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<blockquote data-quote="ValhallaGH" data-source="post: 5309496" data-attributes="member: 41187"><p>And how do your <strong>players</strong> feel about it?</p><p></p><p>Star Wars RPGs fall apart faster than just about any other RPG I've ever seen, because people come with different expectations.</p><p>Some folks expect to be secondary characters, doing stuff in the background of the canon. It's important stuff, but their characters end up a footnote in galactic history, no matter how personally powerful and awesome they become.</p><p>Other folks expect to be the starts of the campaign and of most of the setting (for a time). They expect to emulate the films and other source material, without reproducing it or having their actions circumscribed by it.</p><p></p><p>Both methods can work, and be fun and enjoyable games for all involved. The problem that sabotages Star Wars games is that some people want to do the former ("because it's Star Wars. It's all about the story; the canonical story.") and others want to do the latter ("because it's Star Wars. It's all about the story; the epic, galaxy-changing story of our adventures."), and nobody realizes it until the game has already started and bad feelings have started.</p><p>Many players will only play in one of those two styles, which makes it even more important to establish ahead of time which style will prevail. Be very clear and very explicit with your players, and be prepared for some of them to immediately drop out. It's not a personal insult, it's a matter of different tastes and expectations.</p><p></p><p></p><p>Good luck.</p></blockquote><p></p>
[QUOTE="ValhallaGH, post: 5309496, member: 41187"] And how do your [B]players[/B] feel about it? Star Wars RPGs fall apart faster than just about any other RPG I've ever seen, because people come with different expectations. Some folks expect to be secondary characters, doing stuff in the background of the canon. It's important stuff, but their characters end up a footnote in galactic history, no matter how personally powerful and awesome they become. Other folks expect to be the starts of the campaign and of most of the setting (for a time). They expect to emulate the films and other source material, without reproducing it or having their actions circumscribed by it. Both methods can work, and be fun and enjoyable games for all involved. The problem that sabotages Star Wars games is that some people want to do the former ("because it's Star Wars. It's all about the story; the canonical story.") and others want to do the latter ("because it's Star Wars. It's all about the story; the epic, galaxy-changing story of our adventures."), and nobody realizes it until the game has already started and bad feelings have started. Many players will only play in one of those two styles, which makes it even more important to establish ahead of time which style will prevail. Be very clear and very explicit with your players, and be prepared for some of them to immediately drop out. It's not a personal insult, it's a matter of different tastes and expectations. Good luck. [/QUOTE]
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