions thrown in that I can prep for.</p><p> </p><p> </p><p>THE HOOK: I get to fiddle with SW and come up with interesting stories for how *I* would have made the films; while still doing a story that is in all respects a SW story. ((Example: what if the Death Star just blew up the planet in the way during Yavin 4, then blew up the rebels? Tarkin would have survived, with a Death Star. Ditto Thrawn and many other characters. Now the PCs show up, the session starts.))</p><p></p><p>THE PROBLEM: any time this sort of question goes up, people post really lovely ideas for general setting re-boots (like the Legacy era, etc.), but totally skip any details for the campaign itself.</p><p></p><p>Now, I love threads that discuss star wars. It's fantastic. The problem is that people who post in them never talk about how to make a session interesting. They talk about the ramifications for continuity. They talk about minutia. They talk about the novel they're writing. The DON'T talk about how to run a session.</p><p></p><p>Even the SAGA book doesn't really have great info on how to run a session. There are rules for "playing nice with other children", then a vague discussion of an encounter, then some hazards around a battlefield. Sure, that's great (and wooo, let's not make SW into a minis game, that would be too 4e/geeky of us [/sarcasm'].</p><p> The problem is they literally don't say how to run a session. </p><p></p><p>So: presuming that "how Star Wars should have ended" (look it up on youtube, btw) happens, and I want to go from there, what would be some great <span style="color: green">IN SESSION</span> things I can do?</p></blockquote><p></p>
[QUOTE="fireinthedust, post: 4859261, member: 51930"] I'm posting this so I don't stomp on another recent thread (which this would drag off topic) SAGA edition for SW is a lovely game I'd like to play (once I get a group who's interested; my current group loves my 4e campaign and doesn't want to interrupt it; and my sched is crazy). HOWEVER, the idea of PCs means throwing continuity out the window. Yes, the galaxy is a big place, but I don't want the movie to affect *anything* my players may want to do. Galaxy as sandbox for sure, with specific missions thrown in that I can prep for. THE HOOK: I get to fiddle with SW and come up with interesting stories for how *I* would have made the films; while still doing a story that is in all respects a SW story. ((Example: what if the Death Star just blew up the planet in the way during Yavin 4, then blew up the rebels? Tarkin would have survived, with a Death Star. Ditto Thrawn and many other characters. Now the PCs show up, the session starts.)) THE PROBLEM: any time this sort of question goes up, people post really lovely ideas for general setting re-boots (like the Legacy era, etc.), but totally skip any details for the campaign itself. Now, I love threads that discuss star wars. It's fantastic. The problem is that people who post in them never talk about how to make a session interesting. They talk about the ramifications for continuity. They talk about minutia. They talk about the novel they're writing. The DON'T talk about how to run a session. Even the SAGA book doesn't really have great info on how to run a session. There are rules for "playing nice with other children", then a vague discussion of an encounter, then some hazards around a battlefield. Sure, that's great (and wooo, let's not make SW into a minis game, that would be too 4e/geeky of us [/sarcasm']. The problem is they literally don't say how to run a session. So: presuming that "how Star Wars should have ended" (look it up on youtube, btw) happens, and I want to go from there, what would be some great [color=green]IN SESSION[/color] things I can do? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Star Wars rp game problems
Top