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Star Wars RPG campaign (need help, please read)
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<blockquote data-quote="SurfMonkey01" data-source="post: 202343" data-attributes="member: 1898"><p>Hiya, folks... it's the new guy again! I'm planning on starting my Star Wars d20 revised campaign this weekend, and I was hoping I could run my general outline past you fine folks. I still need advice on a few areas. I'm trying to use as much of the advice from Steve's (from RPG.net) infamous article, because he really does make a lot of good points in there. At any rate, here's my general outline, with a few other ideas and questions at the end... </p><p></p><p>Star Wars: Dark Tides (shortly after RotJ era) </p><p></p><p>Opening sequence: </p><p>- Transport ship containing PCs is boarded by pirates </p><p></p><p>Scene I: </p><p>- Briefing by New Republic intelligence </p><p></p><p>Scene II: </p><p>- Modified version of “Gun Nut” adventure </p><p>- PCs are to retrieve an R2 unit believed to have vital data </p><p></p><p>Scene III: </p><p>- En route to rendezvous, PCs set upon by bounty hunter seeking droid </p><p></p><p>Scene IV: </p><p>- Information for droid decrypted, new mission assigned </p><p></p><p>Scene V: </p><p>- PCs sent to planet under control of the Imperial Remnant to investigate </p><p>- Outpost is hidden in an asteroid field </p><p></p><p>Scene VI: </p><p>- Investigation of installation </p><p>- Remnant forces are trying to construct an army using lost technologies – battle droids and dark troopers </p><p></p><p>Scene VII: </p><p>- One of the Remnant leader’s aides is a Dark Jedi with plans of his own </p><p>- Double-crossing occurs </p><p></p><p>Scene VIII: </p><p>- Final confrontations occur </p><p></p><p>Conclusion: </p><p>- Aftermaths, accolades, hints of things to come </p><p></p><p>Other things I was thinking of toying with are Jensaari, the glove of Darth Vader, and Kyle Katarn (as the group's Jedi's master). One thing I'm having a really tough time hammering out is what level to put the group at. And, of course, I'm open to any other ideas, comments, or suggestions you might have. Thanks, all.</p></blockquote><p></p>
[QUOTE="SurfMonkey01, post: 202343, member: 1898"] Hiya, folks... it's the new guy again! I'm planning on starting my Star Wars d20 revised campaign this weekend, and I was hoping I could run my general outline past you fine folks. I still need advice on a few areas. I'm trying to use as much of the advice from Steve's (from RPG.net) infamous article, because he really does make a lot of good points in there. At any rate, here's my general outline, with a few other ideas and questions at the end... Star Wars: Dark Tides (shortly after RotJ era) Opening sequence: - Transport ship containing PCs is boarded by pirates Scene I: - Briefing by New Republic intelligence Scene II: - Modified version of “Gun Nut” adventure - PCs are to retrieve an R2 unit believed to have vital data Scene III: - En route to rendezvous, PCs set upon by bounty hunter seeking droid Scene IV: - Information for droid decrypted, new mission assigned Scene V: - PCs sent to planet under control of the Imperial Remnant to investigate - Outpost is hidden in an asteroid field Scene VI: - Investigation of installation - Remnant forces are trying to construct an army using lost technologies – battle droids and dark troopers Scene VII: - One of the Remnant leader’s aides is a Dark Jedi with plans of his own - Double-crossing occurs Scene VIII: - Final confrontations occur Conclusion: - Aftermaths, accolades, hints of things to come Other things I was thinking of toying with are Jensaari, the glove of Darth Vader, and Kyle Katarn (as the group's Jedi's master). One thing I'm having a really tough time hammering out is what level to put the group at. And, of course, I'm open to any other ideas, comments, or suggestions you might have. Thanks, all. [/QUOTE]
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